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Best Quality + Cinematics via Chat GPT

Created by S1RF4B1O
Added May 20, 2025
Updated 21 May 00:27 CEST
Shader used: ReShade
Preset description:
Global Games Instructions List: -Download the latest ReShade -Install on game.exe using DirectX 9 -Check “Download all effects” during setup -Disable any In-Game Anti-Aliasing, Bloom, or Ambient Occlusion we use our own -If Bars are out of place due to resolution, press home go to letterbox & Uncheck it. -Have Fun :) --------------------------------------------- This Reshade preset for Beyond Good & Evil (2003) delivers a smooth, cinematic overhaul that elevates the game’s timeless art style without obscuring its original charm. By subtly enhancing ambient depth, sharpening fine details, and applying modern tonemapping and filmic touches, it transforms each scene into a polished, photorealistic vista. The result is a cohesive visual experience that feels both forward-looking and true to Michel Ancel’s vision—rich in atmosphere, clarity, and cinematic polish. --------------------------------------------- Included Effects (A-Z): AdaptiveSharpen.fx AdaptiveTonemapper.fx AmbientLight.fx ArtisticVignette.fx qUINT_bloom.fx ColorGrading.fx Curves.fx DepthHaze.fx FilmicSharpen.fx FilmGrain2.fx LensDistort.fx LiftGammaGain.fx LumaSharpen.f qUINT_mxao.fx SMAA.fx SurfaceBlur.fx Vibrance.fx --------------------------------------------- What we do? Our presets are carefully crafted and tested on a calibrated 3440x1440 VA Panel Monitor paired with a RTX 3060ti and Ryzen 5600x. Visual effects may still vary depending on your resolution, monitor color calibration and rig. ChatGPT Reason Mode was instructed with the game description plus every existent shader effect to really pick only the best for our aim and our games gameplay. Each effect is then calibrated after based on their own options and values that we wrote in a giant document, after that we use our common sense and vision to ensure the most clean, the highest quality and the best cinematic ambient to ensure visual consistency across the board. Ideal for fans of 2004 games seeking nostalgia with modern visual quality, plus easy plug and play as the only games i pick are really those who can just be injected and run directly, no time to mess around with wrappers and shady stuff. ---------------------------------------------
