PreprocessorDefinitions=
Techniques=LumaSharpen@LumaSharpen.fx,LiftGammaGain@LiftGammaGain.fx,Vibrance@Vibrance.fx,Curves@Curves.fx
TechniqueSorting=LumaSharpen@LumaSharpen.fx,LiftGammaGain@LiftGammaGain.fx,Vibrance@Vibrance.fx,Curves@Curves.fx,AdvancedCRT@CRT.fx,After@Splitscreen.fx,ASCII@ASCII.fx,Before@Splitscreen.fx,Border@Border.fx,CA@ChromaticAberration.fx,Cartoon@Cartoon.fx,ColorMatrix@ColorMatrix.fx,Daltonize@Daltonize.fx,Deband@Deband.fx,DisplayDepth@DisplayDepth.fx,DPX@DPX.fx,FilmGrain@FilmGrain.fx,FXAA@FXAA.fx,HDR@FakeHDR.fx,Layer@Layer.fx,Levels@Levels.fx,LUT@LUT.fx,Monochrome@Monochrome.fx,MXAO@qUINT_mxao.fx,Nostalgia@Nostalgia.fx,SMAA@SMAA.fx,Technicolor@Technicolor.fx,Technicolor2@Technicolor2.fx,Tint@Sepia.fx,Tonemap@Tonemap.fx,UIMask_Bottom@UIMask.fx,UIMask_Top@UIMask.fx,Vignette@Vignette.fx,LiquidLens@LiquidLens.fx,ColorLab@ColorLab.fx,Flashlight@Flashlight.fx,NormalMap@NormalMap.fx,ContrastAdaptiveSharpen@CAS.fx,FlexibleCA@FlexibleCA.fx,DELC_Sharpen@qUINT_sharp.fx,Overlay@Overlay.fx,ArtisticVignette@ArtisticVignette.fx,CRT_Lottes@CRT_Lottes.fx,UnrealLens@UnrealLens.fx,Cursor@Cursor.fx,HexLensFlare@HexLensFlare.fx,Sketch@Sketch.fx,FocalDOF@FocalDOF.fx,CRT_Yee64@CRT_Yee64.fx,PiecewiseFilmicTonemap@PiecewiseFilmicTonemap.fx,PiecewiseFilmicTonemap_Debug@PiecewiseFilmicTonemap.fx,Bloom@qUINT_bloom.fx,AspectRatioSuite@AspectRatioSuite.fx,SSR@qUINT_ssr.fx,FramerateLimiter@FramerateLimiter.fx,DepthAlpha@DepthAlpha.fx,CRT_Yeetron@CRT_Yeetron.fx,Debanding@qUINT_deband.fx,MagicHDR@MagicHDR.fx,Unsharp@Unsharp.fx,AdaptiveTonemapper@AdaptiveTonemapper.fx,Pong@Pong.fx,MBMB@MBMB.fx,VirtualResolution@VirtualResolution.fx,TrackingRays@TrackingRays.fx,RetroFog@RetroFog.fx,MinimalColorGrading@MinimalColorGrading.fx,WhitepointerFixer@WhitepointFixer.fx,Lightroom@qUINT_lightroom.fx,Checkerboard@Checkerboard.fx,ADOF@qUINT_dof.fx,SCurve@SCurve.fx,MultiFX@MultiFX.fx,NeoBloom@NeoBloom.fx,Dither@Dither.fx,ArcaneBloom@ArcaneBloom.fx
[Curves.fx]
Contrast=0.365000
Formula=6
Mode=0
[LiftGammaGain.fx]
RGB_Gain=1.000000,1.000000,1.028000
RGB_Gamma=1.000000,1.000000,1.047000
RGB_Lift=1.000000,1.000000,1.000000
[LumaSharpen.fx]
offset_bias=0.950000
pattern=1
sharp_clamp=0.035000
sharp_strength=0.950000
show_sharpen=0
[Vibrance.fx]
Vibrance=-0.100000
VibranceRGBBalance=1.000000,1.000000,1.000000