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Cine80 - Kodak Vision DS

Created by Raptortilla
Added Sept. 8, 2025
Updated 8 Sep 23:17 CEST
Shader used: ReShade
Preset description:
Cine80 - Dark Cinematic FX Installation 1. Download and install ReShade: https://reshade.me When installing, select Jagged Alliance 3, DirectX 10/11/12 (since it uses DirectX 12), and the following shaders (feel free to select more, but my presets use these): SweetFX by CeeJay.dk SHADERDECK by TreyM The Anagrama Collection by nullfractal reshade-shaders by Barbatos 2. Once installed, download the Cine80 preset, then copy/paste the Cine80 preset to your game directory. It is usually C:\Program Files (x86)\Steam\steamapps\common\Resident Evil Village BIOHAZARD VILLAGE 3. Then, launch the game, open the ReShade overlay, and select the Cine80 preset. Enjoy! Notes The DS version is a desaturated and grittier version of the respective preset. Performance impact: None/minimal (I have not noticed any noticeable performance/FPS drop myself). Description My ReShade preset collection going for that vintage 80s cinematic vibe. The focus is on ease of customization and preserving the original feel of the game, while giving it a retro, cinematic, dark, and gritty style reminiscent of 80s movies. I went for a dark and cold palette that emphasizes the harsh winter landscapes and gothic horror aesthetic. Only the top-level variables are being customized in my presets, so you can easily customize the settings to your personal preferences. If you find the film grain a little too much, just edit the last effect, FilmGrain.fx, or you can also disable it altogether, since Filmdeck.fx is already adding some subtle film grain. I just prefer the extra gritty film grain from the stock FilmGrain.fx effect on top of it. Credits CeeJayDK, Crosire, BarbatosBachiko, nullfrctl, TreyM Capcom for this awesome game
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Techniques=Vignette@Vignette.fx,ColorGrading@ColorGrading.fx,Technicolor2@Technicolor2.fx,Blur@blur.fx,Deband@Deband.fx,FILMDECK@FILMDECK.fx,FilmGrain@FilmGrain.fx [blur.fx] Aphysical=0 Blend=0.100000 Dither=0 Offset=1.000000,1.000000 Threshold=10.000000 W=2.000000 [ColorGrading.fx] Brightness=-0.100000 Contrast=0.750000 EndColorGradingMethod=5 GradingInterpolationFactor=0.500000 SaturationFactor=1.000000 StartColorGradingMethod=2 [Deband.fx] banding_depth=1.000000 debug_output=0 enable_depthbuffer=0 enable_sdeviation=1 enable_weber=1 iterations=1 range=24.000000 t1=0.007000 t2=0.040000 [FILMDECK.fx] AUTO_PUSH=100 AUTO_TEMP=0 CLIP_CAL=0 CONTRAST=0 ENABLE_FLK=0 ENABLE_GRADE=1 ENABLE_GW=0 ENABLE_HAL=1 ENABLE_RES=1 FILM_FORMATN=1 FILM_FORMATP=2 FILM_NEGATIVE=3 FILM_PRINT=1 FLK_INT=50 GAIN=0.500000,0.500000,0.500000 GAMMA=0.500000,0.500000,0.500000 GRAIN_N=50 GRAIN_P=50 GREYS=0.500000,0.500000,0.500000 GREY_CAL=0 HAL_AMT=33 HAL_SEN=85 HAL_WDT=75 HUEBlue=0.250000,0.250000,0.750000 HUECyan=0.250000,0.750000,0.750000 HUEGreen=0.250000,0.750000,0.250000 HUEMagenta=0.750000,0.250000,0.750000 HUEOrange=0.750000,0.500000,0.250000 HUEPurple=0.500000,0.250000,0.750000 HUERed=0.750000,0.250000,0.250000 HUEYellow=0.750000,0.750000,0.250000 LEVELS=0,0 LIFT=0.500000,0.500000,0.500000 NEG_EXP=0.000000 N_TEMP=0 OUT_GAMMA=1.000000 PRT_EXP=0.000000 PUSH=0.000000 PUSH_MODE=0 P_TEMP=0 RESOLUTION=100 SATURATION=100 WEAVE_AMT=50 _CALMSG=0 _FLKMSG=0 _HALMSG=0 _INFO1=0 _INFO2=0 _INFO3=0 _INFO4=0 _PATREON2=0 _PUSHMSG=0 _RESMSG=0 _TUT1=0 _WBMASG=0 _WVMSG=0 [FilmGrain.fx] Intensity=0.500000 Mean=0.500000 SignalToNoiseRatio=6 Variance=0.750000 [Technicolor2.fx] Brightness=1.000000 ColorStrength=0.980392,0.980392,0.000000 Saturation=0.250000 Strength=1.000000 [Vignette.fx] Amount=-2.000000 Center=0.500000,0.500000 Radius=2.000000 Ratio=1.000000 Slope=2 Type=0

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