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Techniques=SMAA@SMAA.fx,MXAO@qUINT_mxao.fx,AmbientLight@AmbientLight.fx,DepthHaze@DepthHaze.fx,Bloom@qUINT_bloom.fx,LensDistort@LensDistort.fx,AdaptiveTonemapper@AdaptiveTonemapper.fx,Curves@Curves.fx,LiftGammaGain@LiftGammaGain.fx,Vibrance@Vibrance.fx,ColorGrading@ColorGrading.fx,SurfaceBlur@SurfaceBlur.fx,LumaSharpen@LumaSharpen.fx,FilmicSharpen@FilmicSharpen.fx,AdaptiveSharpen@AdaptiveSharpen.fx,FilmGrain2@FilmGrain2.fx,ArtisticVignette@ArtisticVignette.fx TechniqueSorting=SMAA@SMAA.fx,Directionally_Localized_Anti_Aliasing@DLAA_Plus.fx,MXAO@qUINT_mxao.fx,AmbientLight@AmbientLight.fx,DepthHaze@DepthHaze.fx,Bloom@qUINT_bloom.fx,LensDistort@LensDistort.fx,AdaptiveTonemapper@AdaptiveTonemapper.fx,Curves@Curves.fx,LiftGammaGain@LiftGammaGain.fx,Vibrance@Vibrance.fx,ColorGrading@ColorGrading.fx,SurfaceBlur@SurfaceBlur.fx,LumaSharpen@LumaSharpen.fx,FilmicSharpen@FilmicSharpen.fx,AdaptiveSharpen@AdaptiveSharpen.fx,FilmGrain2@FilmGrain2.fx,ArtisticVignette@ArtisticVignette.fx,AdaptiveColorGrading@AdaptiveColorGrading.fx,AdaptiveFog@AdaptiveFog.fx,ADOF@qUINT_dof.fx,AdvancedAutoHDR@AdvancedAutoHDR.fx,AdvancedCRT@CRT.fx,ContrastAdaptiveSharpen@CAS.fx,ApertureCRT@CRTAperture.fx,ArcaneBloom@ArcaneBloom.fx,ASCII@ASCII.fx,AspectRatioPS@AspectRatio.fx,AspectRatioSuite@AspectRatioSuite.fx,ATMOSPHERE@ATMOSPHERE.fx,BasicCRT@BasicCRT.fx,Before@BeforeAfter.fx,After@BeforeAfter.fx,AfterCanvasMask@CanvasMask.fx,AreaCopy@AreaCopy.fx,AreaDiscard_StoreColor@AreaDiscard.fx,AreaDiscard@AreaDiscard.fx,AspectRatioComposition@AspectRatioComposition.fx,AspectRatioMultiGrid@AspectRatioMultiGrid.fx,Before@Splitscreen.fx,After@Splitscreen.fx,AnamorphoSqueeze@anamorpho.fx,AnamorphoDesqueeze@anamorpho.fx,BeforeCanvasMask@CanvasMask.fx,BeforeColorMask@ColorMask.fx,AfterColorMask@ColorMask.fx,BilateralComic@BilateralComic.fx,Border@Border.fx,CA@ChromaticAberration.fx,Cartoon@Cartoon.fx,Cathode@Cathode.fx,cgwgCRT@CRTcgwg.fx,Checkerboard@Checkerboard.fx,Chromakey@Chromakey.fx,Chromaticity@Chromaticity.fx,ChromaticitySimple@ChromaticitySimplified.fx,CinematicDOF@CinematicDOF.fx,CMAA_2@CMAA_2.fx,CMYK_Halftone@cmyk_halftone_dot.fx,ColorLab@ColorLab.fx,ColorMAME@ColorMAME.fx,ColorMatrix@ColorMatrix.fx,ColorNoise@pColorNoise.fx,Colors@pColors.fx,Composite@RetroTV.fx,ContrastSharpen@ContrastSharpening.fx,ContrastStretch@ContrastStretch.fx,ConvertColorSpace@ConvertColorSpace.fx,CoolRetroTerm@CoolRetroTerminal.fx,CRTCaligari@CRTCaligari.fx,CRTFakeLottes@CRTFakeLottes.fx,CRTFrutbunn@CRT-Frutbunn.fx,CRTHyllian@CRTHyllian.fx,CRTKurgV2@CRTKurg.fx,CRTLottes2018@CRTLottes2.fx,CRTMattias@MattiasCRT.fx,CRTNewPixie@CRT-NewPixie.fx,CRTPi@CRTPi.fx,CRTPotatoCool@CRTPotatoCool.fx,CRTPotatoWarm@CRTPotatoWarm.fx,CRTRefresh@CRTRefresh.fx,CRTSim@CRTSim.fx,CRTYee64@CRT-Yee64.fx,CRTYeetron@CRT-Yeetron.fx,CRTZFast@zfast_crt.fx,CRT_CX@CRTCX.fx,CRT_Lottes@CRT_Lottes.fx,CRT_NES_MINI@crt-nes-mini.fx,CRT_Yee64@CRT_Yee64.fx,CRT_Yeetron@CRT_Yeetron.fx,Cursor@Cursor.fx,CurvedMonitor@CurvedMonitor.fx,Debanding@qUINT_deband.fx,Deconverge_MAME@Deconverge.fx,DeepFry@DeepFry.fx,Defocus@Defocus.fx,DeHaze@Dehaze.fx,DELC_Sharpen@qUINT_sharp.fx,DepthAlpha@DepthAlpha.fx,DepthDarkness@DepthDarkness.fx,DirectionalDepthBlur@DirectionalDepthBlur.fx,DisplayLUT@LUTTools.fx,ApplyLUT@LUTTools.fx,BFBsHDR@UjelQuoteUnquoteHDRPack.fx,BloomAndLensFlares@Bloom.fx,Blooming_HDR@BloomingHDR.fx,Blur@blur.fx,BulgePinch@BulgePinch.fx,BUMPMAPPING@Bumpmapping.fx,BX_XChannelCurve@BX_XChannelCurve.fx,BX_XChannelCurve_Overlay@BX_XChannelCurve.fx,BX_ToyCurveTool@BX_ToyCurveTool.fx,BX_ToyCurveTool_Overlay@BX_ToyCurveTool.fx,CAb@CA.fx,CanvasFog@CanvasFog.fx,CathodeRayTube@CathodeRayTube.fx,Censor@Censor.fx,CEOG@CEOG.fx,ChromaSubSampling@ChromaSubSampling.fx,ChromaticAberration@Prism.fx,Clarity@Clarity.fx,Clarity2@Clarity2.fx,CMYK_quantizer@CMYK.fx,TECH_CobraMaskStart@CobraMask.fx,TECH_CobraMaskFinish@CobraMask.fx,ColorfulPoster@ColorfulPoster.fx,ColorInversion@ColorInversion.fx,ColorIsolation@ColorIsolation.fx,ColorMod@ColorMod.fx,ColorToAlpha@ColorToAlpha.fx,Colourfulness@Colourfulness.fx,ColShift@ColShift.fx,Comic@Comic.fx,Composition@Composition.fx,Cross@CrossProcess.fx,CRT_Royale@crt-royale.fx,CShade_CAS@cCAS.fx,CShade_Lens@cLens.fx,CShade_RCAS@cRCAS.fx,CShade_AutoExposureBloom@cAutoExposureBloom.fx,CShade_Censor@cEnsor.fx,CShade_CopyBuffer@cBlend.fx,CShade_BlendBuffer@cBlend.fx,CShade_CheckerBoard@cCheckerBoard.fx,CShade_Chromaticity@cChromaticity.fx,CShade_DLAA@cDLAA.fx,CShade_Dots@cDots.fx,CShade_FXAA@cFXAA.fx,CShade_Ghosting@cGhost.fx,CShade_Grayscale@cGray.fx,CShade_HorizontalBlur@cBlurH.fx,CShade_KinoContour@kContour.fx,CShade_KinoDatamosh@kDatamosh.fx,CShade_KinoMirror@kMirror.fx,CShade_LetterBox@cLetterBox.fx,CShade_MotionBlur@cMotionBlur.fx,CShade_MotionStabilization@cMotionStabilization.fx,CShade_NoiseBlur@cNoiseBlur.fx,CShade_Normalize@cNormalize.fx,CShade_VerticalBlur@cBlurV.fx,CubeLUT1D@CubeLUT1D.fx,CubeLUT3D@CubeLUT3D.fx,DAA@DAA.fx,Deblur@Deblur.fx,DepthSharpen@DepthSharpen.fx,DepthSharpenconstDof@DepthSharpenStaticDof.fx,DHUniformityCorrection@dh_uniformity_correction.fx,DH_AhOh@dh_ahoh.fx,DH_Ambient_Remove@dh_ambient_remove.fx,DH_Anime_13@dh_anime.fx,DH_Canvas@dh_canvas.fx,DH_Lain11@dh_Lain.fx,DH_Pastel_Bug@dh_pastel_bug.fx,DH_Sync@dh_sync.fx,DH_UBER_MASK_BEFORE@dh_uber_mask.fx,DH_UBER_MASK_AFTER@dh_uber_mask.fx,DH_UBER_MOTION_020@dh_uber_motion.fx,DH_UBER_RT@dh_uber_rt.fx,DH_UI_TextDetect_before@DH_UI_TextDetect.fx,DH_UI_TextDetect_after@DH_UI_TextDetect.fx,DH_undither@dh_undither.fx,DisplayDepth@DisplayDepth.fx,DisplayMod@DisplayMod.fx,Dither@Dither.fx,DMargSaturation@UjelDMargSaturaton.fx,DropShadow@DropShadow.fx,TECH_Droste@Droste.fx,Drunk@Drunk.fx,EmbossFX@uEmboss.fx,Emboss_Tech@Emboss.fx,ExtendedLevels@ExtendedLevels.fx,EyeAdaption@EyeAdaption.fx,FastSharpen@FastSharpen.fx,FISHEYE_CA_HORIZONTAL@Fisheye