KeyPCGI_One@RadiantGI.fx=46,1,0,0
Techniques=Clarity@Clarity.fx,HDR@FakeHDR.fx,Colourfulness@Colourfulness.fx,MartyMods_Sharpen@MartysMods_SHARPEN.fx,EyeAdaption@EyeAdaption.fx
TechniqueSorting=Clarity@Clarity.fx,HDR@FakeHDR.fx,Colourfulness@Colourfulness.fx,MartyMods_Sharpen@MartysMods_SHARPEN.fx,EyeAdaption@EyeAdaption.fx,Daltonize@Daltonize.fx,Deband@Deband.fx,DisplayDepth@DisplayDepth.fx,LUT@LUT.fx,UIMask_Top@UIMask.fx,UIMask_Bottom@UIMask.fx
[Clarity.fx]
ClarityBlendIfDark=50
ClarityBlendIfLight=205
ClarityBlendMode=2
ClarityDarkIntensity=0.400000
ClarityLightIntensity=0.000000
ClarityOffset=2.000000
ClarityRadius=4
ClarityStrength=0.400000
ClarityViewBlendIfMask=0
ClarityViewMask=0
[Colourfulness.fx]
backbuffer_bits=8.000000
colourfulness=0.400000
col_noise=1
enable_dither=0
lim_luma=0.700000
[EyeAdaption.fx]
fAdp_BrightenHighlights=0.100000
fAdp_BrightenMidtones=0.200000
fAdp_BrightenShadows=0.100000
fAdp_DarkenHighlights=0.100000
fAdp_DarkenMidtones=0.200000
fAdp_DarkenShadows=0.100000
fAdp_Delay=1.600000
fAdp_Equilibrium=0.500000
fAdp_Strength=1.000000
fAdp_TriggerRadius=6.000000
fAdp_YAxisFocalPoint=0.500000
[FakeHDR.fx]
HDRPower=1.300000
radius1=0.793000
radius2=0.870000
[MartysMods_SHARPEN.fx]
QUALITY=1
SHARP_AMT=0.700000