1 minute ago
Best Quality + Cinematics
Preset description:
My Global Games Instructions List:
-Download the latest ReShade
-Install on game.exe using DirectX 9
-Check “Download all effects” during setup
-Disable any In-Game Anti-Aliasing, Bloom, or Ambient Occlusion we use our own
-If Bars are out of place due to resolution, press home go to letterbox & Uncheck it.
-Have Fun :)
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This preset enhances Perimeter (2004) with cinematic visuals, offering improved depth, subtle sharpening, and high-quality effects. It showcases the game's terraforming mechanics and strategic gameplay while keeping the UI clear and unobtrusive. With enhanced ambient occlusion, soft blooms, and a refined color balance, this preset creates a beautifully immersive experience.
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Effects (A-Z):
AdaptiveTonemapper.fx
ArtisticVignette.fx
CAS.fx
Curves.fx
DepthHaze.fx
DLAA_Plus.fx
FakeHDR.fx
FilmGrain.fx
GaussianBloom.fx
Letterbox.fx
LiftGammaGain.fx
MartysMods_MXAO.fx
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What we do?
Our presets are carefully crafted and tested on a calibrated 3440x1440 VA Panel Monitor paired with a RTX 3060ti and Ryzen 5600x.
Visual effects may still vary depending on your resolution, monitor color calibration and rig.
ChatGPT Reason Mode was instructed with the game description, pictures plus every existent shader (to my knowledge) to really pick only the best for what we aim and our games gameplay.
Each effect is then calibrated after based on their own options and values that we wrote in a giant document (over 100 shader effects transcripted by now), after that we use our common sense and vision to ensure the most clean, the highest quality and the best cinematic ambient to ensure visual consistency across the board.
Ideal for fans of 2004 games seeking nostalgia with modern visual quality, plus easy plug and play as the only games i pick are really those who can just be injected and run directly, no time to mess around with wrappers and shady stuff.
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Techniques=Directionally_Localized_Anti_Aliasing@DLAA_Plus.fx,ContrastAdaptiveSharpen@CAS.fx,MartysMods_MXAO@MartysMods_MXAO.fx,DepthHaze@DepthHaze.fx,LiftGammaGain@LiftGammaGain.fx,Curves@Curves.fx,AdaptiveTonemapper@AdaptiveTonemapper.fx,GaussianBloom@GaussianBloom.fx,HDR@FakeHDR.fx,ArtisticVignette@ArtisticVignette.fx,FilmGrain@FilmGrain.fx
TechniqueSorting=Directionally_Localized_Anti_Aliasing@DLAA_Plus.fx,ContrastAdaptiveSharpen@CAS.fx,MartysMods_MXAO@MartysMods_MXAO.fx,DepthHaze@DepthHaze.fx,LiftGammaGain@LiftGammaGain.fx,Curves@Curves.fx,AdaptiveTonemapper@AdaptiveTonemapper.fx,GaussianBloom@GaussianBloom.fx,HDR@FakeHDR.fx,ArtisticVignette@ArtisticVignette.fx,FilmGrain@FilmGrain.fx
[AdaptiveTonemapper.fx]
AdaptFocalPoint=0.500000,0.500000
AdaptPrecision=0
AdaptRange=0.400000,0.401000
AdaptSensitivity=1.000000
AdaptTime=1.000000
Amount=0.500000
Exposure=0.100000
FixWhitePoint=1
TonemapOperator=1
[ArtisticVignette.fx]
BlendMode=0
VignetteColor=0.000000,0.000000,0.000000,1.000000
VignetteRatio=0.010000
VignetteShape=1
VignetteStartEnd=0.820000,1.200000
_Help=0
[CAS.fx]
Contrast=0.200000
Sharpening=0.800000
[CinematicDOF.fx]
AutoFocusPoint=0.601000,0.600000
AutoFocusTransitionSpeed=0.150000
BlurQuality=3.000000
BokehBusyFactor=0.100000
FarPlaneMaxBlur=0.010000
FNumber=2.000000
FocalLength=85.000000
FocusCrosshairColor=1.000000,0.000000,1.000000,1.000000
FocusPlaneColor=0.000000,0.000000,1.000000
HighlightAnamorphicAlignmentFactor=0.000000
HighlightAnamorphicFactor=1.000000
HighlightAnamorphicSpreadFactor=0.000000
HighlightBoost=0.000000
HighlightGammaFactor=1.000000
HighlightSharpeningFactor=0.000000
ManualFocusPlane=12.000000
MitigateUndersampling=1
NearFarDistanceCompensation=1.000000
NearPlaneMaxBlur=0.010000
OutOfFocusPlaneColor=0.627451,0.627451,0.627451
OutOfFocusPlaneColorTransparency=0.600000
PostBlurSmoothing=0.000000
ShowCoCValues=0
ShowOutOfFocusPlaneOnMouseDown=0
UseAutoFocus=0
UseMouseDrivenAutoFocus=0
[Curves.fx]
Contrast=0.400000
Formula=4
Mode=2
[DepthHaze.fx]
EffectStrength=1.000000
FogColor=0.705882,0.705882,0.784314
FogFactor=0.300000
FogStart=0.100000
[DLAA_Plus.fx]
Black_Preservation=0.100000
Long_Edge_Mask=1.000000
Short_Edge_Mask=1.000000
Text_Preservation=0.700000
View_Mode=0
[FakeHDR.fx]
HDRPower=1.350000
radius1=0.849999
radius2=0.900000
[FilmGrain.fx]
Intensity=0.200000
Mean=0.500000
SignalToNoiseRatio=8
Variance=0.300000
[GaussianBloom.fx]
BloomTint=1.000000,0.941177,0.901961
DitherStrength=1.000000
Exposure=4.000004
GaussianBloomOffset=2.500000
GaussianBloomRadius=3
GaussianBloomSaturation=0.600000
GaussianBloomStrength=0.400000
Threshold=0.700000
[KeepUI.fx]
bKeepUIAlpha=0
bKeepUIForceType=2
bKeepUIHideInScreenshot=0
bKeepUIOcclude=0
fKeepUIMaxAlpha=0.309000
PreprocessorDefinitions=KeepUIType=1
[Letterbox.fx]
Color=0.062745,0.062745,0.062745,1.000000
DesiredAspect=1.363000
Dimensions=0,0
[LiftGammaGain.fx]
RGB_Gain=1.049999,1.050000,1.050000
RGB_Gamma=1.100001,1.100001,1.100000
RGB_Lift=0.950000,0.950000,0.950000
[MartysMods_MXAO.fx]
HELP1=0
MXAO_DEBUG_VIEW_ENABLE=0
MXAO_FADE_DEPTH=0.100000
MXAO_FILTER_SIZE=2
MXAO_GLOBAL_SAMPLE_QUALITY_PRESET=5
MXAO_SAMPLE_RADIUS=4.000000
MXAO_SSAO_AMOUNT=1.000000
MXAO_WORLDSPACE_ENABLE=1
PreprocessorDefinitions=MXAO_AO_TYPE=1
SHADING_RATE=0
[UIMaskCreator.fx]
Radius=16
ReadyForScreenshot=0
SquareCursor=0