23 minutes ago
L'ETE: "Watercolour" Reshade
Preset description:
Inspired by GW2's already painterly aesthetic, the aim was to create a preset that invokes watercolours. It's deliberately blown out with pastel colours to mimic watercolour on white paper.
*** Nights were already bright in GW2. I tried to compensate for this some while balancing against daytime aesthetic/colours, but with no true day/night separation available in Reshade, the nights are ... pretty bright. ¯\_(ツ)_/¯
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FOR VERSION 4.6.1 OF RESHADE
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INSTALLATION
1) On your GW2 launcher, tick the checkbox to allow auto-launch.
2) Download Reshade and point the installer to your GW2 .exe, choosing the DX9 option.
3) When prompted to download shaders, choose the default and prod80 options.
4) On the next prompt, you only need to install these shaders (installing them all will increase load time).
Standard: LumaSharpen, Tonemap, SMAA
prod80: Color Space Curves, ColorGradient, Filmic Tonemap
5) Download this preset and change the .txt file extension to .ini.
6) Place the renamed preset file in the same folder as your GW2 .exe
IN-GAME SETTINGS:
Personally I turn off Ambient Occlusion and Light Adaptation for this preset; YMMV
HOTKEYS:
HOME: toggles Reshade GUI
END: toggles Reshade effect
NOTE: If you launch the game and Reshade isn't working, move the installation inside the bin folder of your GW2 installation.
If it just doesn't look like in my screenshots, make sure you downloaded all the correct shaders and you selected the preset from the Reshade dropdown in-game.
PreprocessorDefinitions=
Techniques=LumaSharpen,prod80_03_Color_Space_Curves,prod80_04_ColorGradient,prod80_03_FilmicTonemap,Tonemap,SMAA
TechniqueSorting=Before,LumaSharpen,prod80_03_Color_Space_Curves,prod80_02_Cinetools_LUT,prod80_04_ColorGradient,prod80_03_FilmicTonemap,Tonemap,SMAA,prod80_04_ContrastBrightnessSaturation,prod80_06_LumaFade_Start,prod80_06_LumaFade_End,FXAA,After,Tint,AdvancedCRT,Levels,ASCII,Border,ColorMatrix,Cartoon,DPX,Daltonize,Curves,Layer,Deband,LUT,CA,HDR,Monochrome,FilmGrain,Nostalgia,DisplayDepth,pd80_02_Bonus_LUT_pack,LiftGammaGain,prod80_01_Color_Gamut,prod80_03_Shadows_Midtones_Highlights,prod80_01B_RT_Correct_Color,prod80_02_Bloom,prod80_03_Levels,prod80_02_LUT_Creator,prod80_01A_RT_Correct_Contrast,prod80_04_ColorBalance,prod80_04_Black_and_White,prod80_04_ColorTemperature,prod80_04_Magical_Rectangle,prod80_03_CurvedLevels,prod80_04_ColorIsolation,prod80_04_Saturation_Limiter,prod80_04_SelectiveColor,prod80_04_SelectiveColor_v2,prod80_04_Technicolor,prod80_05_LumaSharpen,prod80_06_ChromaticAberration,prod80_06_Depth_Slicer,prod80_06_FilmGrain,prod80_06_Posterize_Pixelate,Technicolor,Technicolor2,UIMask_Bottom,UIMask_Top,Vibrance,Vignette
[ASCII.fx]
Ascii_background_color=0.000000,0.000000,0.000000
Ascii_dithering=1
Ascii_dithering_debug_gradient=0
Ascii_dithering_intensity=2.000000
Ascii_font=1
Ascii_font_color=1.000000,1.000000,1.000000
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Ascii_spacing=1
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[BeforeAfter.fx]
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[Border.fx]
