PreprocessorDefinitions=
Techniques=HDR@FakeHDR.fx,Tint@Sepia.fx,AmbientLight@AmbientLight.fx,GaussianBlur@GaussianBlur.fx,Vignette@Vignette.fx,Levels@Levels.fx,FXAA@FXAA.fx
[AmbientLight.fx]
alAdapt=0.700000
alAdaptBaseBlackLvL=1
alAdaptBaseMult=0.999999
alDebug=0
alDirtInt=1.000000
alDirtOVInt=1.000000
alInt=15.000074
alLensInt=2.000000
alLensThresh=0.500000
alThreshold=15.000142
AL_Adaptation=1
AL_Adaptive=2
AL_Dirt=0
AL_DirtTex=1
AL_Dither=1
AL_Lens=0
AL_Vibrance=1
[FakeHDR.fx]
HDRPower=1.100003
radius1=4.000004
radius2=3.950006
[FXAA.fx]
EdgeThreshold=0.125000
EdgeThresholdMin=0.000000
Subpix=0.250000
[GaussianBlur.fx]
GaussianBlurOffset=1.000000
GaussianBlurRadius=1
GaussianBlurStrength=0.200001
[Sepia.fx]
Strength=0.580000
Tint=0.550000,0.430000,0.420000
[Levels.fx]
BlackPoint=10
HighlightClipping=0
WhitePoint=200
[Vignette.fx]
Amount=-1.000000
Center=0.500000,0.500000
Radius=2.000000
Ratio=1.000000
Slope=2
Type=0