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Genshin Impact 2.0

Preset for Genshin Impact
Created by Revy
Added Aug. 17, 2023
Updated 17 Aug 15:30 CEST
Shader used: ReShade
Preset description:
Hi this is my personal Preset IMPORTANT NOTES!!: 1- Download the preset and change the file extension from (.txt) to (.ini)
# search in google how to change file extension in windows if you don't know #
2-Change brightness to max in the game graphics settings I'M USING ReShade 5.9.1 with full add-on support use it at your own risk !!
If you have any questions add me on Discord: Flxl_
Download preset Show / Hide settings
KeyPCGI_One@RadiantGI.fx=46,1,0,0 Techniques=PCGI_One@RadiantGI.fx,Tonemap@Tonemap.fx,prod80_01B_RT_Correct_Color@PD80_01B_RT_Correct_Color.fx,prod80_04_ColorGradient@PD80_04_Color_Gradients.fx,MXAO@qUINT_mxao.fx,Vibrance@Vibrance.fx,Blooming_HDR@BloomingHDR.fx,HDR@FakeHDR.fx [BloomingHDR.fx] Adapt_Adjust=0.500000 Adapt_Seek=0.500000 Auto_Bloom=1 Auto_Exposure=1 BloomCurve=2.000000 BloomSensitivity=1.000000 Bloom_BA_iToneMapper=0 Bloom_Intensity=0.100000,0.500000 Bloom_Spread=1.000000 CBT_Adjust=0.500000 Contrast=1.000000 Debug_View=0 Dither_Bloom=0.125000 Exp=0.000000 Gamma=2.200000 GreyValue=0.128000 HDR_BP=0.500000 Inv_Tonemappers=2 Saturate=1.000000 Saturation=0.250000,0.250000 Tonemappers=0 WP=1.000000 [FakeHDR.fx] HDRPower=1.099999 radius1=0.850000 radius2=0.850000 [PD80_01B_RT_Correct_Color.fx] debug_mode=0 dither_strength=1.000000 enable_dither=1 enable_fade=1 freeze=1 midCC_scale=0.500000 mid_use_alt_method=1 rt_blackpoint_method=1 rt_blackpoint_respect_luma=0 rt_bp_rl_str=1.000000 rt_bp_str=1.000000 rt_enable_blackpoint_correction=1 rt_enable_midpoint_correction=1 rt_enable_whitepoint_correction=1 rt_midpoint_respect_luma=1 rt_whitepoint_method=0 rt_whitepoint_respect_luma=1 rt_wp_rl_str=1.000000 rt_wp_str=1.000000 transition_speed=0.500000 [PD80_04_Color_Gradients.fx] blendcolor_ds_m=0.000000,0.365000,1.000000 blendcolor_ds_s=0.000000,0.039000,0.588000 blendcolor_ls_m=0.980000,0.588000,0.000000 blendcolor_ls_s=0.000000,0.365000,1.000000 blendmode_ds_m=10 blendmode_ds_s=10 blendmode_ls_m=10 blendmode_ls_s=5 CGdesat=0.000000 dither_strength=1.000000 enable_dither=1 enable_ds=1 finalmix=0.333000 luma_mode=0 maxlevel=0.300000 minlevel=0.125000 opacity_ds_m=1.000000 opacity_ds_s=1.000000 opacity_ls_m=1.000000 opacity_ls_s=0.300000 separation_mode=0 [qUINT_mxao.fx] MXAO_BLEND_TYPE=0 MXAO_DEBUG_VIEW_ENABLE=0 MXAO_FADE_DEPTH_END=0.400000 MXAO_FADE_DEPTH_START=0.050000 MXAO_GLOBAL_RENDER_SCALE=1.000000 MXAO_GLOBAL_SAMPLE_QUALITY_PRESET=2 MXAO_SAMPLE_NORMAL_BIAS=0.200000 MXAO_SAMPLE_RADIUS=2.500000 MXAO_SSAO_AMOUNT=1.000000 [RadiantGI.fx] Blend=0 Debug=0 Deep_Scattering=0.100000 Depth_Map=1 Depth_Map_Adjust=9.375000 Depth_Map_Flip=1 Diffusion_Saturation_Power=0.250000,0.500000 D_Irradiance=0.000000 GI_Power=1.000000 GI_Ray_Length=350.000000 GI_Res=0.700000 GI_Saturation=1.000000 GI_Sky_Saturation=1.000000 HDR_BP=0.500000 IGN_Toggle=1 Internals=0.540000,0.010000,0.010000 Luma_Map=0.500000 NCD=0.125000,0.000000 Offset=-0.010000 PCGI_2DTexture_Detail=0.000000,1.000000 PCGI_Fade=1.000000 PP_Options=0 RadiantGI=0 Reflectivness=1.000000,0.500000 samples=6.000000 SamplesXY=6 Scattering=0 Sky_Adustment=3 Sky_Emissive_Selection=3 SSS_Seek=0.250000 Target_Lighting=0.050000 Trim=0.000000 Wrap=0.500000 [Tonemap.fx] Bleach=0.000000 Defog=0.000000 Exposure=0.000000 FogColor=0.000000,0.000000,1.000000 Gamma=1.450001 Saturation=0.050000 [Vibrance.fx] Vibrance=0.200000 VibranceRGBBalance=1.000000,1.000000,1.000000

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