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border_ratio=2.350000
border_width=0.000000,0.000000
[Cartoon.fx]
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[Chromakey.fx]
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[ChromaticAberration.fx]
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[ColorMatrix.fx]
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ColorMatrix_Green=0.333000,0.667000,0.000000
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[Curves.fx]
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[Daltonize.fx]
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[Deband.fx]
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iterations=1
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threshold_preset=2
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[PandaFX.fx]
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[PD80_01A_RT_Correct_Contrast.fx]
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freeze=0
rt_bp_str=0.000000
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[PD80_01_Color_Gamut.fx]
colorgamut=0
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PD80_LutSelector=2
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[PD80_02_Cinetools_LUT.fx]
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enable_dither=1
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r_adj_sat=0.000000
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yg_adj_cya=0.000000
yg_adj_lig=0.000000
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y_adj_sat=0.000000
y_adj_yel=0.000000
[PD80_04_Technicolor.fx]
Brightness=1.000000
colorKey=1.000000,1.000000,1.000000
ColorStrength=0.200000,0.200000,0.200000
Cyan2strip=0.000000,0.988000,1.000000
enable3strip=0
Red2strip=1.000000,0.098000,0.000000
Saturation=1.000000
Saturation2=1.733000
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[PD80_05_Sharpening.fx]
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depthCurve=1.000000
depthEnd=0.100000
depthStart=0.000000
display_depth=0
enableShowEdges=0
enable_depth=0
enable_reverse=0
limiter=0.060000
Sharpening=1.935000
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[PD80_06_Chromatic_Aberration.fx]
CA=-12.000000
CA_curve=1.000000
CA_shapeX=1.000000
CA_shapeY=1.000000
CA_strength=1.000000
CA_type=0
CA_width=1.000000
degrees=135
depthCurve=1.000000
depthEnd=0.100000
depthStart=0.000000
display_depth=0
enable_depth_int=0
enable_depth_width=0
oX=0.000000
oY=0.000000
sampleSTEPS=24
show_CA=0
vignetteColor=0.000000,0.000000,0.000000
[PD80_06_Depth_Slicer.fx]
blendmode_1=0
depthpos=0.015000
depth_far=0.000000
depth_near=0.000000
depth_smoothing=0.005000
hue=0.083000
intensity=0.000000
opacity=1.000000
saturation=0.000000
[PD80_06_Film_Grain.fx]
depthCurve=1.000000
depthEnd=0.100000
depthStart=0.000000
display_depth=0
enable_depth=0
enable_test=0
grainAdjust=1.000000
grainAmount=0.333000
grainColor=1.000000
grainDensity=10.000000
grainIntensity=0.650000
grainIntHigh=1.000000
grainIntLow=1.000000
grainMotion=1
grainOrigColor=1
grainSize=1
use_negnoise=0
[PD80_06_Luma_Fade.fx]
maxlevel=0.300000
minlevel=0.138000
transition_speed=0.502000
[PerfectPerspective.fx]
BorderColor=0.027000,0.027000,0.027000,0.784000
BorderCorner=0.062000
