PreprocessorDefinitions=
Techniques=MXAO@qUINT_mxao.fx,DELC_Sharpen@qUINT_sharp.fx,HDR@FakeHDR.fx,Smart_Sharp@Smart_Sharp.fx,Clarity@Clarity.fx
TechniqueSorting=MXAO@qUINT_mxao.fx,DELC_Sharpen@qUINT_sharp.fx,HDR@FakeHDR.fx,Smart_Sharp@Smart_Sharp.fx,Clarity@Clarity.fx
[Clarity.fx]
ClarityBlendIfDark=50
ClarityBlendIfLight=205
ClarityBlendMode=2
ClarityDarkIntensity=0.400000
ClarityLightIntensity=0.000000
ClarityOffset=2.000000
ClarityRadius=3
ClarityStrength=0.400000
ClarityViewBlendIfMask=0
ClarityViewMask=0
[qUINT_mxao.fx]
MXAO_BLEND_TYPE=3
MXAO_DEBUG_VIEW_ENABLE=0
MXAO_FADE_DEPTH_END=0.400000
MXAO_FADE_DEPTH_START=0.050000
MXAO_GLOBAL_RENDER_SCALE=1.000000
MXAO_GLOBAL_SAMPLE_QUALITY_PRESET=3
MXAO_SAMPLE_NORMAL_BIAS=0.200000
MXAO_SAMPLE_RADIUS=2.500000
MXAO_SSAO_AMOUNT=1.000000
[qUINT_sharp.fx]
DEPTH_MASK_ENABLE=1
RMS_MASK_ENABLE=0
SHARPEN_MODE=0
SHARP_STRENGTH=0.700000
[Smart_Sharp.fx]
B_Grounding=0.000000
CAM_IOB=1
CA_Mask_Boost=0
CA_Removal=0
ClampSharp=0
Debug_View=0
Depth_Map=0
Depth_Map_Adjust=250.000000
Depth_Map_Flip=0
No_Depth_Map=0
Output_Selection=0
Sharpness=0.573000