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by Ogia

Modernised w/ RTGI

Preset for F.E.A.R.
Created by Camm
Added July 13, 2022
Updated 13 Jul 15:03 CEST
Shader used: ReShade
Preset description:
Aims to use modern techniques such as SMAA, Sharpen, Deband (qUINT Framework) & Raytraced Lighting & Ambient Occlusion (RTGI) to improve the look of the game, and also work around some bugs with AA & high resolutions. Slightly tweaked colours & black level complete this. Disable Lightroom if you would like to go back to a completely stock colour master.
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PreprocessorDefinitions= Techniques=Debanding@qUINT_deband.fx,Lightroom@qUINT_lightroom.fx,SMAA@SMAA.fx,DELC_Sharpen@qUINT_sharp.fx TechniqueSorting=DisplayDepth@DisplayDepth.fx,Debanding@qUINT_deband.fx,Lightroom@qUINT_lightroom.fx,SMAA@SMAA.fx,DELC_Sharpen@qUINT_sharp.fx,UIMask_Top@UIMask.fx,UIMask_Bottom@UIMask.fx [Deband.fx] banding_depth=1.000000 debug_output=0 enable_depthbuffer=1 enable_sdeviation=1 enable_weber=1 iterations=1 range=24.000000 t1=0.007000 t2=0.040000 [DisplayDepth.fx] Advanced_help=0 bUIShowOffset=0 bUIUseLivePreview=1 Depth_help=0 fUIDepthMultiplier=1.000000 fUIFarPlane=1000.000000 fUIScale=1.000000,1.000000 iUIOffset=0,0 iUIPresentType=2 [qUINT_deband.fx] AUTOMATE_BIT_DEPTH=1 BIT_DEPTH=8 DEBAND_MODE=2 SEARCH_RADIUS=0.500000 SKY_ONLY=0 [qUINT_lightroom.fx] LIGHTROOM_AQUA_EXPOSURE=0.000000 LIGHTROOM_AQUA_HUESHIFT=0.000000 LIGHTROOM_AQUA_SATURATION=0.000000 LIGHTROOM_BLUE_EXPOSURE=0.000000 LIGHTROOM_BLUE_HUESHIFT=0.000000 LIGHTROOM_BLUE_SATURATION=0.000000 LIGHTROOM_ENABLE_CLIPPING_DISPLAY=0 LIGHTROOM_ENABLE_CURVE_DISPLAY=0 LIGHTROOM_ENABLE_LUT=0 LIGHTROOM_ENABLE_VIGNETTE=0 LIGHTROOM_GLOBAL_BLACKS_CURVE=-0.250000 LIGHTROOM_GLOBAL_BLACK_LEVEL=0.000000 LIGHTROOM_GLOBAL_CONTRAST=0.000000 LIGHTROOM_GLOBAL_EXPOSURE=0.000000 LIGHTROOM_GLOBAL_GAMMA=0.000000 LIGHTROOM_GLOBAL_HIGHLIGHTS_CURVE=0.000000 LIGHTROOM_GLOBAL_MIDTONES_CURVE=0.000000 LIGHTROOM_GLOBAL_SATURATION=0.000000 LIGHTROOM_GLOBAL_SHADOWS_CURVE=0.250000 LIGHTROOM_GLOBAL_TEMPERATURE=0.000000 LIGHTROOM_GLOBAL_TINT=0.000000 LIGHTROOM_GLOBAL_VIBRANCE=0.250000 LIGHTROOM_GLOBAL_WHITES_CURVE=0.000000 LIGHTROOM_GLOBAL_WHITE_LEVEL=255.000000 LIGHTROOM_GREEN_EXPOSURE=0.000000 LIGHTROOM_GREEN_HUESHIFT=0.000000 LIGHTROOM_GREEN_SATURATION=0.000000 LIGHTROOM_LUT_SCROLL=0 LIGHTROOM_LUT_TILE_COUNT=16 LIGHTROOM_LUT_TILE_SIZE=16 LIGHTROOM_MAGENTA_EXPOSURE=0.000000 LIGHTROOM_MAGENTA_HUESHIFT=0.000000 LIGHTROOM_MAGENTA_SATURATION=0.000000 LIGHTROOM_ORANGE_EXPOSURE=0.000000 LIGHTROOM_ORANGE_HUESHIFT=0.000000 LIGHTROOM_ORANGE_SATURATION=0.000000 LIGHTROOM_RED_EXPOSURE=0.000000 LIGHTROOM_RED_HUESHIFT=0.000000 LIGHTROOM_RED_SATURATION=0.000000 LIGHTROOM_VIGNETTE_AMOUNT=1.000000 LIGHTROOM_VIGNETTE_BLEND_MODE=1 LIGHTROOM_VIGNETTE_CURVE=1.000000 LIGHTROOM_VIGNETTE_HEIGHT=0.000000 LIGHTROOM_VIGNETTE_RADIUS_INNER=0.000000 LIGHTROOM_VIGNETTE_RADIUS_OUTER=1.000000 LIGHTROOM_VIGNETTE_SHOW_RADII=0 LIGHTROOM_VIGNETTE_WIDTH=0.000000 LIGHTROOM_YELLOW_EXPOSURE=0.000000 LIGHTROOM_YELLOW_HUESHIFT=0.000000 LIGHTROOM_YELLOW_SATURATION=0.000000 [qUINT_rtgi.fx] FADEOUT_MODE_UI=2 RT_AO_AMOUNT=5.000000 RT_BACKFACE_MIRROR=1 RT_DEBUG_VIEW=0 RT_DO_RENDER=0 RT_FADE_DEPTH=1.000000 RT_HIGHP_LIGHT_SPREAD=1 RT_IL_AMOUNT=5.000000 RT_RAY_AMOUNT=20 RT_RAY_STEPS=10 RT_SAMPLE_RADIUS=20.000000 RT_SAMPLE_RADIUS_FAR=1.000000 RT_SHADING_RATE=0 RT_USE_ACESCG=0 RT_USE_SRGB=0 RT_Z_THICKNESS=0.100000 UIHELP=0 UIHELP2=0 [qUINT_sharp.fx] DEPTH_MASK_ENABLE=1 RMS_MASK_ENABLE=1 SHARPEN_MODE=1 SHARP_STRENGTH=0.750000 [SMAA.fx] CornerRounding=25 DebugOutput=0 DepthEdgeDetectionThreshold=0.005000 EdgeDetectionThreshold=0.050000 EdgeDetectionType=1 MaxSearchSteps=64 MaxSearchStepsDiagonal=16 PredicationEnabled=1 PredicationScale=2.000000 PredicationStrength=0.400000 PredicationThreshold=0.010000

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