15 minutes ago
Valheim:Red Blood
Preset description:
Monochrome isolation red.
PreprocessorDefinitions=
Techniques=LUT@LUT.fx,ColorIsolation@ColorIsolation.fx,Bloom@qUINT_bloom.fx,EyeAdaption@EyeAdaption.fx,Clarity@Clarity.fx,Clarity@Clarity.fx
TechniqueSorting=Colourfulness@Colourfulness.fx,Vibrance@Vibrance.fx,AmbientLight@AmbientLight.fx,MagicBloom@MagicBloom.fx,ArcaneBloom@ArcaneBloom.fx,HDR@FakeHDR.fx,Curves@Curves.fx,Levels@Levels.fx,LumaSharpen@LumaSharpen.fx,Lightroom@qUINT_lightroom.fx,LUT@LUT.fx,ColorIsolation@ColorIsolation.fx,Bloom@qUINT_bloom.fx,EyeAdaption@EyeAdaption.fx,Clarity@Clarity.fx,Clarity@Clarity.fx,Comic@Comic.fx,FilmicAnamorphSharpen@FilmicAnamorphSharpen.fx,FilmicAnamorphSharpen@FilmicAnamorphSharpen.fx,LiftGammaGain@LiftGammaGain.fx,Before@Splitscreen.fx,Before@BeforeAfter.fx,After@Splitscreen.fx,After@BeforeAfter.fx,prod80_04_ColorIsolation@PD80_04_Color_Isolation.fx,MultiLUT@MultiLUT.fx,ArtisticVignette@ArtisticVignette.fx,prod80_04_ColorTemperature@PD80_04_Color_Temperature.fx,ASCII@ASCII.fx,MXAO@MXAO.fx,AspectRatioPS@AspectRatio.fx,AspectRatioSuite@AspectRatioSuite.fx,NeoBloom@NeoBloom.fx,BilateralComic@BilateralComic.fx,Nightvision@NightVision.fx,NormalMap@NormalMap.fx,BloomAndLensFlares@Bloom.fx,prod80_04_ContrastBrightnessSaturation@PD80_04_Contrast_Brightness_Saturation.fx,Border@Border.fx,Nostalgia@Nostalgia.fx,BulgePinch@BulgePinch.fx,Oilify@Oilify.fx,prod80_04_Magical_Rectangle@PD80_04_Magical_Rectangle.fx,Cartoon@Cartoon.fx,Overlay@Overlay.fx,ContrastAdaptiveSharpen@CAS.fx,PerfectPerspective@PerfectPerspective.fx,prod80_04_Saturation_Limiter@PD80_04_Saturation_Limit.fx,Checkerboard@Checkerboard.fx,PiecewiseFilmicTonemap@PiecewiseFilmicTonemap.fx,PiecewiseFilmicTonemap_Debug@PiecewiseFilmicTonemap.fx,Chromakey@Chromakey.fx,prod80_04_SelectiveColor@PD80_04_Selective_Color.fx,CA@ChromaticAberration.fx,Pong@Pong.fx,PPFXBloom@PPFX_Bloom.fx,prod80_04_SelectiveColor_v2@PD80_04_Selective_Color_v2.fx,PPFX_Godrays@PPFX_Godrays.fx,CinematicDOF@CinematicDOF.fx,prod80_04_Technicolor@PD80_04_Technicolor.fx,PPFXSSDO@PPFX_SSDO.fx,prod80_05_LumaSharpen@PD80_05_Sharpening.fx,ChromaticAberration@Prism.fx,prod80_06_ChromaticAberration@PD80_06_Chromatic_Aberration.fx,ReflectiveBumpmapping@ReflectiveBumpMapping.fx,ColorLab@ColorLab.fx,ColorMatrix@ColorMatrix.fx,RetroFog@RetroFog.fx,prod80_06_Depth_Slicer@PD80_06_Depth_Slicer.fx,prod80_06_FilmGrain@PD80_06_Film_Grain.fx,ContrastStretch@ContrastStretch.fx,prod80_06_LumaFade_Start@PD80_06_Luma_Fade.fx,prod80_06_LumaFade_End@PD80_06_Luma_Fade.fx,AdvancedCRT@CRT.fx,prod80_06_Posterize_Pixelate@PD80_06_Posterize_Pixelate.fx,CRT_Lottes@CRT_Lottes.fx,ReVeil_Top@ReVeil.fx,ReVeil_Bottom@ReVeil.fx,CRT_Yee64@CRT_Yee64.fx,CRT_Yeetron@CRT_Yeetron.fx,SCurve@SCurve.fx,Cursor@Cursor.fx,Tint@Sepia.fx,SharpContrast@SharpContrast.fx,Daltonize@Daltonize.fx,Deband@Deband.fx,Sketch@Sketch.fx,SuperDepth3D@SuperDepth3D.fx,SlitScan@SlitScan.fx,SMAA@SMAA.fx,StageDepth@StageDepth.fx,KNearestNeighbors@Denoise.fx,NonLocalMeans@Denoise.fx,SurfaceBlur@SurfaceBlur.fx,Swirl@Swirl.fx,SuperDepth3D_VR@SuperDepth3D_VR+.fx,Technicolor@Technicolor.fx,Depth3D@Depth3D.fx,Technicolor2@Technicolor2.fx,DepthAlpha@DepthAlpha.fx,TiltShift@TiltShift.fx,Blooming_HDR@BloomingHDR.fx,DepthHaze@DepthHaze.fx,TinyPlanet@TinyPlanet.fx,Tonemap@Tonemap.fx,DisplayDepth@DisplayDepth.fx,TrackingRays@TrackingRays.fx,Dither@Dither.fx,UIDetect@UIDetect.fx,UIDetect_Before@UIDetect.fx,UIDetect_After@UIDetect.fx,Monocular_Cues@Depth_Cues.fx,UIMask_Top@UIMask.fx,UIMask_Bottom@UIMask.fx,UIMaskCreator@UIMaskCreator.fx,Directionally_Localized_Anti_Aliasing_Plus@DLAA_Plus.fx,RingDOF@DOF.fx,DeHaze@Dehaze.fx,GP65CJ042DOF@DOF.fx,MatsoDOF@DOF.fx,MartyMcFlyDOF@DOF.fx,DPX@DPX.fx,UnrealLens@UnrealLens.fx,eMotionBlur@eMotionBlur.fx,Emphasize@Emphasize.fx,LeiFx_Tech@3DFX.fx,Unsharp@Unsharp.fx,AdaptiveFog@AdaptiveFog.fx,prod80_03_Shadows_Midtones_Highlights@PD80_03_Shadows_Midtones_Highlights.fx,Flair@Flair.fx,Vignette@Vignette.fx,MotionBlur@FakeMotionBlur.fx,FilmGrain@FilmGrain.fx,VirtualResolution@VirtualResolution.fx,Normal_Filter_Anti_Aliasing@NFAA.fx,FilmGrain2@FilmGrain2.fx,VariableRateShading@VRS_Map.fx,AdaptiveSharpen@AdaptiveSharpen.fx,Wave@Wave.fx,FilmicPass@FilmicPass.fx,WhitepointerFixer@WhitepointFixer.fx,ZigZag@ZigZag.fx,Mode1@FineSharp.fx,Mode2@FineSharp.fx,Mode3@FineSharp.fx,Flashlight@Flashlight.fx,MagicDOF@DOF.fx,FlexibleCA@FlexibleCA.fx,PCGI_One@RadiantGI.fx,PCGI_Two@RadiantGI.fx,Debanding@qUINT_deband.fx,FocalDOF@FocalDOF.fx,FramerateLimiter@FramerateLimiter.fx,ADOF@qUINT_dof.fx,Smart_Sharp@Smart_Sharp.fx,FXAA@FXAA.fx,TAA@Temporal_AA.fx,GaussianBlur@GaussianBlur.fx,MagicHDR@MagicHDR.fx,GaussianBlurCS@GaussianBlurCS.fx,MXAO@qUINT_mxao.fx,DELC_Sharpen@qUINT_sharp.fx,GlitchB@Glitch.fx,GrainSpread@GrainSpread.fx,Trails@Trails.fx,SSR@qUINT_ssr.fx,HexLensFlare@HexLensFlare.fx,AdaptiveFog@AdaptiveFog.fx,prod80_01A_RT_Correct_Contrast@PD80_01A_RT_Correct_Contrast.fx,HighPassSharp@HighPassSharpen.fx,prod80_01B_RT_Correct_Color