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by Ogia

CCFX

Preset for chrono cross
Created by Gerald767
Added Oct. 7, 2020
Shader used: ReShade
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PreprocessorDefinitions=FXAA_GREEN_AS_LUMA=4,FXAA_GLSL_120=2 Techniques=Cartoon,AdaptiveSharpen,Mode1,ColorMatrix,DPX,FilmicAnamorphSharpen,FilmGrain,LevelsPlus,PerfectPerspective,Mode3,FXAA,AdvancedCRT,TiltShift TechniqueSorting=Cartoon,AdaptiveSharpen,Mode1,ColorMatrix,DPX,FilmicAnamorphSharpen,FilmGrain,LevelsPlus,PerfectPerspective,Mode3,FXAA,AdvancedCRT,TiltShift,AdaptiveFog,After,AmbientLight,ASCII,AspectRatioPS,Before,BloomAndLensFlares,Border,CA,Chromakey,ChromaticAberration,CinematicDOF,Clarity,Colourfulness,Curves,Daltonize,Deband,Depth3D,DepthHaze,DisplayDepth,Emphasize,EyeAdaption,FilmGrain2,FilmicPass,GaussianBlur,GlitchB,GP65CJ042DOF,HDR,HighPassSharp,HQ4X,HSLShift,KNearestNeighbors,Layer,LeiFx_Tech,Levels,LiftGammaGain,LightDoF_AutoFocus,LightDoF_Far,LightDoF_Near,LumaSharpen,LUT,MagicBloom,MagicDOF,MartyMcFlyDOF,MatsoDOF,Mode2,Monochrome,MotionBlur,MultiLUT,MXAO,Nightvision,NonLocalMeans,Nostalgia,PPFXBloom,PPFX_Godrays,PPFXSSDO,ReflectiveBumpmapping,RingDOF,SMAA,StageDepth,SurfaceBlur,Technicolor,Technicolor2,Tint,Tonemap,TriDither,UIDetect,UIDetect_After,UIDetect_Before,UIMask_Bottom,UIMask_Top,Vibrance,Vignette [3DFX.fx] DITHERAMOUNT=0.224000 DITHERBIAS=-1 GAMMA_LEVEL=0.969000 LEIFX_LINES=0.634000 LEIFX_PIXELWIDTH=41.615002 [AdaptiveSharpen.fx] curveslope=0.500000 curve_height=1.000000 D_compr_high=0.500000 D_compr_low=0.250000 D_overshoot=0.009000 L_compr_high=0.334000 L_compr_low=0.167000 L_overshoot=0.003000 pm_p=0.700000 scale_cs=0.056000 scale_lim=0.100000 [Cartoon.fx] EdgeSlope=0.870000 Power=0.284000 [ColorMatrix.fx] ColorMatrix_Blue=0.000000,0.073000,0.837000 ColorMatrix_Green=0.333000,0.610000,0.000000 ColorMatrix_Red=1.000000,0.195000,0.000000 Strength=0.342000 [CRT.fx] Amount=0.093000 Angle=0.000000,0.000000 Brightness=1.752000 CornerSize=0.010000 Curvature=0 CurvatureRadius=1.500000 Gamma=0.919000 MonitorGamma=1.963000 Oversample=1 Overscan=1.010000 Resolution=3.522000 ScanlineGaussian=1 ScanlineIntensity=2 ViewerDistance=2.000000 [DPX.fx] Colorfulness=2.500000 Contrast=0.100000 RGB_C=0.360000,0.360000,0.333000 RGB_Curve=9.537000,8.000000,8.000000 Saturation=3.528000 Strength=0.200000 [FakeHDR.fx] HDRPower=1.441000 radius1=0.944000 radius2=0.870000 [FilmGrain.fx] Intensity=0.627000 Mean=0.435000 SignalToNoiseRatio=10 Variance=0.727000 [FilmGrain2.fx] coloramount=0.503000 grainamount=0.050000 grainsize=1.600000 lumamount=0.994000 [FilmicAnamorphSharpen.fx] Clamp=0.650000 Coefficient=0 DepthMask=0 DepthMaskContrast=128 Offset=0.100000 Preview=0 Strength=6.832000 UseMask=0 [FineSharp.fx] cstr=0.509000 lstr=1.490000 pstr=1.272000 sstr=0.845000 xrep=0.236000 xstr=0.155000 [FXAA.fx] EdgeThreshold=0.317000 