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Nightvision_ColorLegacy_Epin

Preset for Star Citizen
Created by Epin
Added Aug. 12, 2022
Shader used: ReShade
Preset description:
Adds a full color night vision effect to dark areas of the game. It works best on foot on dark planets/ships/caves. Not very suitable for flying, or in space. This NV is supposed to work in tandem with Red's other two NV presets. The Legacy version offers a less intense, more immersive version of ColorV2. Light intensity comparable to Lir's NV presets.
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KeyPCGI_One@RadiantGI.fx=46,0,0,0 PreprocessorDefinitions= Techniques=LumaSharpen@LumaSharpen.fx,Clarity@Clarity.fx,ArcaneBloom@ArcaneBloom.fx,ArtisticVignette@ArtisticVignette.fx,BilateralCS@BilateralCS.fx,Cathode@Cathode.fx,CRTFakeLottes@CRTFakeLottes.fx,DPX@DPX.fx,FGFXLSPOIrr@FGFXLargeScalePerceptualObscuranceIrradiance.fx 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[ArcaneBloom.fx] uAdapt_DoLimits=1 uAdapt_Intensity=0.322000 uAdapt_Limits=0.000000,1.000000 uAdapt_Precision=0 uAdapt_Sensitivity=0.960000 uAdapt_Time=0.670000 uBloomIntensity=0.000000 uExposure=1.000000 uMaxBrightness=100.000000 [ArtisticVignette.fx] BlendMode=0 VignetteColor=0.000000,0.000000,0.000000,1.000000 VignetteRatio=0.104000 VignetteShape=1 VignetteStartEnd=0.610000,1.420000 _Help=0 [BilateralCS.fx] Sharpen=1 Strength=1.000000 WeightExponent=30.000000 [Cathode.fx] resSize=4.000000 [Clarity.fx] ClarityBlendIfDark=50 ClarityBlendIfLight=205 ClarityBlendMode=2 ClarityDarkIntensity=0.400000 ClarityLightIntensity=0.000000 ClarityOffset=2.000000 ClarityRadius=3 ClarityStrength=0.400000 ClarityViewBlendIfMask=0 ClarityViewMask=0 [CRTFakeLottes.fx] crt_gamma=2.500000 maskDark=0.500000 maskLight=1.500000 monitor_gamma=2.200000 SCANLINE_BASE_BRIGHTNESS=0.950000 SCANLINE_SINE_COMP_A=0.000000 SCANLINE_SINE_COMP_B=0.400000 shadowMask=1.000000 video_sizeX=320.000000 video_sizeY=240.000000 warpX=0.031000 warpY=0.041000 [DPX.fx] Colorfulness=2.500000 Contrast=0.100000 RGB_C=0.360000,0.360000,0.340000 RGB_Curve=8.000000,8.000000,8.000000 Saturation=3.000000 Strength=0.200000 [FGFXLargeScalePerceptualObscuranceIrradiance.fx] LSPOIrrAutoGain=0.500000 LSPOIrrContrast=1.000000 LSPOIrrDebugType=0 LSPOIrrEffectEnabled=1 LSPOIrrEffectIntensity=0.900000 LSPOIrrEffectRadius=0.650000 LSPOIrrEffectSaturation=0.000000 LSPOIrrGain=1.000000 LSPOIrrGamma=1.000000 LSPOIrrIrradianceIntensity=1.000000 LSPOIrrOcclusionIntensity=1.000000 LSPOIrrOcclusionIrradianceRecovery=0.750000 LSPOIrrSaturation=1.000000 ___ABOUT=0 ___LSPOIRR_AUTO_GAIN_ENABLED_DESC=0 ___LSPOIRR_AUTO_GAIN_SPEED_DESC=0 ___LSPOIRR_BLUR_MAX_RECIPROCAL_THRESHOLD_DESC=0 ___LSPOIRR_CASCADE_3_ON_DESC=0 ___LSPOIRR_SRGB_DESC=0 [LumaSharpen.fx] offset_bias=1.000000 pattern=1 sharp_clamp=0.035000 sharp_strength=0.650000 show_sharpen=0 [RadiantGI.fx] Blend=0 Debug=0 Deep_Scattering=0.100000 Depth_Map=0 Depth_Map_Adjust=7.500000 Depth_Map_Flip=0 Diffusion_Saturation_Power=0.250000,0.500000 D_Irradiance=0.000000 GI_Power=1.000000 GI_Ray_Length=250.000000 GI_Res=0.700000 GI_Saturation=1.000000 GI_Sky_Saturation=1.000000 HDR_BP=0.500000 IGN_Toggle=1 Internals=0.540000,0.010000,0.010000 Luma_Map=0.500000 NCD=0.125000,0.000000 Offset=0.000000 PCGI_2DTexture_Detail=0.000000,1.000000 PCGI_Fade=1.000000 PP_Options=0 RadiantGI=0 Reflectivness=1.000000,0.500000 samples=6.000000 SamplesXY=6 Scattering=0 Sky_Adustment=3 Sky_Emissive_Selection=0 SSS_Seek=0.250000 Target_Lighting=0.050000 Trim=0.000000 Wrap=0.500000

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