SweetFX Settings DB
Latest forum threads
3 minutes ago
5 minutes ago
9 minutes ago
10 minutes ago

[R.I.S.] Realistic Immersive Shaders

Created by Xeilo
Added Jan. 18, 2022
Updated 20 Jan 20:29 CET
Shader used: ReShade
Preset description:
I'm tired of those happy disney saturated colors. I'm surviving against dinosaurs. (More desaturated and sepia color palette to make the colors blend in a better way while giving a more adult and cruel feeling. Let's say a more "cretaceous" feeling.) Made it on Reshade 4.9.1 (You can search for specific versions on internet) [Installation]: -Download Preset and move the file to Steam\steamapps\common\ARK\ShooterGame\Binaries\Win64 -Install Reshade -Select ShooterGame (ShooterGame.exe) when chosing game on Reshade -Select Direct3D9 -Enable SweetFX, Color effects, AstrayFX, FXShaders and Legacy Standard Effects when selecting effect packages. -Close when finished, run ARK using steam, select Play ARK: No BattlEye anticheat and enjoy. For enabling and disabling my preset in-game just set some toggle key on "Settings" -> "Effect toggle key" on Reshade options.
Download preset Show / Hide settings
PreprocessorDefinitions= Techniques=prod80_04_Saturation_Limiter@PD80_04_Saturation_Limit.fx,Tint@Sepia.fx,HDR@FakeHDR.fx,UIMask_Top@UIMask.fx,UIMask_Bottom@UIMask.fx,NeoBloom@NeoBloom.fx,SMAA@SMAA.fx,Technicolor@Technicolor.fx,prod80_03_FilmicTonemap@PD80_03_Filmic_Adaptation.fx,ContrastAdaptiveSharpen@CAS.fx,Monochrome@Monochrome.fx,prod80_02_Bonus_LUT_pack@PD80_02_Bonus_LUT_pack.fx,TAA@Temporal_AA.fx TechniqueSorting=Dither@Dither.fx,CRT_Yeetron@CRT_Yeetron.fx,RetroFog@RetroFog.fx,MultiFX@MultiFX.fx,SCurve@SCurve.fx,DPX@DPX.fx,Checkerboard@Checkerboard.fx,Tonemap@Tonemap.fx,AdaptiveTonemapper@AdaptiveTonemapper.fx,prod80_04_Saturation_Limiter@PD80_04_Saturation_Limit.fx,Tint@Sepia.fx,FramerateLimiter@FramerateLimiter.fx,CA@ChromaticAberration.fx,HDR@FakeHDR.fx,Cursor@Cursor.fx,prod80_06_FilmGrain@PD80_06_Film_Grain.fx,VirtualResolution@VirtualResolution.fx,TrackingRays@TrackingRays.fx,prod80_04_Black_and_White@PD80_04_BlacknWhite.fx,Flair@Flair.fx,prod80_02_Cinetools_LUT@PD80_02_Cinetools_LUT.fx,FilmGrain@FilmGrain.fx,prod80_06_LumaFade_Start@PD80_06_Luma_Fade.fx,prod80_06_LumaFade_End@PD80_06_Luma_Fade.fx,prod80_02_LUT_Creator@PD80_02_LUT_Creator.fx,UIMask_Top@UIMask.fx,UIMask_Bottom@UIMask.fx,Flashlight@Flashlight.fx,prod80_06_Posterize_Pixelate@PD80_06_Posterize_Pixelate.fx,Curves@Curves.fx,ColorLab@ColorLab.fx,Sketch@Sketch.fx,prod80_04_ColorBalance@PD80_04_Color_Balance.fx,WhitepointerFixer@WhitepointFixer.fx,prod80_04_SelectiveColor@PD80_04_Selective_Color.fx,LiquidLens@LiquidLens.fx,ArcaneBloom@ArcaneBloom.fx,ColorMatrix@ColorMatrix.fx,FlexibleCA@FlexibleCA.fx,UnrealLens@UnrealLens.fx,FXAA@FXAA.fx,prod80_03_Color_Space_Curves@PD80_03_Color_Space_Curves.fx,NeoBloom@NeoBloom.fx,Daltonize@Daltonize.fx,FocalDOF@FocalDOF.fx,ArtisticVignette@ArtisticVignette.fx,GrainSpread@GrainSpread.fx,Blooming_HDR@BloomingHDR.fx,HexLensFlare@HexLensFlare.fx,Layer@Layer.fx,Unsharp@Unsharp.fx,LumaSharpen