@PD80_01B_RT_Correct_Color.fx,HQ4X@HQ4X.fx,prod80_01_Color_Gamut@PD80_01_Color_Gamut.fx,HSLShift@HSLShift.fx,CinematicDOF@CinematicDOF.fx,Layer@Layer.fx,DepthHaze@DepthHaze.fx,AdaptiveTonemapper@AdaptiveTonemapper.fx,prod80_02_Bloom@PD80_02_Bloom.fx,DirectionalDepthBlur@DirectionalDepthBlur.fx,LevelsPlus@LevelsPlus.fx,Emphasize@Emphasize.fx,prod80_04_Black_and_White@PD80_04_BlacknWhite.fx,pd80_02_Bonus_LUT_pack@PD80_02_Bonus_LUT_pack.fx,MagicBorder@MagicBorder.fx,LightDoF_AutoFocus@LightDoF.fx,LightDoF_Far@LightDoF.fx,LightDoF_Near@LightDoF.fx,MultiLUT@MultiLUT.fx,prod80_02_Cinetools_LUT@PD80_02_Cinetools_LUT.fx,prod80_02_LUT_Creator@PD80_02_LUT_Creator.fx,PandaFX@PandaFX.fx,LiquidLens@LiquidLens.fx,AspectRatioComposition@AspectRatioComposition.fx,prod80_03_Color_Space_Curves@PD80_03_Color_Space_Curves.fx,LocalContrastCS@LocalContrastCS.fx,ColorfulPoster@ColorfulPoster.fx,prod80_03_CurvedLevels@PD80_03_Curved_Levels.fx,MBMB@MBMB.fx,prod80_03_FilmicTonemap@PD80_03_Filmic_Adaptation.fx,prod80_04_ColorBalance@PD80_04_Color_Balance.fx,prod80_03_Levels@PD80_03_Levels.fx,MinimalColorGrading@MinimalColorGrading.fx,HotsamplingHelper@HotsamplingHelper.fx,MeshEdges@MeshEdges.fx,MultiTonePoster@MultiTonePoster.fx,RemoveTint@RemoveTint.fx,RetroTint@RetroTint.fx,AspectRatioPS@AspectRatio.fx,Monochrome@Monochrome.fx,prod80_04_ColorGradient@PD80_04_Color_Gradients.fx,Chromakey@Chromakey.fx,Cursor@Cursor.fx,MultiFX@MultiFX.fx,FilmicSharpen@FilmicSharpen.fx,Flipbook@Flipbook.fx,ImageTest@Image.fx,Interlaced@Interlaced.fx,Letterbox@Letterbox.fx,DisplayLUT@LUTTools.fx,ApplyLUT@LUTTools.fx,PerfectPerspective@PerfectPerspective.fx,Pantomorphic@PerfectPerspective2.fx,ChromaticAberration@Prism.fx,SimpleGrain@SimpleGrain.fx,SunsetFilter@SunsetFilter.fx,TiltShift@TiltShift.fx,CanvasFog@CanvasFog.fx,BeforeCanvasMask@CanvasMask.fx,AfterCanvasMask@CanvasMask.fx,BeforeColorMask@ColorMask.fx,AfterColorMask@ColorMask.fx,Flip@Flip.fx,FreezeShot@FreezeShot.fx,StageDepthPlus@StageDepthPlus.fx
[AdaptiveSharpen.fx]
curveslope=0.500000
curve_height=0.250000
D_compr_high=0.500000
D_compr_low=0.250000
D_overshoot=0.009000
L_compr_high=0.334000
L_compr_low=0.167000
L_overshoot=0.003000
pm_p=0.700000
scale_cs=0.056000
scale_lim=0.100000
[AmbientLight.fx]
alAdapt=0.700000
alAdaptBaseBlackLvL=2
alAdaptBaseMult=1.000000
alDebug=0
alDirtInt=1.000000
alDirtOVInt=1.000000
alInt=3.002000
alLensInt=2.000000
alLensThresh=0.500000
alThreshold=7.679000
AL_Adaptation=1
AL_Adaptive=0
AL_Dirt=1
AL_DirtTex=0
AL_Lens=0
