Techniques=Clarity2@Clarity2.fx,Vibrance@Vibrance.fx,uFakeHDR@UFakeHDR.fx,AmbientLight@AmbientLight.fx,HDR_Saturation@HDRSaturation.fx
[AmbientLight.fx]
alAdapt=0.700000
alAdaptBaseBlackLvL=2
alAdaptBaseMult=1.000000
alDebug=0
alDirtInt=1.000000
alDirtOVInt=1.000000
alInt=8.904000
alLensInt=2.000000
alLensThresh=0.500000
alThreshold=15.000000
AL_Adaptation=1
AL_Adaptive=0
AL_Dirt=1
AL_DirtTex=0
AL_Dither=1
AL_Lens=0
AL_Vibrance=0
[Clarity2.fx]
BlendIfRange=0.200000
ClarityBlendIfDarkTwo=50
ClarityBlendIfLightTwo=205
ClarityBlendModeTwo=2
ClarityDarkIntensityTwo=0.400000
ClarityLightIntensityTwo=0.000000
ClarityOffsetTwo=5.000000
ClarityRadiusTwo=3
ClarityStrengthTwo=0.400000
DitherStrength=1.000000
MaskContrast=0.000000
PreprocessorDefinitions=0
[HDRSaturation.fx]
UI_SATURATION_AMOUNT=75.000000
UI_SATURATION_COLORS_LIMIT=0.600000
UI_SATURATION_GAMUT_EXPANSION=100.000000
UI_SATURATION_GAMUT_EXPANSION_CLIPPING_LIMIT=0.900000
UI_SATURATION_KEEP_BRIGHTNESS=0
UI_SATURATION_LIMIT=0.995000
UI_SATURATION_LUMA_LIMIT=0.950000
UI_SATURATION_METHOD=5
[UFakeHDR.fx]
DitherStrength=0.050000
EnableDithering=0
HDRPower=1.150000
Luminance=0.100000
NoiseScale=1.000000
NoiseSeed=43758.542969
ToneMappingMethod=5
[Vibrance.fx]
Vibrance=0.314000
VibranceRGBBalance=1.000000,1.000000,1.000000