EdgeThresholdMin=0.391000 Subpix=0.391000 [Levels.fx] BlackPoint=11 HighlightClipping=0 WhitePoint=255 [LevelsPlus.fx] ACESLuminancePercentage=100,100,100 ColorRangeShift=0.000000,0.000000,0.000000 ColorRangeShiftSwitch=0 enableACESFilmRec2020=0 enableACESFilmRec2020old=0 enableACESFitted=0 EnableLevels=1 HighlightClipping=0 InputBlackPoint=0.053729,0.090599,0.127451 InputGamma=1.000000,1.000000,1.000000 InputWhitePoint=0.872549,0.823361,0.774173 OutputBlackPoint=0.000000,0.000000,0.000000 OutputWhitePoint=1.000000,1.000000,1.000000 [LiftGammaGain.fx] RGB_Gain=1.000000,1.000000,1.000000 RGB_Gamma=1.000000,1.000000,1.000000 RGB_Lift=1.000000,1.000000,1.000000 [LightDoF.fx] bLightDoF_AutoFocus=1 bLightDoF_UseCA=0 bLightDoF_UseMouseFocus=0 f2Bokeh_AutoFocusCenter=0.500000,0.500000 f2LightDoF_CA=0.000000,1.000000 fLightDoF_Amount=10.000000 fLightDoF_AutoFocusSpeed=0.100000 fLightDoF_ManualFocus=0.000000 fLightDoF_Width=5.000000 [LumaSharpen.fx] offset_bias=1.000000 pattern=1 sharp_clamp=0.000000 sharp_strength=1.487000 show_sharpen=0 [MagicBloom.fx] f2Adapt_Clip=0.000000,1.000000 fAdapt_Sensitivity=1.000000 fAdapt_Speed=0.100000 fBloom_Intensity=0.000000 fBloom_Threshold=2.000000 fDirt_Intensity=0.000000 fExposure=0.500000 iAdapt_Precision=2 iDebug=0 [PerfectPerspective.fx] BorderColor=0.027000,0.027000,0.027000,0.000000 BorderCorner=0.062000 DebugPreview=0 FOV=20 K=0.453000 MirrorBorder=1 MirrorBorders=1 Projection=1 ResScale=1920,1920 Type=2 Vertical=0.479000 VerticalScale=0.986000 Zooming=1.000000 [PPFX_Bloom.fx] pBloomBlendMode=0 pBloomCurve=1.500000 pBloomIntensity=0.500000 pBloomRadius=64.000000 pBloomSaturation=2.000000 pBloomThreshold=0.400000 pEnableHDR=0 pEnableLensdirt=0 pLensdirtCurve=1.200000 pLensdirtIntensity=1.000000 pTonemapContrast=1.020000 pTonemapCurve=3.000000 pTonemapExposure=1.200000 pTonemapMode=0 pTonemapSaturateBlacks=0.000000 [PPFX_SSDO.fx] pSSDOAmount=1.500000 pSSDOAngleThreshold=0.125000 pSSDOBounceLOD=3 pSSDOBounceMultiplier=0.800000 pSSDOBounceSaturation=1.000000 pSSDODebugMode=0 pSSDOFadeEnd=0.950000 pSSDOFadeStart=0.900000 pSSDOFilterRadius=8.000000 pSSDOIntensity=5.963000 pSSDOSampleAmount=10 pSSDOSampleRange=70.000000 pSSDOSourceLOD=2 [Sepia.fx] Strength=0.580000 Tint=0.550000,0.430000,0.420000 [SMAA.fx] CornerRounding=44 DebugOutput=0 DepthEdgeDetectionThreshold=0.100000 EdgeDetectionThreshold=0.129000 EdgeDetectionType=2 MaxSearchSteps=31 MaxSearchStepsDiagonal=7 PredicationEnabled=0 PredicationScale=2.000000 PredicationStrength=0.400000 PredicationThreshold=1.000000 [StageDepth.fx] Stage_depth=0.970000 Stage_Opacity=0.571000 [SurfaceBlur.fx] BlurEdge=0.500000 BlurOffset=1.000000 BlurRadius=1 BlurStrength=1.000000 DebugMode=0 [TiltShift.fx] Axis=-82 BlurCurve=5.000000 BlurMultiplier=2.500000 BlurSamples=11 Line=0 Offset=0.080000

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