AL_Vibrance=0
[ArcaneBloom.fx]
uAdapt_DoLimits=1
uAdapt_Intensity=1.000000
uAdapt_Limits=0.000000,1.000000
uAdapt_Precision=0
uAdapt_Sensitivity=1.000000
uAdapt_Time=1.000000
uBloomIntensity=0.200001
uExposure=0.510006
uMaxBrightness=100.000000
[AspectRatioComposition.fx]
iUIAspectRatio=16,9
iUIGridFractions=3
iUIGridType=0
UIGridColor=0.000000,0.000000,0.000000,1.000000
[CinematicDOF.fx]
AutoFocusPoint=0.500000,0.500000
AutoFocusTransitionSpeed=0.200000
BlurQuality=5.000000
BokehBusyFactor=0.500000
FarPlaneMaxBlur=1.000000
FNumber=2.800000
FocalLength=120.000000
FocusCrosshairColor=1.000000,0.000000,1.000000,1.000000
FocusPlaneColor=0.000000,0.000000,1.000000
HighlightAnamorphicAlignmentFactor=0.000000
HighlightAnamorphicFactor=1.000000
HighlightAnamorphicSpreadFactor=0.000000
HighlightGainFarPlane=0.500000
HighlightGainNearPlane=0.200000
HighlightThresholdFarPlane=0.000000
HighlightThresholdNearPlane=0.000000
ManualFocusPlane=10.000000
NearPlaneMaxBlur=1.000000
OutOfFocusPlaneColor=0.800000,0.800000,0.800000
OutOfFocusPlaneColorTransparency=0.700000
PostBlurSmoothing=0.000000
ShowCoCValues=0
ShowOutOfFocusPlaneOnMouseDown=1
UseAutoFocus=1
UseMouseDrivenAutoFocus=1
[Clarity.fx]
ClarityBlendIfDark=50
ClarityBlendIfLight=205
ClarityBlendMode=4
ClarityDarkIntensity=0.400000
ClarityLightIntensity=0.000000
ClarityOffset=2.000000
ClarityRadius=3
ClarityStrength=0.250002
ClarityViewBlendIfMask=0
ClarityViewMask=0
[ColorIsolation.fx]
bUIShowDebugOverlay=0
bUIShowDiff=0
cUIWindowFunction=0
fUIOverlap=0.934992
fUIOverlayOpacity=1.000000
fUIOverlayPos=0.000000,0.000000
fUITargetHue=0.000000
fUIWindowHeight=2.399999
iUIOverlaySize=600,100
iUIType=0
[Colourfulness.fx]
backbuffer_bits=8.000000
colourfulness=0.350000
col_noise=1
enable_dither=0
lim_luma=0.700000
[Comic.fx]
bUIChromaEdgesDebugLayer=1
bUIColorEdgesDebugLayer=1
bUIEnableDebugLayer=0
bUIMeshEdgesDebugLayer=1
bUIOutlinesDebugLayer=1
fUIChromaEdgesDetails=0.000000
fUIChromaEdgesDistanceFading=0.000000,0.500000,0.800000
fUIChromaEdgesStrength=1.000000,0.500000
fUIColor=0.000000,0.000000,0.000000
fUIColorEdgesDetails=1.000000
fUIColorEdgesDistanceFading=0.000000,1.000000,0.800000
fUIColorEdgesStrength=1.000000,1.000000
fUIEdgesLumaWeight=0.000000,1.000000,0.800000
fUIEdgesSaturationWeight=0.000000,1.000000,0.800000
fUIMeshEdgesDistanceFading=-1.000000,0.100000,0.800000
fUIMeshEdgesStrength=3.000000,3.000000
fUIOutlinesDistanceFading=0.000000,1.000000,0.800000
fUIOutlinesStrength=1.000000,1.000000
fUIOutlinesThreshold=1.000000
