Techniques=FXAA@FXAA.fx,KNearestNeighbors@Denoise.fx,LumaSharpen@LumaSharpen.fx,Technicolor@Technicolor.fx,Technicolor2@Technicolor2.fx,AmbientLight@AmbientLight.fx
TechniqueSorting=FXAA@FXAA.fx,KNearestNeighbors@Denoise.fx,LumaSharpen@LumaSharpen.fx,Technicolor@Technicolor.fx,Technicolor2@Technicolor2.fx,AmbientLight@AmbientLight.fx,Vibrance@Vibrance.fx,Levels@Levels.fx,ContrastAdaptiveSharpen@CAS.fx,Clarity@Clarity.fx,Vignette@Vignette.fx,AdvancedCRT@CRT.fx,ASCII@ASCII.fx,Before@Splitscreen.fx,After@Splitscreen.fx,Border@Border.fx,CA@ChromaticAberration.fx,Cartoon@Cartoon.fx,ColorMatrix@ColorMatrix.fx,Curves@Curves.fx,Daltonize@Daltonize.fx,Deband@Deband.fx,DisplayDepth@DisplayDepth.fx,DPX@DPX.fx,FilmGrain@FilmGrain.fx,HDR@FakeHDR.fx,Layer@Layer.fx,LevelsPlus@LevelsPlus.fx,LiftGammaGain@LiftGammaGain.fx,LUT@LUT.fx,Mode1@FineSharp.fx,Mode2@FineSharp.fx,Mode3@FineSharp.fx,Monochrome@Monochrome.fx,NonLocalMeans@Denoise.fx,Nostalgia@Nostalgia.fx,SMAA@SMAA.fx,Smart_Sharp@Smart_Sharp.fx,TAA@Temporal_AA.fx,Tint@Sepia.fx,Tonemap@Tonemap.fx,UIMask_Top@UIMask.fx,UIMask_Bottom@UIMask.fx
[AmbientLight.fx]
alAdapt=0.700000
alAdaptBaseBlackLvL=2
alAdaptBaseMult=1.000000
alDebug=0
alDirtInt=0.176000
alDirtOVInt=0.946000
alInt=9.802000
alLensInt=3.598000
alLensThresh=0.530000
alThreshold=100.000000
AL_Adaptation=1
AL_Adaptive=0
AL_Dirt=1
AL_DirtTex=1
AL_Dither=0
AL_Lens=0
AL_Vibrance=0
[Cartoon.fx]
EdgeSlope=1.500000
Power=1.500000
[CAS.fx]
Contrast=0.000000
Sharpening=1.000000
[Clarity.fx]
ClarityBlendIfDark=165
ClarityBlendIfLight=213
ClarityBlendMode=3
ClarityDarkIntensity=0.400000
ClarityLightIntensity=0.110000
ClarityOffset=3.000000
ClarityRadius=2
ClarityStrength=0.400000
ClarityViewBlendIfMask=0
ClarityViewMask=0
[ColorMatrix.fx]
ColorMatrix_Blue=0.000000,0.125000,0.875000
ColorMatrix_Green=0.333000,0.667000,0.000000
ColorMatrix_Red=0.817000,0.183000,0.000000
Strength=1.000000
[Denoise.fx]
CounterThreshold=0.050000
GaussianSigma=1.000000
LerpCoefficeint=0.586000
NoiseLevel=0.010000
WeightThreshold=0.030000
[DisplayDepth.fx]
bUIShowOffset=0
bUIUseLivePreview=0
fUIDepthMultiplier=1.000000
fUIFarPlane=1000.000000
fUIScale=1.000000,1.000000
iUILogarithmic=0
iUIOffset=0,0
iUIPresentType=2
iUIReversed=0
iUIUpsideDown=0
[FakeHDR.fx]
HDRPower=1.300000
radius1=0.793000
radius2=0.870000
[FXAA.fx]
EdgeThreshold=1.000000
EdgeThresholdMin=1.000000
Subpix=0.000000
[Layer.fx]
Layer_Blend=1.000000
Layer_Pos=0.500000,0.500000
Layer_Scale=1.000000
[Levels.fx]
BlackPoint=61
HighlightClipping=0
WhitePoint=213
[LevelsPlus.fx]
ACESLuminancePercentage=100,100,100
ColorRangeShift=0.000000,0.000000,0.000000
ColorRangeShiftSwitch=0
enableACESFilmRec2020=0
enableACESFilmRec2020old=0
enableACESFitted=0
EnableLevels=1
HighlightClipping=0
InputBlackPoint=0.062745,0.070588,0.078431
InputGamma=1.000000,1.000000,1.000000
InputWhitePoint=0.913725,0.870588,0.827451
OutputBlackPoint=0.000000,0.000000,0.000000
OutputWhitePoint=1.000000,1.000000,1.000000
[LiftGammaGain.fx]
RGB_Gain=1.000000,1.000000,1.000000
RGB_Gamma=1.000000,1.000000,1.000000
RGB_Lift=1.000000,1.000000,1.000000
[LumaSharpen.fx]
offset_bias=1.000000
pattern=1
sharp_clamp=0.035000
sharp_strength=0.946000
show_sharpen=0
[LUT.fx]
fLUT_AmountChroma=1.000000
fLUT_AmountLuma=1.000000
[Sepia.fx]
Strength=0.580000
Tint=0.550000,0.430000,0.420000
[Smart_Sharp.fx]
B_Grounding=0.000000
CAM_IOB=0
CA_Mask_Boost=0
CA_Removal=0
ClampSharp=1
Debug_View=0
Denoise_Power=0.500000
Depth_Map=0
Depth_Map_Adjust=250.000000
Depth_Map_Flip=0
F_DeNoise=0
No_Depth_Map=0
Sharpness=0.625000
[Technicolor.fx]
Power=5.144000
RGBNegativeAmount=1.000000,1.000000,1.000000
Strength=0.354000
[Technicolor2.fx]
Brightness=0.822000
ColorStrength=1.000000,1.000000,1.000000
Saturation=1.152000
Strength=0.345000
[Temporal_AA.fx]
Clamping_Adjust=0.000000
Debug=0
Delta=0
Delta_Power=0.250000
Depth_CutOff=0.000000
Depth_Map=0
Depth_Map_Adjust=250.000000
Depth_Map_Flip=0
Persistence=0.125000
Similarity=0.250000
[Tonemap.fx]
Bleach=0.000000
Defog=0.000000
Exposure=0.000000
FogColor=0.000000,0.000000,1.000000
Gamma=1.000000
Saturation=0.000000
[Vibrance.fx]
Vibrance=0.150000
VibranceRGBBalance=1.000000,1.000000,1.000000
[Vignette.fx]
Amount=-1.000000
Center=0.500000,0.500000
Radius=2.000000
Ratio=1.000000
Slope=2
Type=0