1 hour, 23 minutes ago
Preset for All Games
Preset description:
ReShade 6.1.1
Techniques=ContrastAdaptiveSharpen@CAS.fx,Levels@Levels.fx,Colourfulness@Colourfulness.fx,AdaptiveTonemapper@AdaptiveTonemapper.fx
TechniqueSorting=ContrastAdaptiveSharpen@CAS.fx,Levels@Levels.fx,Colourfulness@Colourfulness.fx,AdaptiveTonemapper@AdaptiveTonemapper.fx,CShade_MotionBlur@cMotionBlur.fx,prod80_02_Bloom@PD80_02_Bloom.fx,LocalContrastCS@LocalContrastCS.fx
[AdaptiveTonemapper.fx]
AdaptFocalPoint=0.500000,0.500000
AdaptPrecision=0
AdaptRange=0.000000,1.000000
AdaptSensitivity=1.000000
AdaptTime=1.000000
Amount=1.000000
Exposure=-6.000000
FixWhitePoint=1
TonemapOperator=0
[CAS.fx]
Contrast=0.000000
Sharpening=1.000000
[cMotionBlur.fx]
_BlendFactor=0.250000
_FrameRateScaling=0
_MipBias=4.500000
_Scale=0.400000
_TargetFrameRate=60.000000
[Colourfulness.fx]
backbuffer_bits=8.000000
colourfulness=0.150000
col_noise=1
enable_dither=0
lim_luma=1.000000
[Daltonize.fx]
Type=0
[Deband.fx]
banding_depth=1.000000
debug_output=0
enable_depthbuffer=0
enable_sdeviation=1
enable_weber=1
iterations=1
range=24.000000
t1=0.007000
t2=0.040000
[DisplayDepth.fx]
bUIShowOffset=0
bUIUseLivePreview=0
fUIDepthMultiplier=1.000000
fUIFarPlane=1000.000000
fUIScale=1.000000,1.000000
iUILogarithmic=0
iUIOffset=0,0
iUIPresentType=2
iUIReversed=1
iUIUpsideDown=0
[Levels.fx]
BlackPoint=11
HighlightClipping=0
WhitePoint=248
[LocalContrastCS.fx]
Strength=1.000000
WeightExponent=5.000000
[LUT.fx]
fLUT_AmountChroma=1.000000
fLUT_AmountLuma=1.000000
[PD80_02_Bloom.fx]
bExposure=0.000000
BKelvin=6500
BloomLimit=0.400000
BloomMix=0.500000
BloomSaturation=0.000000
BlurSigma=30.000000
debugBloom=0
dither_strength=2.000000
enableBKelvin=0
GreyValue=0.333000
[UIMask.fx]
bDisplayMask=0
fMask_Intensity=1.000000
_Help=0