fUIOverlayColor=1.000000,0.000000,0.000000
fUIStrength=1.000000
iUIChromaEdgesType=3
iUIColorEdgesType=1
iUIMeshEdgesEnable=1
iUIMeshEdgesIterations=1
iUIOutlinesEnable=1
iUIShowFadingOverlay=0
[Curves.fx]
Contrast=0.300001
Formula=4
Mode=0
[DrawOverlay.fx]
i2UIOverlayPos=0,0
UIoffset=1.000000
[Emphasize.fx]
BlendColor=0.000000,0.000000,0.000000
BlendFactor=0.000000
EffectFactor=0.900000
FocusDepth=0.026000
FocusEdgeDepth=0.050000
FocusRangeDepth=0.001000
Sphere_FieldOfView=75
Sphere_FocusHorizontal=0.500000
Sphere_FocusVertical=0.500000
Spherical=0
[EyeAdaption.fx]
fAdp_BrightenHighlights=0.000000
fAdp_BrightenMidtones=0.200000
fAdp_BrightenShadows=0.150000
fAdp_DarkenHighlights=0.000000
fAdp_DarkenMidtones=0.000000
fAdp_DarkenShadows=0.000000
fAdp_Delay=1.300000
fAdp_Equilibrium=0.700000
fAdp_Strength=1.200000
fAdp_TriggerRadius=4.500000
fAdp_YAxisFocalPoint=0.500000
[FakeHDR.fx]
HDRPower=1.200008
radius1=0.793000
radius2=0.870000
[FilmicAnamorphSharpen.fx]
Clamp=0.526000
Coefficient=0
DepthMask=4294967295
DepthMaskContrast=128
Offset=0.100000
Preview=0
Strength=34.903999
UseMask=0
[GaussianBlur.fx]
GaussianBlurOffset=1.000000
GaussianBlurRadius=1
GaussianBlurStrength=0.431000
[Levels.fx]
BlackPoint=7
HighlightClipping=0
WhitePoint=240
[LevelsPlus.fx]
ACESLuminancePercentage=100,100,100
ColorRangeShift=0.000000,0.000000,0.000000
ColorRangeShiftSwitch=0
enableACESFilmRec2020=0
enableACESFilmRec2020old=0
enableACESFitted=0
EnableLevels=1
HighlightClipping=0
InputBlackPoint=0.062745,0.070588,0.078431
InputGamma=1.000000,1.000000,1.000000
InputWhitePoint=0.913725,0.870588,0.827451
OutputBlackPoint=0.000000,0.000000,0.000000
OutputWhitePoint=1.000000,1.000000,1.000000
[LiftGammaGain.fx]
RGB_Gain=1.000000,1.000000,1.000000
RGB_Gamma=1.000000,1.000000,1.000000
RGB_Lift=1.000000,1.000000,1.000000
[LumaSharpen.fx]
offset_bias=1.000000
pattern=1
sharp_clamp=0.035000
sharp_strength=0.800000
show_sharpen=0
[LUT.fx]
fLUT_AmountChroma=1.000000
fLUT_AmountLuma=1.000000
[MagicBloom.fx]
f2Adapt_Clip=0.000000,1.000000
fAdapt_Sensitivity=1.000000
fAdapt_Speed=0.100000
fBloom_Intensity=0.550004
fBloom_Threshold=2.000000
fDirt_Intensity=0.000000
fExposure=0.500000
iAdapt_Precision=2
iDebug=0
[MXAO.fx]
MXAO_BLEND_TYPE=0
MXAO_DEBUG_VIEW_ENABLE=0
MXAO_FADE_DEPTH_END=0.400000
MXAO_FADE_DEPTH_START=0.050000
MXAO_GAMMA=1.000000
MXAO_GLOBAL_RENDER_SCALE=1.000000
MXAO_GLOBAL_SAMPLE_QUALITY_PRESET=6
MXAO_SAMPLE_NORMAL_BIAS=0.200000
MXAO_SAMPLE_RADIUS=2.500000
MXAO_SSAO_AMOUNT=1.500012
