PreprocessorDefinitions=
Techniques=LumaSharpen@LumaSharpen.fx,Technicolor2@Technicolor2.fx,DPX@DPX.fx,Technicolor@Technicolor.fx
TechniqueSorting=Layer@Layer.fx,ContrastAdaptiveSharpen@CAS.fx,HDR@FakeHDR.fx,Deband@Deband.fx,Curves@Curves.fx,LUT@LUT.fx,Levels@Levels.fx,LumaSharpen@LumaSharpen.fx,DisplayDepth@DisplayDepth.fx,AdvancedCRT@CRT.fx,Technicolor2@Technicolor2.fx,ASCII@ASCII.fx,Vibrance@Vibrance.fx,Tonemap@Tonemap.fx,Tint@Sepia.fx,ColorMatrix@ColorMatrix.fx,SMAA@SMAA.fx,Daltonize@Daltonize.fx,LiftGammaGain@LiftGammaGain.fx,Border@Border.fx,UIMask_Top@UIMask.fx,UIMask_Bottom@UIMask.fx,DPX@DPX.fx,FXAA@FXAA.fx,Technicolor@Technicolor.fx,CA@ChromaticAberration.fx,FilmGrain@FilmGrain.fx,Vignette@Vignette.fx,Nostalgia@Nostalgia.fx,Cartoon@Cartoon.fx,Monochrome@Monochrome.fx,Before@Splitscreen.fx,After@Splitscreen.fx
[ColorMatrix.fx]
ColorMatrix_Blue=0.000000,0.125000,0.875000
ColorMatrix_Green=0.333000,0.667000,0.000000
ColorMatrix_Red=0.817000,0.183000,0.000000
Strength=1.000000
[Curves.fx]
Contrast=0.650000
Formula=4
Mode=0
[DPX.fx]
Colorfulness=2.500000
Contrast=0.100000
RGB_C=0.360000,0.360000,0.340000
RGB_Curve=8.000000,8.000000,8.000000
Saturation=3.000000
Strength=0.200000
[FakeHDR.fx]
HDRPower=1.300000
radius1=0.793000
radius2=0.870000
[Layer.fx]
Layer_Blend=1.000000
Layer_Pos=0.500000,0.500000
Layer_Scale=1.000000
[LiftGammaGain.fx]
RGB_Gain=1.000000,1.000000,1.000000
RGB_Gamma=1.000000,1.000000,1.000000
RGB_Lift=1.000000,1.000000,1.000000
[LumaSharpen.fx]
offset_bias=1.000000
pattern=1
sharp_clamp=0.035000
sharp_strength=0.650000
show_sharpen=0
[SMAA.fx]
CornerRounding=25
DebugOutput=0
DepthEdgeDetectionThreshold=0.010000
EdgeDetectionThreshold=0.100000
EdgeDetectionType=1
MaxSearchSteps=32
MaxSearchStepsDiagonal=16
PredicationEnabled=0
PredicationScale=2.000000
PredicationStrength=0.400000
PredicationThreshold=0.010000
[Technicolor.fx]
Power=4.000000
RGBNegativeAmount=0.880000,0.880000,0.880000
Strength=0.400000
[Technicolor2.fx]
Brightness=1.000000
ColorStrength=0.200000,0.200000,0.200000
Saturation=1.000000
Strength=1.000000
[Vibrance.fx]
Vibrance=0.150000
VibranceRGBBalance=1.000000,1.000000,1.000000