8 minutes ago
Better Shadows + Lighting + AO + Color
Preset description:
This is my personal reshade.
It makes shadow better, also better lighting, uses GloomAO for a better ambient occlusion, some other effects for a better sharpenning and hiding jagged edges, also a little bit of more color.
Not a realistic feeling reshade.
PreprocessorDefinitions=CMAA2_EXTRA_SHARPNESS=1,CMAA2_STATIC_QUALITY_PRESET=3
Techniques=FGFXLSPOIrr@FGFXLargeScalePerceptualObscuranceIrradiance.fx,ContrastAdaptiveSharpen@CAS.fx,DPX@DPX.fx,AmbientLight@AmbientLight.fx,Vibrance@Vibrance.fx,Curves@Curves.fx,FilmicBloom@FilmicBloom.fx,Monocular_Cues@Depth_Cues.fx,SSDO_Plus@GloomAO.fx,MultiFX@MultiFX.fx
[AmbientLight.fx]
alAdapt=0.201000
alAdaptBaseBlackLvL=2
alAdaptBaseMult=1.000000
alDebug=0
alDirtInt=1.000000
alDirtOVInt=1.000000
alInt=5.690000
alLensInt=2.000000
alLensThresh=0.500000
alThreshold=15.000000
AL_Adaptation=1
AL_Adaptive=2
AL_Dirt=0
AL_DirtTex=0
AL_Dither=0
AL_Lens=0
AL_Vibrance=0
[CAS.fx]
Contrast=0.000000
Sharpening=0.546000
[Curves.fx]
Contrast=0.172000
Formula=4
Mode=2
[Depth_Cues.fx]
Blur_Cues=0.500000
Debug_View=0
DEPTH_DEBUG=0
Depth_Map=0
Depth_Map_Adjust=250.000000
Depth_Map_Flip=0
No_Depth_Map=1
Shade_Power=0.500000
Spread=10.000000
[DPX.fx]
Colorfulness=2.500000
Contrast=0.100000
RGB_C=0.360000,0.360000,0.340000
RGB_Curve=8.000000,8.000000,8.000000
Saturation=3.000000
Strength=0.152000
[FGFXLargeScalePerceptualObscuranceIrradiance.fx]
LSPOIrrAutoGain=0.500000
LSPOIrrContrast=1.000000
LSPOIrrDebugType=0
LSPOIrrEffectEnabled=1
LSPOIrrEffectIntensity=0.900000
LSPOIrrEffectRadius=0.650000
LSPOIrrEffectSaturation=0.000000
LSPOIrrGain=1.000000
LSPOIrrGamma=1.000000
LSPOIrrIrradianceIntensity=1.000000
LSPOIrrOcclusionIntensity=1.000000
LSPOIrrOcclusionIrradianceRecovery=0.750000
LSPOIrrSaturation=1.000000
___ABOUT=0
___LSPOIRR_AUTO_GAIN_ENABLED_DESC=0
___LSPOIRR_AUTO_GAIN_SPEED_DESC=0
___LSPOIRR_BLUR_MAX_RECIPROCAL_THRESHOLD_DESC=0
___LSPOIRR_CASCADE_3_ON_DESC=0
___LSPOIRR_SRGB_DESC=0
[FilmicBloom.fx]
BlurRadius=6.000000
BlurSamples=6
[GloomAO.fx]
Debug=0
Depth_Map=0
Depth_Map_Adjust=7.500000
Depth_Map_Flip=0
Dither_SSDO=1
GloomAO=0
NCD=0.125000,0.000000
Offset=0.000000
Persistence=0.125000
SamplesXY=3
SSDO_ColorPower=1.500000
SSDO_Fade=1.000000
SSDO_Intensity_Masking=0.000000
SSDO_Levels=6
SSDO_Max_Depth=0.999000
SSDO_MipSampling=4
SSDO_Power=1.500000
SSDO_SampleRadius=2500.000000
SSDO_Saturation=1.000000
SSDO_Trimming=0.216000
SSDO_X2=1
[MultiFX.fx]
f2Vignette_StartEnd=0.000000,1.000000
f3CA_Intensity=0.100000,0.100000,0.100000
fFilmGrain_Intensity=0.000000
fFilmGrain_Mean=0.000000
fFilmGrain_Speed=1.000000
fFilmGrain_Variance=0.500000
fSCurve_Intensity=0.000000
fVignette_Intensity=0.000000
[Vibrance.fx]
Vibrance=0.169000
VibranceRGBBalance=1.000000,1.000000,1.000000