1 hour, 39 minutes ago
metal gear v with contrast
Preset description:
before install of reshade, select vulkan, after installing, download DXVK x64 and copy all files to main folder of mgsv
KeyPCGI_One@RadiantGI.fx=46,1,0,0
PreprocessorDefinitions=
Techniques=SSDO_Plus@GloomAO.fx,Levels@Levels.fx,prod80_02_Bloom@PD80_02_Bloom.fx,Tonemap@Tonemap.fx,ZN_DAMPRT_A26@ZN_DAMP_RT.fx
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ither.fx,DosFX_Tech@DOSGame.fx,DownsampleSSAA@DownsampleSSAA.fx,DPX@DPX.fx,DropShadow@DropShadow.fx,TECH_Droste@Droste.fx,Drunk@Drunk.fx,EasymodeCRT@CRTEasymode.fx,EGAfilter@EGAfilter.fx,Emboss_Tech@Emboss.fx,Emphasize@Emphasize.fx,ExtendedLevels@ExtendedLevels.fx,EyeAdaption@EyeAdaption.fx,FastSharp@FastSharp.fx,FastSharpen@FastSharpen.fx,FGFXFCSB16X@FGFXFastCascadedSeparableBlur16X.fx,FGFXLSPOIrr@FGFXLargeScalePerceptualObscuranceIrradiance.fx,FilmGrain@FilmGrain.fx,FilmGrain2@FilmGrain2.fx,FilmicAnamorphSharpen@FilmicAnamorphSharpen.fx,FilmicSharpen@FilmicSharpen.fx,FilmicPass@FilmicPass.fx,FISHEYE_CA_HORIZONTAL@Fisheye 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od80_04_Saturation_Limiter@PD80_04_Saturation_Limit.fx,prod80_04_SelectiveColor@PD80_04_Selective_Color.fx,prod80_04_SelectiveColor_v2@PD80_04_Selective_Color_v2.fx,prod80_04_Technicolor@PD80_04_Technicolor.fx,prod80_05_LumaSharpen@PD80_05_Sharpening.fx,prod80_06_ChromaticAberration@PD80_06_Chromatic_Aberration.fx,prod80_06_Depth_Slicer@PD80_06_Depth_Slicer.fx,prod80_06_FilmGrain@PD80_06_Film_Grain.fx,prod80_06_LumaFade_End@PD80_06_Luma_Fade.fx,prod80_06_LumaFade_Start@PD80_06_Luma_Fade.fx,prod80_06_Posterize_Pixelate@PD80_06_Posterize_Pixelate.fx,Crystallis@Quark_Film_Grain.fx,Xenon@Quark_Xenon_Bloom.fx,RadialSlitScan@RadialSlitScan.fx,RA_ImageAdjustment@ImageAdjustment.fx,TECH_RealLongExposure@RealLongExposure.fx,REBAY@BAYER.fx,ReflectiveBumpmapping@ReflectiveBumpMapping.fx,Reinhard@Reinhard.fx,RemoveTint@RemoveTint.fx,RetroCRT@RetroCRT.fx,RetroFog@RetroFog.fx,RetroTint@RetroTint.fx,ReVeil_Bottom@ReVeil.fx,ReVeil_Top@ReVeil.fx,RF@RetroTV.fx,RGBLCD@RGBLCD.fx,Rim@Rim.fx,RingDOF@DOF.fx,ScanlinesAbs@scanlines-abs.fx,Scanlinesfract@scanlines-fract.fx,Scatter@Scatter.fx,Scatter1@Scatter.fx,Vectorscope@Vectorscope.fx,Waveform@Waveform.fx,ZebraLines@ZebraLines.fx,SCurve@SCurve.fx,SharpContrast@SharpContrast.fx,SimpleBloom@SimpleBloom.fx,SimpleGrain@SimpleGrain.fx,Sketch@Sketch.fx,SkyRestore@SkySave.fx,SkySave@SkySave.fx,SlitScan@SlitScan.fx,SlowSharp@SlowSharp.fx,SMAA@SMAA.fx,SmartDeNoise@SmartDeNoise.fx,SmartNoise@SmartNoise.fx,Smart_Sharp@Smart_Sharp.fx,SplicedRadials@SplicedRadials.fx,Spotlight@Spotlight.fx,SSR@qUINT_ssr.fx,StageDepth@StageDepth.fx,StageDepthPlus@StageDepthPlus.fx,SunsetFilter@SunsetFilter.fx,SuperDepth3D@SuperDepth3D.fx,SuperDepth3D_VR@SuperDepth3D_VR+.fx,SurfaceBlur@SurfaceBlur.fx,SurfaceBlur@SurfaceBlur.fx,SVideo@RetroTV.fx,Swirl@Swirl.fx,TAA@Temporal_AA.fx,TapeNoise@VHS.fx,Technicolor@Technicolor.fx,Technicolor2@Technicolor2.fx,TECH_PreGravity@Gravity.fx,ThreeColorGradient@ThreeColorGradient.fx,TiltShift@TiltShift.fx,Tint@Sepia.fx,TinyPlanet@TinyPlanet.fx,TrackingRays@TrackingRays.fx,Trails@Trails.fx,TVCRTPixels@TVCRTPixels.fx,UIDetect@UIDetect.fx,UIDetect_After@UIDetect.fx,UIDetect_Before@UIDetect.fx,UIMaskCreator@UIMaskCreator.fx,UIMask_Bottom@UIMask.fx,UIMask_Top@UIMask.fx,UnrealLens@UnrealLens.fx,Unsharp@Unsharp.fx,VariableRateShading@VRS_Map.fx,VCRDistort@VHS.fx,Vertical_Previewer@VerticalPreviewer.fx,Vertical_Previewer_S@VerticalPreviewer.fx,VGA@RetroTV.fx,VHSDistort@VHS.fx,VHS_Pro@VHSPro.fx,VHS_RA@VHS_RA.fx,Vibrance@Vibrance.fx,Vignette@Vignette.fx,VirtualResolution@VirtualResolution.fx,VolumetricFog@VolumetricFog.fx,VolumetricFogV2@Volumetric