[PPFX_Bloom.fx]
pBloomBlendMode=0
pBloomCurve=1.500000
pBloomIntensity=0.200000
pBloomRadius=64.000000
pBloomSaturation=2.000000
pBloomThreshold=0.400000
pEnableHDR=0
pEnableLensdirt=0
pLensdirtCurve=1.200000
pLensdirtIntensity=1.000000
pTonemapContrast=1.020000
pTonemapCurve=5.000000
pTonemapExposure=1.200000
pTonemapMode=2
pTonemapSaturateBlacks=0.000000
[PPFX_Godrays.fx]
pGodraysExposure=0.100000
pGodraysFalloff=1.060000
pGodraysFreq=1.200000
pGodraysSampleAmount=64
pGodraysSource=0.500000,0.400000
pGodraysThreshold=0.650000
[PPFX_SSDO.fx]
pSSDOAmount=1.000000
pSSDOAOMix=1.000000
pSSDOBounceLOD=0
pSSDOBounceMultiplier=1.000000
pSSDOBounceSaturation=3.000000
pSSDODebugMode=0
pSSDOFilterRadius=12.000000
pSSDOFilterStep=1
pSSDOILMix=1.000000
pSSDOIntensity=2.000000
pSSDOLightPos=0.000000,0.200000,0.800000
pSSDOMixMode=0
pSSDOSampleAmount=16
pSSDOSampleRange=50.500000
pSSDOSourceLOD=0
[qUINT_bloom.fx]
BLOOM_ADAPT_EXPOSURE=0.000000
BLOOM_ADAPT_SPEED=2.500000
BLOOM_ADAPT_STRENGTH=0.000000
BLOOM_CURVE=1.700000
BLOOM_INTENSITY=0.670000
BLOOM_LAYER_MULT_1=0.025000
BLOOM_LAYER_MULT_2=0.100000
BLOOM_LAYER_MULT_3=0.050000
BLOOM_LAYER_MULT_4=0.100000
BLOOM_LAYER_MULT_5=0.100000
BLOOM_LAYER_MULT_6=0.005000
BLOOM_LAYER_MULT_7=0.005000
BLOOM_SAT=2.000000
BLOOM_TONEMAP_COMPRESSION=4.000000
[qUINT_dof.fx]
bADOF_AutofocusEnable=1
fADOF_AutofocusCenter=0.500000,0.500000
fADOF_AutofocusRadius=0.600000
fADOF_AutofocusSpeed=0.100000
fADOF_BokehIntensity=0.300000
fADOF_FarBlurCurve=1.500000
fADOF_HyperFocus=0.100000
fADOF_ManualfocusDepth=0.001000
fADOF_NearBlurCurve=6.000000
fADOF_RenderResolutionMult=0.500000
fADOF_ShapeAnamorphRatio=1.000000
fADOF_ShapeChromaAmount=-0.100000
fADOF_ShapeCurvatureAmount=1.000000
fADOF_ShapeRadius=20.500000
fADOF_ShapeRotation=0.000000
fADOF_SmootheningAmount=4.000000
iADOF_ShapeChromaMode=2
iADOF_ShapeQuality=5
iADOF_ShapeVertices=6
[qUINT_lightroom.fx]
LIGHTROOM_AQUA_EXPOSURE=0.000000
LIGHTROOM_AQUA_HUESHIFT=0.000000
LIGHTROOM_AQUA_SATURATION=0.000000
LIGHTROOM_BLUE_EXPOSURE=0.000000
LIGHTROOM_BLUE_HUESHIFT=0.000000
LIGHTROOM_BLUE_SATURATION=0.000000
LIGHTROOM_ENABLE_CLIPPING_DISPLAY=0
LIGHTROOM_ENABLE_CURVE_DISPLAY=0
LIGHTROOM_ENABLE_LUT=0
LIGHTROOM_ENABLE_VIGNETTE=0
LIGHTROOM_GLOBAL_BLACKS_CURVE=-0.200000
LIGHTROOM_GLOBAL_BLACK_LEVEL=13.000000
LIGHTROOM_GLOBAL_CONTRAST=0.200000
LIGHTROOM_GLOBAL_EXPOSURE=0.350000
LIGHTROOM_GLOBAL_GAMMA=0.000000
LIGHTROOM_GLOBAL_HIGHLIGHTS_CURVE=0.500000
LIGHTROOM_GLOBAL_MIDTONES_CURVE=0.100000