DebugPreview=0
FOV=90
K=1.000000
MirrorBorder=1
Projection=0
ResScale=1920,1920
Type=0
Vertical=1.000000
VerticalScale=0.950000
Zooming=1.000000
[Pirate_Bloom.fx]
BLOOM_BLEND=1
BLOOM_DEBUG=0
BLOOM_RADIUS=5.000000
BLOOM_SATURATION=1.000000
BLOOM_STRENGTH=0.500000
BLOOM_THRESHOLD=0.500000
[Pirate_Curve.fx]
CURVE_METHOD=0
CURVE_STRENGTH=0.200000
LUMA_MODE=3
[Pirate_Depth.fx]
DEPTH_AO_ALCHEMY_ANGLE=-0.000300
DEPTH_AO_ALCHEMY_DISTANCE=0.000020
DEPTH_AO_ALCHEMY_STRENGTH=0.005000
DEPTH_AO_BLEND_MODE=1
DEPTH_AO_BLUR_NOISE=0.000000
DEPTH_AO_BLUR_RADIUS=1.000000
DEPTH_AO_BLUR_WEIGHT=1.000000
DEPTH_AO_CULL_HALO=0.000000
DEPTH_AO_CURVE_MODE=1
DEPTH_AO_DEBUG=0
DEPTH_AO_DEBUG_IMAGE=0.100000
DEPTH_AO_MANUAL_CURVE=1.000000
DEPTH_AO_MANUAL_FAR=500.000000
DEPTH_AO_MANUAL_NEAR=1.000000
DEPTH_AO_RADIUS=50.000000
DEPTH_AO_STRENGTH=5.000000
DEPTH_DEBUG=0
DEPTH_FARPLANE=200.000000
DEPTH_INVERT=0
DEPTH_INVERT_Y=0
DEPTH_USE_FARPLANE=0
DOF_BLEND=0.300000
DOF_BOKEH_BIAS=1.000000
DOF_BOKEH_CONTRAST=0.040000
DOF_DEBUG=0
DOF_FAR_STRENGTH=1.000000
DOF_FOCAL_CURVE=1.000000
DOF_FOCAL_RANGE=0.000000
DOF_FOCUS_SPEED=0.500000
DOF_FOCUS_SPREAD=0.050000
DOF_FOCUS_X=0.500000
DOF_FOCUS_Y=0.500000
DOF_HYPERFOCAL=0.900000
DOF_MANUAL_FOCUS=0.500000
DOF_NEAR_STRENGTH=0.500000
DOF_RADIUS=1.000000
DOF_SCRATCHES_STRENGTH=0.150000
FOV=75
FOV_DEBUG=0
GI_DIFFUSE_BLEND_MODE=2
GI_DIFFUSE_CURVE_MODE=4
GI_DIFFUSE_DEBUG=0
GI_DIFFUSE_RADIUS=1.000000
GI_DIFFUSE_STRENGTH=4.000000
GI_REFLECT_RADIUS=1.000000
LUMA_MODE=3
[Pirate_LightAdaptation.fx]
LIGHTADAPT_CURVE=0.100000
LIGHTADAPT_DEBUG=0
LIGHTADAPT_EXPOSURE=0.100000
LIGHTADAPT_LEVELS=0.100000
LIGHTADAPT_SPEED=0.004000
LIGHTADAPT_SPREAD=1.000000
LUMA_MODE=3
[Pirate_Tonemap.fx]
TONEMAP_MODE=1
TONEMAP_STRENGTH=0.200000
[Prism.fx]
Aberration=6
Automatic=1
Curve=1.000000
SampleCount=8
[Reflection.fx]
AlphaBlending=0
BlendingAmount=1.000000
BlendingMode=0
FarPlane=1000.000000
FOV=90
Skip4Background=1
[RimLight.fx]
Color=1.000000,1.000000,1.000000
CustomFarPlane=1
Debug=0
FarPlane=1000.000000
[Sepia.fx]
Strength=0.580000
Tint=0.077227,0.073169,0.142157
[SimpleBloom.fx]
Blend=0.000000,0.800000
BlurMultiplier=1.230000
Debug=0
[SMAA.fx]
CornerRounding=25
DebugOutput=0
DepthEdgeDetectionThreshold=0.010000
EdgeDetectionThreshold=0.100000
EdgeDetectionType=0
MaxSearchSteps=32
MaxSearchStepsDiagonal=16
PredicationEnabled=0
PredicationScale=2.000000
PredicationStrength=0.400000
PredicationThreshold=0.010000
[Splitscreen.fx]
splitscreen_mode=0
[Technicolor.fx]
Power=4.000000
RGBNegativeAmount=0.880000,0.880000,0.880000
Strength=0.400000
[Technicolor2.fx]
Brightness=1.000000
ColorStrength=0.200000,0.200000,0.200000
Saturation=1.000000
Strength=1.000000
[ThinFilm.fx]
BlendingAmount=1.000000
BlendingMode=2
FarPlane=1000.000000
FOV=90
LumaBlending=1
nfilm=1.500000
ninternal=3.500000
nmedium=1.000000
Skip4Background=1
thick=517
[TiltShift.fx]
Axis=0
BlurCurve=1.000000
BlurMultiplier=6.000000
BlurSamples=11
Line=0
Offset=0.050000
[Tonemap.fx]
Bleach=1.000000
Defog=0.000000
Exposure=-0.631000
FogColor=0.000000,0.000000,1.000000
Gamma=0.525000
Saturation=0.000000
[UIMask.fx]
bDisplayMask=0
fMask_Intensity=1.000000
_Help=0
[Vignette.fx]
Amount=-1.000000
Center=0.500000,0.500000
Radius=2.000000
Ratio=1.000000
Slope=2
Type=0