Horizontal.fx,FISHEYE_CA_VERTICAL@Fisheye Vertical.fx,Flair@Flair.fx,Flashlight@Flashlight.fx,FlexibleCA@FlexibleCA.fx,Flip@Flip.fx,FocalDOF@FocalDOF.fx,FramerateLimiter@FramerateLimiter.fx,FreezeShot@FreezeShot.fx,GanossaMotionFocus@MotionFocus.fx,GaussianBloom@GaussianBloom.fx,GaussianBlur@GaussianBlur.fx,GAUSSSIAN@GAUSSIAN.fx,GBloom@GBloom.fx,GenerateNoise@cFlow.fx,CShade_Flow@cFlow.fx,CShade_Overlay@cOverlay.fx,CShade_Quantize@cQuantize.fx,CShade_SolidColor@cSolidColor.fx,CShade_Threshold@cThreshold.fx,CShade_Transform@cTransform.fx,Daltonize@Daltonize.fx,Deband@Deband.fx,DrawOverlay@DrawOverlay.fx,GeomModCRT@CRTGeomMOD.fx,GlitchB@Glitch.fx,GlobalAlpha@GlobalAlpha.fx,SSDO_Plus@GloomAO.fx,GuestCRT@GuestCRT.fx,Halation@Halation.fx,HueFX@HueFX.fx,Hyperblur@hyperblur.fx,ImageSharpening@ImageSharpening.fx,Information_SD@SuperDepth3D.fx,Interlacing@Interlacing.fx,FFKeepUI@KeepUI.fx,KNearestNeighbors@Denoise.fx,LevelIO@LevelIO.fx,LightPersistance@LightPersistance.fx,LocalContrast@LocalContrast.fx,LumaLines@LumaLines.fx,MagicHDR@MagicHDR.fx,MagnifyingGlass@MagnifyingGlass.fx,MaskGlowAdvanced@MaskGlowAdvanced.fx,MaterialFX@MaterialFX.fx,MBMB@MBMB.fx,MeshEdges@MeshEdges.fx,MinimalColorGrading@MinimalColorGrading.fx,Monochrome@Monochrome.fx,Monocular_Cues@Depth_Cues.fx,MultiFX@MultiFX.fx,MultiTonePoster@MultiTonePoster.fx,NeoBloom@NeoBloom.fx,NeoGI@NeoGI.fx,NeoSSAO@NeoSSAO.fx,NFAA@NFAA.fx,NonLocalMeans@Denoise.fx,NormalMap@NormalMap.fx,Nostalgia@Nostalgia.fx,OrtonBloom@OrtonBloom.fx,Overlay@Overlay.fx,PatternShading@PatternShading.fx,PiecewiseFilmicTonemap@PiecewiseFilmicTonemap.fx,PiecewiseFilmicTonemap_Debug@PiecewiseFilmicTonemap.fx,Pirate_Bloom@Pirate_Bloom.fx,Pirate_DOF@Pirate_Depth_DOF.fx,Pirate_FXAA@Pirate_FXAA.fx,Pirate_GI@Pirate_Depth_GI.fx,Pong@Pong.fx,PPFXBloom@PPFX_Bloom.fx,PPFX_Godrays@PPFX_Godrays.fx,PPFXSSDO@PPFX_SSDO.fx,Xenon@Zenteon_XenonBloom.fx,RadialSlitScan@RadialSlitScan.fx,PCGI_One@RadiantGI.fx,RCAS@RCAS.fx,TECH_RealLongExposure@RealLongExposure.fx,REBAY@BAYER.fx,DEBAY@BAYER.fx,DINN@DINN - BASE.fx,DINNDIFF@DINN - GAUSS.fx,DINNDX@DINN - DIFF.fx,DosFX_Tech@DOSGame.fx,DownsampleSSAA@DownsampleSSAA.fx,EasymodeCRT@CRTEasymode.fx,EGAfilter@EGAfilter.fx,Emphasize@Emphasize.fx,FilmGrain@FGFXEnergyConservativeFilmGrain.fx,FGFXFCSB16X@FGFXFastCascadedSeparableBlur16X.fx,FGFXLSPOIrr@FGFXLargeScalePerceptualObscuranceIrradiance.fx,FilmicAnamorphSharpen@FilmicAnamorphSharpen.fx,FilmicPass@FilmicPass.fx,Flipbook@Flipbook.fx,GeomCRT@CRTGeom.fx,GoldenRatio@GoldenRatio.fx,GTUV50@GTU.fx,Halftone@Halftone.fx,HDRBloom@HDRBloom.fx,HDRMotionBlur@HDRMotionBlur.fx,HDR_Saturation@HDRSaturation.fx,HeightFog@Heightfog.fx,HighPassSharp@HighPassSharpen.fx,HQ4X@HQ4X.fx,HSLShift@HSLShift.fx,Image@Image.fx,MartysMods_Launchpad@MartysMods_LAUNCHPAD.fx,MartysMods_MXAO@MartysMods_MXAO.fx,MartyMods_Sharpen@MartysMods_SHARPEN.fx,Interlaced@Interlaced.fx,JPEGCompression@JPEG.fx,LeiFx_OA@LeiFX_OA.fx,LeiFx_Tech@3DFX.fx,Letterbox@Letterbox.fx,Lightroom@qUINT_lightroom.fx,lilium__hdr_black_floor_fix@lilium__hdr_black_floor_fix.fx,lilium__inverse_tone_mapping@lilium__inverse_tone_mapping.fx,lilium__filmgrain@lilium__filmgrain.fx,lilium__map_SDR_into_HDR@lilium__map_sdr_into_hdr.fx,lilium__hdr_and_sdr_analysis@lilium__hdr_and_sdr_analysis.fx,lilium__cas_hdr_ps@lilium__cas_hdr.fx,lilium__rcas_hdr@lilium__rcas_hdr.fx,lilium__sdr_trc_fix@lilium__sdr_trc_fix.fx,lilium__tone_mapping@lilium__tone_mapping.fx,lilium__test_pattern_generator@lilium__test_pattern_generator.fx,LottesCRT@CRTLottes.fx,MagicBorder@MagicBorder.fx,MartysMods_AntiAliasing_Prepass@MartysMods_SMAA.fx,MartysMods_AntiAliasing@MartysMods_SMAA.fx,LevelsPlus@LevelsPlus.fx,LightDoF_AutoFocus@LightDoF.fx,LightDoF_Far@LightDoF.fx,LightDoF_Near@LightDoF.fx,LUT@LUT.fx,MagicBloom@MagicBloom.fx,MartysMods_Toddyhancer@MartysMods_TODDYHANCER.fx,MCAmber@MCAmber.fx,MCGreen@MCGreen.fx,MCOrange@MCOrange.fx,MDAPT@mdapt.fx,MetaCRT@MetaCRT.fx,MartysMods_ChromaticAberration@MartysMods_CHROMATICABERRATION.fx,MartyMods_FilmGrain@MartysMods_FILMGRAIN.fx,MartyMods_Halftone@MartysMods_HALFTONE.fx,MartysMods_LocalLaplacian@MartysMods_LOCALLAPLACIAN.fx,MartysMods_LongExposure@MartysMods_LONGEXPOSURE.fx,MartysMods_NvidiaSharpen@MartysMods_NVSHARPEN.fx,MMJCelShader@MMJCelShader.fx,Mode1@FineSharp.fx,Mode2@FineSharp.fx,Mode3@FineSharp.fx,MonitorGamma@MonitorGamma.fx,MotionBlur@FakeMotionBlur.fx,MouseReplacement@Mouse.fx,MultiLUT@MultiLUT.fx,N64Filter@N64_3Point.fx,nGlide_3DFX@nGlide_3DFX.fx,Nightvision@NightVision.fx,NTSCFilter@VHS.fx,NTSC_MAME@ntsc.fx,NTSC_RetroArch@NTSC_RetroArch.fx,NTSC_RetroArch_Gamma@NTSC_RetroArch_NoScanlines.fx,Oilify@Oilify.fx,PAL@PAL.fx,PalettePosterize@pPalettePosterize.fx,PAL_R57@R57_PAL.fx,PandaFX@PandaFX.fx,PerfectPerspective@PerfectPerspective.fx,PhosphorMAME@Phosphor.fx,PowerVR2@PowerVR2.fx,prod80_01A_RT_Correct_Contrast@PD80_01A_RT_Correct_Contrast.fx,prod80_01B_RT_Correct_Color@PD80