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DI:DE Light Enhancement

Created by barretxiii
Added Jan. 18, 2026
Updated 18 Jan 03:47 CET
Shader used: ReShade
Preset description:
Dead Island: Definitive Edition ReShade preset NOTE: Screenshots are from a modded game with some engine-default PostFX removed. Effects: ZenteonFX -Framework -Motion -LocalContrast -TurboGI -XenonBloom Vibrance
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Techniques=ZenteonFrameWork@Zenteon_Framework.fx,ZenMV2@Zenteon_Motion.fx,ZenTurboGI@Zenteon_TurboGI.fx,ZenLC@Zenteon_LocalContrast.fx,Vibrance@Vibrance.fx,Xenon@Zenteon_XenonBloom.fx TechniqueSorting=ZenteonFrameWork@Zenteon_Framework.fx,ZenMV2@Zenteon_Motion.fx,ZenTurboGI@Zenteon_TurboGI.fx,ZenATA@Zenteon_ATA.fx,Daltonize@Daltonize.fx,Deband@Deband.fx,DisplayDepth@DisplayDepth.fx,LUT@LUT.fx,UIMask_Top@UIMask.fx,UIMask_Bottom@UIMask.fx,ZenLC@Zenteon_LocalContrast.fx,ZenSSAO_HISTORY@Zenteon_SSAO_History.fx,Vibrance@Vibrance.fx,Xenon@Zenteon_XenonBloom.fx,SMAA@SMAA.fx [DisplayDepth.fx] bUIShowOffset=0 bUIUseLivePreview=0 fUIDepthMultiplier=1.000000 fUIFarPlane=1000.000000 fUIScale=1.000000,1.000000 iUILogarithmic=0 iUIOffset=0,0 iUIPresentType=2 iUIReversed=1 iUIUpsideDown=0 [SMAA.fx] CornerRounding=25 DebugOutput=0 DepthEdgeDetectionThreshold=0.010000 EdgeDetectionThreshold=0.100000 EdgeDetectionType=1 MaxSearchSteps=32 MaxSearchStepsDiagonal=16 PredicationEnabled=0 PredicationScale=2.000000 PredicationStrength=0.400000 PredicationThreshold=0.010000 [Vibrance.fx] Vibrance=0.421000 VibranceRGBBalance=0.300000,2.000000,1.000000 [Zenteon_ATA.fx] ACC_MODE=1 DO_NEIGHBORHOOD=1 FILTER_STRENGTH=0.000000 KILLSWITCH=0 TAA_LERP_VALUE=0.850000 WEIGHT_MODE=1 [Zenteon_Framework.fx] DEBUG=4 MOT_QUALITY=2 PROCESS_NORMALS=0 TEXTURE_INTENSITY=1.000000 [Zenteon_LocalContrast.fx] DEBUG=0 FUSION=0.131000 INTENSITY=0.290000 KERNEL_SHAPE=0.199000 MODE=2 [Zenteon_SSAO_History.fx] AO_QUALITY=2 DEBUG=1 FADEOUT=0.900000 GTAO_ATT=0.500000 INTENSITY=0.900000 LABEL=0 RADIUS=1.000000 SAO_K=1.000000 SIGMA=1.500000 SSAO_TYPE=1 THICKNESS=1.000000 THICKNESS_M=0.010000 THIN_AVD=0.750000 [Zenteon_TurboGI.fx] AO_INTENSITY=1.000000 DEBUG=0 FADEOUT=1.000000 INTENSITY=1.000000 MV_COMP=1 RAY_LENGTH=0.500000 [Zenteon_XenonBloom.fx] BLEND_MODE=0 BLOOM_COL=1.000000,1.000000,1.000000 DEBUG=0 DIRT_STRENGTH=0.500000 INTENSITY=0.300000 LOG_WHITEPOINT=8.000000 WIDTH=0.500000

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