LIGHTROOM_GLOBAL_SATURATION=0.100000
LIGHTROOM_GLOBAL_SHADOWS_CURVE=-0.150000
LIGHTROOM_GLOBAL_TEMPERATURE=0.000000
LIGHTROOM_GLOBAL_TINT=0.000000
LIGHTROOM_GLOBAL_VIBRANCE=0.100000
LIGHTROOM_GLOBAL_WHITES_CURVE=0.000000
LIGHTROOM_GLOBAL_WHITE_LEVEL=235.000000
LIGHTROOM_GREEN_EXPOSURE=0.000000
LIGHTROOM_GREEN_HUESHIFT=0.000000
LIGHTROOM_GREEN_SATURATION=0.000000
LIGHTROOM_LUT_SCROLL=0
LIGHTROOM_LUT_TILE_COUNT=32
LIGHTROOM_LUT_TILE_SIZE=32
LIGHTROOM_MAGENTA_EXPOSURE=0.000000
LIGHTROOM_MAGENTA_HUESHIFT=0.000000
LIGHTROOM_MAGENTA_SATURATION=0.000000
LIGHTROOM_ORANGE_EXPOSURE=0.000000
LIGHTROOM_ORANGE_HUESHIFT=0.000000
LIGHTROOM_ORANGE_SATURATION=0.000000
LIGHTROOM_RED_EXPOSURE=0.000000
LIGHTROOM_RED_HUESHIFT=0.000000
LIGHTROOM_RED_SATURATION=0.000000
LIGHTROOM_VIGNETTE_AMOUNT=1.000000
LIGHTROOM_VIGNETTE_BLEND_MODE=1
LIGHTROOM_VIGNETTE_CURVE=1.000000
LIGHTROOM_VIGNETTE_HEIGHT=0.000000
LIGHTROOM_VIGNETTE_RADIUS_INNER=0.000000
LIGHTROOM_VIGNETTE_RADIUS_OUTER=1.000000
LIGHTROOM_VIGNETTE_SHOW_RADII=0
LIGHTROOM_VIGNETTE_WIDTH=0.000000
LIGHTROOM_YELLOW_EXPOSURE=0.000000
LIGHTROOM_YELLOW_HUESHIFT=0.000000
LIGHTROOM_YELLOW_SATURATION=0.000000
[qUINT_mxao.fx]
MXAO_BLEND_TYPE=0
MXAO_DEBUG_VIEW_ENABLE=0
MXAO_FADE_DEPTH_END=0.400000
MXAO_FADE_DEPTH_START=0.050000
MXAO_GLOBAL_RENDER_SCALE=1.000000
MXAO_GLOBAL_SAMPLE_QUALITY_PRESET=2
MXAO_SAMPLE_NORMAL_BIAS=0.200000
MXAO_SAMPLE_RADIUS=2.500000
MXAO_SSAO_AMOUNT=1.000000
[qUINT_ssr.fx]
SSR_ACCEPT_RANGE=2.500000
SSR_FADE_DIST=0.800000
SSR_FIELD_OF_VIEW=50.000000
SSR_FILTER_SIZE=0.500000
SSR_FRESNEL_EXP=5.000000
SSR_JITTER_AMOUNT=0.250000
SSR_RAY_INC=1.600000
SSR_REFLECTION_INTENSITY=1.000000
SSR_RELIEF_AMOUNT=0.050000
SSR_RELIEF_SCALE=0.350000
[ReflectiveBumpMapping.fx]
fRBM_BlurWidthPixels=100.000000
fRBM_ColorMask_Blue=1.000000
fRBM_ColorMask_Cyan=1.000000
fRBM_ColorMask_Green=1.000000
fRBM_ColorMask_Magenta=1.000000
fRBM_ColorMask_Orange=1.000000
fRBM_ColorMask_Red=1.000000
fRBM_ColorMask_Yellow=1.000000
fRBM_FresnelMult=0.500000
fRBM_FresnelReflectance=0.300000
fRBM_LowerThreshold=0.100000
fRBM_ReliefHeight=0.300000
fRBM_UpperThreshold=0.200000
iRBM_SampleCount=32
[RetroTint.fx]
fUIColor=0.100000,0.000000,0.300000
fUIStrength=1.000000
[Sepia.fx]
Strength=0.130000
Tint=1.000000,1.000000,1.000000
[SMAA.fx]
CornerRounding=25
DebugOutput=0
EdgeDetectionThreshold=0.050000
EdgeDetectionType=1
MaxSearchSteps=32
MaxSearchStepsDiagonal=16
[Vibrance.fx]
Vibrance=0.150000
VibranceRGBBalance=1.000000,1.000000,1.000000
If you want more color blood. Up Vibrance