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AK Unreal II Spec Ed 08212025

Created by AKMARK5000
Added Aug. 22, 2025
Updated 23 Aug 03:02 CEST
Shader used: ReShade
Preset description:
1. INSTALL RESHADE: https://reshade.me/ (example, I am using Version 6.5.1). 2. MANUALLY INSTALL DX8 TO DX9 FILE: https://github.com/crosire/d3d8to9/releases (example, 1.13.0 looks like this => d3d8.dll). Download the file and place it in the game's directory (e.g., G:\Program Files (x86)\Unreal II Special Edition\U2SP\SYSTEM). 3. MANNUALLY INSTALL MY PRESET: Download it and put this file into the game's directory (example, G:\Program Files (x86)\Unreal II Special Edition\U2SP\SYSTEM). My preset (AK Unreal II Spec Ed 08212025.ini) increases clarity and detail to the game graphics. That said, adjust the in-game options for brightness, contrast, and gamma to your preference. UNREAL 2 IN-GAME MENU OPTIONS EXAMPLE: BRIGHTNESS => 1.00 CONTRAST => 0.83 GAMMA => 0.50 As always, if you don't like it, then use the optional GFY.
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KeySSR@qUINT_ssr.fx=107,0,0,0 PreprocessorDefinitions=MXAO_SMOOTHNORMALS=0,MXAO_ENABLE_IL=1 Techniques=SMAA@SMAA.fx,SSR@qUINT_ssr.fx,FXAA@FXAA.fx,AdaptiveSharpen@AdaptiveSharpen.fx,HDR@FakeHDR.fx,ReflectiveBumpmapping@ReflectiveBumpMapping.fx,ContrastSharpen@ContrastSharpening.fx [AdaptiveSharpen.fx] curveslope=0.500000 curve_height=1.000000 D_compr_high=0.500000 D_compr_low=0.250000 D_overshoot=0.009000 L_compr_high=0.334000 L_compr_low=0.167000 L_overshoot=0.003000 pm_p=0.700000 scale_cs=0.056000 scale_lim=0.100000 [ContrastSharpening.fx] BlendingMode=0 ContrastAmount=0.160000 DitheringEnabled=1 SharpenAmount=1.000000 SharpenRadius=16 [FakeHDR.fx] HDRPower=1.300000 radius1=0.793000 radius2=0.870000 [FXAA.fx] EdgeThreshold=0.012000 EdgeThresholdMin=0.005000 Subpix=0.568000 [qUINT_ssr.fx] SSR_ACCEPT_RANGE=4.500000 SSR_FADE_DIST=0.100000 SSR_FIELD_OF_VIEW=40.000000 SSR_FILTER_SIZE=1.000000 SSR_FRESNEL_EXP=3.800000 SSR_JITTER_AMOUNT=1.000000 SSR_RAY_INC=2.000000 SSR_REFLECTION_INTENSITY=1.000000 SSR_RELIEF_AMOUNT=0.000000 SSR_RELIEF_SCALE=0.001000 [ReflectiveBumpMapping.fx] fRBM_BlurWidthPixels=100.000000 fRBM_ColorMask_Blue=1.000000 fRBM_ColorMask_Cyan=1.000000 fRBM_ColorMask_Green=1.000000 fRBM_ColorMask_Magenta=1.000000 fRBM_ColorMask_Orange=1.000000 fRBM_ColorMask_Red=1.000000 fRBM_ColorMask_Yellow=1.000000 fRBM_FresnelMult=0.500000 fRBM_FresnelReflectance=0.300000 fRBM_LowerThreshold=0.100000 fRBM_ReliefHeight=0.300000 fRBM_UpperThreshold=0.200000 iRBM_SampleCount=32 [SMAA.fx] CornerRounding=100 DebugOutput=0 DepthEdgeDetectionThreshold=0.001000 EdgeDetectionThreshold=0.010000 EdgeDetectionType=2 MaxSearchSteps=112 MaxSearchStepsDiagonal=20 PredicationEnabled=0 PredicationScale=2.811000 PredicationStrength=0.633000 PredicationThreshold=0.520000

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