_01B_RT_Correct_Color.fx,prod80_01_Color_Gamut@PD80_01_Color_Gamut.fx,prod80_02_Bloom@PD80_02_Bloom.fx,prod80_02_Bonus_LUT_pack@PD80_02_Bonus_LUT_pack.fx,prod80_02_Cinetools_LUT@PD80_02_Cinetools_LUT.fx,prod80_02_LUT_Creator@PD80_02_LUT_Creator.fx,prod80_03_Color_Space_Curves@PD80_03_Color_Space_Curves.fx,prod80_03_CurvedLevels@PD80_03_Curved_Levels.fx,prod80_03_FilmicTonemap@PD80_03_Filmic_Adaptation.fx,prod80_03_Levels@PD80_03_Levels.fx,prod80_03_Shadows_Midtones_Highlights@PD80_03_Shadows_Midtones_Highlights.fx,prod80_04_Black_and_White@PD80_04_BlacknWhite.fx,prod80_04_ColorBalance@PD80_04_Color_Balance.fx,prod80_04_ColorGradient@PD80_04_Color_Gradients.fx,prod80_04_ColorIsolation@PD80_04_Color_Isolation.fx,prod80_04_ColorTemperature@PD80_04_Color_Temperature.fx,prod80_04_ContrastBrightnessSaturation@PD80_04_Contrast_Brightness_Saturation.fx,prod80_04_Magical_Rectangle@PD80_04_Magical_Rectangle.fx,prod80_04_Saturation_Limiter@PD80_04_Saturation_Limit.fx,prod80_04_SelectiveColor@PD80_04_Selective_Color.fx,prod80_04_SelectiveColor_v2@PD80_04_Selective_Color_v2.fx,prod80_04_Technicolor@PD80_04_Technicolor.fx,prod80_05_LumaSharpen@PD80_05_Sharpening.fx,prod80_06_ChromaticAberration@PD80_06_Chromatic_Aberration.fx,prod80_06_Depth_Slicer@PD80_06_Depth_Slicer.fx,prod80_06_FilmGrain@PD80_06_Film_Grain.fx,prod80_06_LumaFade_Start@PD80_06_Luma_Fade.fx,prod80_06_LumaFade_End@PD80_06_Luma_Fade.fx,prod80_06_Posterize_Pixelate@PD80_06_Posterize_Pixelate.fx,RA_ImageAdjustment@ImageAdjustment.fx,ReflectiveBumpmapping@ReflectiveBumpMapping.fx,Rendepth@Rendepth.fx,RetroCRT@RetroCRT.fx,ReVeil_Top@ReVeil.fx,ReVeil_Bottom@ReVeil.fx,RF@RetroTV.fx,RGBLCD@RGBLCD.fx,ScanlinesAbs@scanlines-abs.fx,Scanlinesfract@scanlines-fract.fx,Vectorscope@Vectorscope.fx,Waveform@Waveform.fx,ZebraLines@ZebraLines.fx,SharpContrast@SharpContrast.fx,SimpleBloom@SimpleBloom.fx,SimpleGrain@SimpleGrain.fx,SkySave@SkySave.fx,SkyRestore@SkySave.fx,SmartDeNoise@SmartDeNoise.fx,SmartNoise@SmartNoise.fx,Spotlight@Spotlight.fx,SSR@qUINT_ssr.fx,StageDepth@StageDepth.fx,SunsetFilter@SunsetFilter.fx,SVideo@RetroTV.fx,TapeNoise@VHS.fx,ThreeColorGradient@ThreeColorGradient.fx,TiltShift@TiltShift.fx,TripleMonitor@TripleMonitor.fx,TVCRTPixels@TVCRTPixels.fx,UIMaskCreator@UIMaskCreator.fx,VCRDistort@VHS.fx,Vertical_Previewer@VerticalPreviewer.fx,Vertical_Previewer_S@VerticalPreviewer.fx,VGA@RetroTV.fx,VHSDistort@VHS.fx,DirtyCRT@VHS.fx,DPX@DPX.fx,FILMDECK@FILMDECK.fx,FilmGrain@FilmGrain.fx,FSR1_2X@FSR1_2X.fx,FXAA@FXAA.fx,PixelShifterX@PixelShifter.fx,PixelShifterY@PixelShifter.fx,PixelShift_W_Duping@PixelShifter.fx,Reinhard@Reinhard.fx,RemoveTint@RemoveTint.fx,FFRestoreUI@KeepUI.fx,RetroFog@RetroFog.fx,RetroTint@RetroTint.fx,RingDOF@DOF.fx,MagicDOF@DOF.fx,GP65CJ042DOF@DOF.fx,HDR@FakeHDR.fx,CompilationErrorsRGB@smolbbsoop_HDR_Converter.fx,HexLensFlare@HexLensFlare.fx,Layer@Layer.fx,Levels@Levels.fx,LiquidLens@LiquidLens.fx,MatsoDOF@DOF.fx,MartyMcFlyDOF@DOF.fx,SCurve@SCurve.fx,Shading@Shading.fx,Sketch@Sketch.fx,SlitScan@SlitScan.fx,Smart_Sharp@Smart_Sharp.fx,SOutline@Outline.fx,SplicedRadials@SplicedRadials.fx,SSAO@SSAO.fx,SSRT@SSRT.fx,StageDepthPlus@StageDepthPlus.fx,SuperDepth3D@SuperDepth3D.fx,Swirl@Swirl.fx,RadialBlur@smolbbsoop_RadialBlur.fx,TAA@Temporal_AA.fx,Technicolor@Technicolor.fx,Technicolor2@Technicolor2.fx,Tint@Sepia.fx,TinyPlanet@TinyPlanet.fx,Tonemap@Tonemap.fx,TrackingRays@TrackingRays.fx,Trails@Trails.fx,uFakeHDR@UFakeHDR.fx,UIDetect@UIDetect.fx,UIDetect_Before@UIDetect.fx,UIDetect_After@UIDetect.fx,UIMask_Top@UIMask.fx,UIMask_Bottom@UIMask.fx,UnrealLens@UnrealLens.fx,Unsharp@Unsharp.fx,VHS_Pro@VHSPro.fx,VHS_RA@VHS_RA.fx,Vignette@Vignette.fx,VirtualResolution@VirtualResolution.fx,vort_MotionEffects@vort_Motion.fx,vort_StaticEffects@vort_Static.fx,VRToolkit@VRToolkit.fx,VT220Term@vt220.fx,VT220Term@vt220_frame.fx,VT220Term_Night@vt220_night.fx,WatchDogsTonemapping@WatchDogs.fx,Wave@Wave.fx,WhitepointerFixer@WhitepointFixer.fx,WinUaeMask@WinUaeMaskGlow.fx,xBRZ4x@4xBRZ.fx,Crystallis@Zenteon_FilmGrain.fx,ZenteonFrameWork@Zenteon_Framework.fx,Quark_LC@Zenteon_LocalContrast.fx,ZenMotion@Zenteon_Motion.fx,PaletteMap@Zenteon_PaletteMap.fx,ZenSharpen@Zenteon_Sharpen.fx,TurboGI3@Zenteon_TurboGI.fx,ZigZag@ZigZag.fx [AdaptiveSharpen.fx] curveslope=0.599984 curve_height=0.146996 D_compr_high=0.599984 D_compr_low=0.299984 D_overshoot=0.011984 L_compr_high=0.024984 L_compr_low=0.149984 L_overshoot=0.004984 pm_p=0.750000 PreprocessorDefinitions=fast_ops=0 scale_cs=0.079984 scale_lim=0.149984 [AdaptiveTonemapper.fx] AdaptFocalPoint=0.500000,0.500000 AdaptPrecision=1 AdaptRange=0.000000,1.000000 AdaptSensitivity=1.099989 AdaptTime=0.899989 Amount=1.000000 Exposure=0.020989 FixWhitePoint=1 PreprocessorDefinitions=ADAPTIVE_TONEMAPPER_SMALL_TEX_MIPLEVELS=8,ADAPTIVE_TONEMAPPER_SMALL_TEX_SIZE=512 TonemapOperator=1 [AmbientLight.fx] alAdapt=0.650989 alAdaptBaseBlackLvL=1 alAdaptBaseMult=1.000970 alDebug=0 alDirtInt=0.300994 alDirtOVInt=0.600989 alInt=6.000976 alLensInt=0.500993 alLensThresh=0.700989 alThreshold=18.000804 AL_Adaptation=1 AL_Adaptive=2 AL_Dirt=1 AL_DirtTex=0 AL_Dither=1 AL_Lens=1 AL_Vibrance=1 [ArtisticVignette.fx] BlendMode=7 VignetteColor=0.000000,0.000000,0.000000,1.000000 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