@LumaSharpen.fx,prod80_04_SelectiveColor_v2@PD80_04_Selective_Color_v2.fx,Levels@Levels.fx,Deband@Deband.fx,AdvancedCRT@CRT.fx,prod80_04_ColorGradient@PD80_04_Color_Gradients.fx,ASCII@ASCII.fx,prod80_03_CurvedLevels@PD80_03_Curved_Levels.fx,Vibrance@Vibrance.fx,SMAA@SMAA.fx,NormalMap@NormalMap.fx,Clarity@Clarity.fx,Clarity@Clarity.fx,DepthAlpha@DepthAlpha.fx,LiftGammaGain@LiftGammaGain.fx,prod80_01A_RT_Correct_Contrast@PD80_01A_RT_Correct_Contrast.fx,LUT@LUT.fx,Before@Splitscreen.fx,After@Splitscreen.fx,AspectRatioSuite@AspectRatioSuite.fx,prod80_04_ColorIsolation@PD80_04_Color_Isolation.fx,Vignette@Vignette.fx,Technicolor@Technicolor.fx,Border@Border.fx,prod80_03_FilmicTonemap@PD80_03_Filmic_Adaptation.fx,CRT_Lottes@CRT_Lottes.fx,prod80_04_Technicolor@PD80_04_Technicolor.fx,DisplayDepth@DisplayDepth.fx,Nostalgia@Nostalgia.fx,Cartoon@Cartoon.fx,Technicolor2@Technicolor2.fx,Overlay@Overlay.fx,CRT_Yee64@CRT_Yee64.fx,prod80_04_ColorTemperature@PD80_04_Color_Temperature.fx,prod80_03_Levels@PD80_03_Levels.fx,prod80_01B_RT_Correct_Color@PD80_01B_RT_Correct_Color.fx,prod80_05_LumaSharpen@PD80_05_Sharpening.fx,MagicHDR@MagicHDR.fx,Monocular_Cues@Depth_Cues.fx,SSDO_Plus@GloomAO.fx,ContrastAdaptiveSharpen@CAS.fx,MBMB@MBMB.fx,prod80_01_Color_Gamut@PD80_01_Color_Gamut.fx,prod80_06_ChromaticAberration@PD80_06_Chromatic_Aberration.fx,PiecewiseFilmicTonemap@PiecewiseFilmicTonemap.fx,PiecewiseFilmicTonemap_Debug@PiecewiseFilmicTonemap.fx,MinimalColorGrading@MinimalColorGrading.fx,prod80_03_Shadows_Midtones_Highlights@PD80_03_Shadows_Midtones_Highlights.fx,Directionally_Localized_Anti_Aliasing_Plus@DLAA_Plus.fx,prod80_04_ContrastBrightnessSaturation@PD80_04_Contrast_Brightness_Saturation.fx,Normal_Filter_Anti_Aliasing@NFAA.fx,Monochrome@Monochrome.fx,prod80_06_Depth_Slicer@PD80_06_Depth_Slicer.fx,prod80_02_Bloom@PD80_02_Bloom.fx,prod80_04_Magical_Rectangle@PD80_04_Magical_Rectangle.fx,prod80_02_Bonus_LUT_pack@PD80_02_Bonus_LUT_pack.fx,Pong@Pong.fx,PCGI_One@RadiantGI.fx,Smart_Sharp@Smart_Sharp.fx,TAA@Temporal_AA.fx,Trails@Trails.fx,MatsoDOF@DOF.fx,MartyMcFlyDOF@DOF.fx,PPFXBloom@PPFX_Bloom.fx,ChromaticAberration@Prism.fx,HQ4X@HQ4X.fx,MotionBlur@FakeMotionBlur.fx,FilmicAnamorphSharpen@FilmicAnamorphSharpen.fx,KNearestNeighbors@Denoise.fx,MagicBloom@MagicBloom.fx,NonLocalMeans@Denoise.fx,DepthHaze@DepthHaze.fx,GlitchB@Glitch.fx,MultiLUT@MultiLUT.fx,LeiFx_Tech@3DFX.fx,BloomAndLensFlares@Bloom.fx,PerfectPerspective@PerfectPerspective.fx,ReflectiveBumpmapping@ReflectiveBumpMapping.fx,LightDoF_Near@LightDoF.fx,AspectRatioPS@AspectRatio.fx,LightDoF_Far@LightDoF.fx,TiltShift@TiltShift.fx,HSLShift@HSLShift.fx,Emphasize@Emphasize.fx,LightDoF_AutoFocus@LightDoF.fx,FilmGrain2@FilmGrain2.fx,AdaptiveFog@AdaptiveFog.fx,Colourfulness@Colourfulness.fx,GaussianBlur@GaussianBlur.fx,AdaptiveSharpen@AdaptiveSharpen.fx,PPFX_Godrays@PPFX_Godrays.fx,FilmicPass@FilmicPass.fx,UIDetect@UIDetect.fx,Chromakey@Chromakey.fx,StageDepth@StageDepth.fx,SurfaceBlur@SurfaceBlur.fx,Depth3D@Depth3D.fx,Mode1@FineSharp.fx,EyeAdaption@EyeAdaption.fx,Mode2@FineSharp.fx,Mode3@FineSharp.fx,CinematicDOF@CinematicDOF.fx,AmbientLight@AmbientLight.fx,MXAO@MXAO.fx,PPFXSSDO@PPFX_SSDO.fx,HighPassSharp@HighPassSharpen.fx,Nightvision@NightVision.fx,UIDetect_After@UIDetect.fx,RingDOF@DOF.fx,UIDetect_Before@UIDetect.fx,LevelsPlus@LevelsPlus.fx,MagicDOF@DOF.fx,GP65CJ042DOF@DOF.fx [CAS.fx] Contrast=0.000000 Sharpening=0.759000 [FakeHDR.fx] HDRPower=1.149000 radius1=1.014000 radius2=1.014000 [Monochrome.fx] Monochrome_color_saturation=1.000000 Monochrome_conversion_values=0.210000,0.720000,0.070000 Monochrome_preset=0 [NeoBloom.fx] BloomBlendMode=1 ColorFilter=1.000000,1.000000,1.000000 Intensity=0.755000 MagicMode=0 MaxBrightness=50.000000 Mean=5.000000 NormalizeBrightness=1 Padding=0.100000 Saturation=0.685000 Sigma=4.000000 Variance=2.239000 _Help=0 [PD80_01A_RT_Correct_Contrast.fx] enable_fade=1 freeze=0 rt_bp_str=1.000000 rt_enable_blackpoint_correction=1 rt_enable_whitepoint_correction=0 rt_wp_str=1.000000 transition_speed=0.500000 [PD80_02_Bloom.fx] bExposure=0.000000 BKelvin=6500 BloomLimit=0.333000 BloomMix=0.500000 BloomSaturation=0.000000 BlurSigma=30.000000 debugBloom=0 dither_strength=2.000000 enableBKelvin=0 GreyValue=0.333000 [PD80_02_Bonus_LUT_pack.fx] dither_strength=1.000000 enable_dither=1 ib=0.000000,0.000000,0.000000 ig=1.000000 iw=1.000000,1.000000,1.000000 ob=0.000000,0.000000,0.000000 ow=1.000000,1.000000,1.000000 PD80_Intensity=0.513000 PD80_LutSelector=0 PD80_MixChroma=1.000000 PD80_MixLuma=1.000000 [PD80_03_Filmic_Adaptation.fx] adj_linear=1.938000 adj_shoulder=1.000000 adj_toe=1.000000 [PD80_03_Levels.fx] dither_strength=1.000000 enable_dither=1 ib=0.000000,0.000000,0.000000 ig=1.000000 iw=1.000000,1.000000,1.000000 ob=0.000000,0.000000,0.000000 ow=1.000000,1.000000,1.000000 [PD80_04_Color_Balance.fx] h_BlueShift=0.000000 h_GreenShift=0.000000 h_RedShift=0.000000 m_BlueShift=0.000000 m_GreenShift=0.000000 m_RedShift=0.000000 preserve_luma=1 separation_mode=0 s_BlueShift=0.000000 s_GreenShift=0.000000 s_RedShift=0.000000 [PD80_04_Saturation_Limit.fx] saturation_limit=0.659000 [PD80_04_Technicolor.fx] Brightness=1.000000 colorKey=1.000000,1.000000,1.000000 ColorStrength=0.200000,0.200000,0.200000 Cyan2strip=0.000000,0.988000,1.000000 enable3strip=0 Red2strip=1.000000,0.098000,0.000000 Saturation=1.000000 Saturation2=1.500000 Strength=1.000000 [Sepia.fx] Strength=0.352000 Tint=0.550000,0.430000,0.420000 [SMAA.fx] CornerRounding=25 DebugOutput=0 DepthEdgeDetectionThreshold=0.010000 EdgeDetectionThreshold=0.100000 EdgeDetectionType=1 MaxSearchSteps=33 MaxSearchStepsDiagonal=16 PredicationEnabled=0 PredicationScale=2.000000 PredicationStrength=0.400000 PredicationThreshold=0.010000 [Technicolor.fx] Power=4.000000 RGBNegativeAmount=0.880000,0.880000,0.880000 Strength=0.237000 [Temporal_AA.fx] Clamping_Adjust=0.000000 Debug=0 Delta=0 Delta_Power=0.250000 Depth_CutOff=0.000000 Depth_Map=0 Depth_Map_Adjust=250.000000 Depth_Map_Flip=0 Persistence=0.521000 Similarity=0.250000 [UIMask.fx] bDisplayMask=0 fMask_Intensity=1.000000 _Help=0

Comments

You need to be logged in to post a comment