Fog V2.0.fx,vort_HDR@vort_HDR.fx,vort_Motion@vort_Motion.fx,VRToolkit@VRToolkit.fx,VT220Term@vt220_frame.fx,VT220Term@vt220.fx,VT220Term_Night@vt220_night.fx,WatchDogsTonemapping@WatchDogs.fx,Wave@Wave.fx,WhitepointerFixer@WhitepointFixer.fx,WinUaeMask@WinUaeMaskGlow.fx,xBRZ4x@4xBRZ.fx,ZigZag@ZigZag.fx,ZN_LocalContrast@ZN_LC.fx,ZN_SDIL@ZN_GI.fx,ZN_Stylize@ZN_Stylize.fx,ZN_WireFrame@ZN_WF.fx
[anamorpho.fx]
FilmDimensions=21.950001,18.600000
HELP=0
Letterbox=0
SqueezeFactor=1.777778
[GloomAO.fx]
Debug=0
Depth_Guide=0
Depth_Map=1
Depth_Map_Adjust=7.500000
Depth_Map_Flip=0
Dither_SSDO=0
Easy_SS_Scaling=0
GloomAO=0
Horizontal_and_Vertical=1.000000,1.000000
Image_Position_Adjust=0.000000,0.000000
NCD=0.125000,0.000000
Offset=0.000000
Persistence=0.000000
SamplesXY=1
Set_2DTexture_Detail=0.815000,0.426000
SSDO_ColorPower=5.000000
SSDO_Fade=1.000000
SSDO_Intensity_Masking=1.000000
SSDO_Levels=32
SSDO_Max_Depth=1.000000
SSDO_MipSampling=4
SSDO_Power=3.324000
SSDO_SampleRadius=2500.000000
SSDO_Saturation=5.000000
SSDO_Trimming=0.058000
SSDO_X2=0
[Levels.fx]
BlackPoint=8
HighlightClipping=0
WhitePoint=250
[PD80_02_Bloom.fx]
bExposure=-1.000000
BKelvin=6500
BloomLimit=0.459000
BloomMix=0.682000
BloomSaturation=0.045000
BlurSigma=10.000000
debugBloom=0
dither_strength=0.000000
enableBKelvin=0
GreyValue=0.752000
[RadiantGI.fx]
Blend=0
Debug=0
Deep_Scattering=0.100000
Depth_Map=0
Depth_Map_Adjust=7.500000
Depth_Map_Flip=0
Diffusion_Saturation_Power=0.250000,0.500000
D_Irradiance=0.000000
GI_Power=1.000000
GI_Ray_Length=250.000000
GI_Res=0.800000
GI_Saturation=1.000000
GI_Sky_Saturation=1.000000
HDR_BP=0.500000
IGN_Toggle=1
Internals=0.540000,0.010000,0.010000
Luma_Map=0.500000
NCD=0.125000,0.000000
Offset=0.000000
PCGI_2DTexture_Detail=0.000000,1.000000
PCGI_Fade=1.000000
PP_Options=0
RadiantGI=0
Reflectivness=1.000000,0.500000
samples=6.000000
SamplesXY=6
Scattering=0
Sky_Adustment=3
Sky_Emissive_Selection=0
SSS_Seek=0.250000
Target_Lighting=0.050000
Trim=0.000000
Wrap=0.500000
[Tonemap.fx]
Bleach=0.000000
Defog=0.000000
Exposure=0.000000
FogColor=0.000000,0.000000,1.000000
Gamma=0.879000
Saturation=0.000000
[WatchDogs.fx]
LinearColor=1.250000
LinearWhite=1.250000
[ZN_DAMP_RT.fx]
AMBIENT_NEG=0.132000
BLOCK_SCATTER=1
BUFFER_SCALE=2.000000
COLORMAP_BIAS=0.997000
COLORMAP_OFFSET=0.001000
CREDITS=0
DEBUG=0
DEPTH_MASK=2.310000
DETINT_COLOR=0.060000,0.450000,1.000000
DETINT_LEVEL=0.000000
DISTANCE_POW=2.000000
DISTANCE_SCALE=1.000000
DIST_BIAS=0.250000
DONT_DENOISE=0
DONT_SPATIAL=0
DO_AO=1
DO_BOUNCE=1
DYNA_SAMPL=0
ENABLE_Z_THK=1
FOV=70.000000
FRAME_PERSIST=0.787000
HDR_RED=1.100000
INTENSITY=1.803000
LIGHTMAP_SAT=1.200000
NEAR_PLANE=0.000000
PREPRO_SETTINGS=1
RAY_LENGTH=4.000000
REMOVE_DIRECTL=0
SAMPLE_COUNT=3
SHADER_VERSION=0
SHADOW=1
SHADOW_BIAS=0.001000
SHADOW_GAMMA=1.000000
SHADOW_INT=0.620000
SHADOW_Z_THK=0.010000
SHOW_MIPS=0
SKY_COLOR=0.450000,0.450000,0.500000
SMOOTH_NORMALS=0
SPECULAR_POW=2.000000
STATIC_NOISE=0
TAA_ERROR=1
TAA_SKIP=1.000000
TERT_INTENSITY=0.500000
TONEMAPPER=3
UPSCALE_ITER=8
ZN_DAMPRT=1