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Prett-grit Apo

Preset for Clutch
Created by Mikhuf
Added Sept. 15, 2026
Updated 15 Sep 14:49 CEST
Shader used: ReShade
Preset description:
Another preset of mine ! This time, for the game Clutch\Armageddon riders. I decided to go for a more colorful and gritter tone, with additonal effects like sun rays, additonal bloom, and color reflex haze. I would recommend to use it, with an g.a.z.w.d.u project mod, avaiable on moddb. With the settings apply, the whole game recives an beta tralier, or xbox 360 vibe. Nothing is too colorful, but also not TOO dark (You are still able to drive around, without your headlights on, but some areas will force you to do it. On the other hand, the night levels, now seem like actual night). Grab a link, and enjoy the prettiness of the apocalypse grim: https://drive.google.com/file/d/1dK8pbbN-6SNbsPCO_-Sic63QAhXYgPni/view?usp=sharing
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Techniques=Clarity2@Clarity2.fx,Emboss_Tech@Emboss.fx,GAUSSSIAN@GAUSSIAN.fx,LocalContrast@LocalContrast.fx,PPFX_Godrays@PPFX_Godrays.fx,LiquidLens@LiquidLens.fx,MagicHDR@MagicHDR.fx,Technicolor2@Technicolor2.fx TechniqueSorting=AdaptiveColorGrading@AdaptiveColorGrading.fx,BUMPMAPPING@Bumpmapping.fx,CAb@CA.fx,CathodeRayTube@CathodeRayTube.fx,Censor@Censor.fx,CEOG@CEOG.fx,ChromaSubSampling@ChromaSubSampling.fx,Clarity2@Clarity2.fx,ColorInversion@ColorInversion.fx,ColorMod@ColorMod.fx,ColorNoise@pColorNoise.fx,Colors@pColors.fx,ColorToAlpha@ColorToAlpha.fx,ColShift@ColShift.fx,Composite@RetroTV.fx,Composition@Composition.fx,Cross@CrossProcess.fx,Daltonize@Daltonize.fx,Deband@Deband.fx,Deblur@Deblur.fx,DepthSharpen@DepthSharpen.fx,DepthSharpenconstDof@DepthSharpenStaticDof.fx,DisplayDepth@DisplayDepth.fx,DisplayMod@DisplayMod.fx,DropShadow@DropShadow.fx,Emboss_Tech@Emboss.fx,ExtendedLevels@ExtendedLevels.fx,FastSharpen@FastSharpen.fx,FISHEYE_CA_HORIZONTAL@Fisheye Horizontal.fx,FISHEYE_CA_VERTICAL@Fisheye Vertical.fx,GanossaMotionFocus@MotionFocus.fx,GaussianBloom@GaussianBloom.fx,GAUSSSIAN@GAUSSIAN.fx,GeomModCRT@CRTGeomMOD.fx,GlobalAlpha@GlobalAlpha.fx,GuestCRT@GuestCRT.fx,Halation@Halation.fx,HueFX@HueFX.fx,ImageSharpening@ImageSharpening.fx,Interlacing@Interlacing.fx,FFKeepUI@KeepUI.fx,LevelIO@LevelIO.fx,LightPersistance@LightPersistance.fx,LocalContrast@LocalContrast.fx,LumaLines@LumaLines.fx,Lumenite_AnamorphicBloom@lumenite_AnamorphicBloom.fx,Lumenite_Kernel@lumenite_Kernel.fx,Lumenite_LSAO@lumenite_LSAO.fx,Lumenite_QuantAO@lumenite_QuantAO.fx,Lumenite_QuantMotion@lumenite_QuantMotion.fx,Lumenite_RTAO@lumenite_RTAO.fx,LUMENITE_SSSR@lumenite_SSSR.fx,Lumenite_TRAA@lumenite_TRAA.fx,LUT@LUT.fx,MaskGlowAdvanced@MaskGlowAdvanced.fx,OrtonBloom@OrtonBloom.fx,PalettePosterize@pPalettePosterize.fx,PatternShading@PatternShading.fx,Pirate_Bloom@Pirate_Bloom.fx,Pirate_DOF@Pirate_Depth_DOF.fx,Pirate_FXAA@Pirate_FXAA.fx,Pirate_GI@Pirate_Depth_GI.fx,PPFXBloom@PPFX_Bloom.fx,PPFX_Godrays@PPFX_Godrays.fx,PPFXSSDO@PPFX_SSDO.fx,Reinhard@Reinhard.fx,FFRestoreUI@KeepUI.fx,RF@RetroTV.fx,SimpleBloom@SimpleBloom.fx,SkySave@SkySave.fx,SkyRestore@SkySave.fx,SmartDeNoise@SmartDeNoise.fx,SmartNoise@SmartNoise.fx,Spotlight@Spotlight.fx,StageDepth@StageDepth.fx,SurfaceBlur@SurfaceBlur.fx,SVideo@RetroTV.fx,ThreeColorGradient@ThreeColorGradient.fx,UIMask_Top@UIMask.fx,UIMask_Bottom@UIMask.fx,Vertical_Previewer@VerticalPreviewer.fx,Vertical_Previewer_S@VerticalPreviewer.fx,VGA@RetroTV.fx,VHS_Pro@VHSPro.fx,WatchDogsTonemapping@WatchDogs.fx,WinUaeMask@WinUaeMaskGlow.fx,xBRZ4x@4xBRZ.fx,AdaptiveTonemapper@AdaptiveTonemapper.fx,AdvancedCRT@CRT.fx,ContrastAdaptiveSharpen@CAS.fx,ArcaneBloom@ArcaneBloom.fx,ArtisticVignette@ArtisticVignette.fx,ASCII@ASCII.fx,AspectRatioSuite@AspectRatioSuite.fx,Before@Splitscreen.fx,After@Splitscreen.fx,Border@Border.fx,CA@ChromaticAberration.fx,Capture@Compare.fx,Cartoon@Cartoon.fx,Checkerboard@Checkerboard.fx,ColorLab@ColorLab.fx,ColorMatrix@ColorMatrix.fx,LiquidLens@LiquidLens.fx,MagicHDR@MagicHDR.fx,MBMB@MBMB.fx,MinimalColorGrading@MinimalColorGrading.fx,Monochrome@Monochrome.fx,MultiFX@MultiFX.fx,NeoBloom@NeoBloom.fx,NormalMap@NormalMap.fx,Nostalgia@Nostalgia.fx,Overlay@Overlay.fx,PiecewiseFilmicTonemap@PiecewiseFilmicTonemap.fx,PiecewiseFilmicTonemap_Debug@PiecewiseFilmicTonemap.fx,Pong@Pong.fx,Restore@Compare.fx,Compare@Compare.fx,CRT_Lottes@CRT_Lottes.fx,CRT_Yee64@CRT_Yee64.fx,CRT_Yeetron@CRT_Yeetron.fx,Cursor@Cursor.fx,Curves@Curves.fx,DepthAlpha@DepthAlpha.fx,Dither@Dither.fx,DPX@DPX.fx,FilmGrain@FilmGrain.fx,Flashlight@Flashlight.fx,FlexibleCA@FlexibleCA.fx,FocalDOF@FocalDOF.fx,FramerateLimiter@FramerateLimiter.fx,FXAA@FXAA.fx,HDR@FakeHDR.fx,HexLensFlare@HexLensFlare.fx,Layer@Layer.fx,Levels@Levels.fx,LiftGammaGain@LiftGammaGain.fx,LumaSharpen@LumaSharpen.fx,RetroFog@RetroFog.fx,SCurve@SCurve.fx,Sketch@Sketch.fx,SMAA@SMAA.fx,Technicolor@Technicolor.fx,Technicolor2@Technicolor2.fx,Tint@Sepia.fx,Tonemap@Tonemap.fx,TrackingRays@TrackingRays.fx,UnrealLens@UnrealLens.fx,Unsharp@Unsharp.fx,Vibrance@Vibrance.fx,Vignette@Vignette.fx,VirtualResolution@VirtualResolution.fx,WhitepointerFixer@WhitepointFixer.fx [AdaptiveTonemapper.fx] AdaptFocalPoint=0.500000,0.500000 AdaptPrecision=0 AdaptRange=0.000000,1.000000 AdaptSensitivity=1.000000 AdaptTime=1.000000 Amount=1.000000 Exposure=0.000000 FixWhitePoint=1 TonemapOperator=0 [Clarity2.fx] BlendIfRange=0.200000 ClarityBlendIfDarkTwo=50 ClarityBlendIfLightTwo=205 ClarityBlendModeTwo=2 ClarityDarkIntensityTwo=0.400000 ClarityLightIntensityTwo=0.000000 ClarityOffsetTwo=8.000000 ClarityRadiusTwo=3 ClarityStrengthTwo=0.400000 DitherStrength=1.000000 MaskContrast=0.000000 PreprocessorDefinitions=0 [Emboss.fx] fEmbossOffset=1.336000 fEmbossPower=0.326000 iEmbossAngle=134.617996 [GAUSSIAN.fx] gAddBloom=0 gBloomHW=4.788000 gBloomIntensity=0.170000 gBloomStrength=0.000000 gBloomSW=4.476000 gBloomVW=5.921000 gGaussBloomWarmth=0 gGaussEffect=3 gGaussStrength=0.266000 gN_PASSES=5 [LiquidLens.fx] BlurSigma=0.258000 BlurSize=0.955000 Brightness=0.009000 FisheyeAmount=-0.100000 FisheyeScaleType=1 FisheyeZoom=1.000000 Saturation=0.221000 Scale1=0.010000 Scale2=0.020000 Scale3=0.030000 Scale4=0.040000 Scale5=0.050000 Scale6=0.060000 Scale7=0.070000 ShowLens=0 Threshold=0.224000 Tint1=1.000000,0.000000,0.000000,0.530387 Tint2=0.519337,0.285492,0.051647,1.000000 Tint3=0.149171,0.149171,0.134337,1.000000 Tint4=0.017582,0.066298,0.017582,1.000000 Tint5=0.000000,1.000000,1.000000,1.000000 Tint6=0.000000,0.000000,1.000000,1.000000 Tint7=0.000000,0.000000,0.000000,1.000000 TintAmount=1.000000 Tonemapper=5 _WipWarn=0 [LocalContrast.fx] ContrastLimit=41 CorrectGamma=1 [MagicHDR.fx] BlendingAmount=0.669000 BlendingBase=0.800000 BloomAmount=0.122000 BloomBrightness=1.918000 BloomSaturation=0.969000 BlurSize=0.351000 Exposure=0.059000 InputExposure=-0.263000 InvTonemap=3 ShowBloom=0 Tonemap=5 _Credits=0 _Help=0 _WipWarn=0 [MultiFX.fx] f2Vignette_StartEnd=0.000000,1.000000 f3CA_Intensity=0.000000,0.000000,0.000000 fFilmGrain_Intensity=0.000000 fFilmGrain_Mean=0.000000 fFilmGrain_Speed=1.000000 fFilmGrain_Variance=0.500000 fSCurve_Intensity=0.000000 fVignette_Intensity=0.000000 [PiecewiseFilmicTonemap.fx] FixWhitepoint=1 Gamma=1.000000 ShoulderAngle=0.000000 ShoulderLength=0.500000 ShoulderStrength=0.000000 ToeLength=0.500000 ToeStrength=0.000000 [PPFX_Godrays.fx] pGodraysExposure=0.810000 pGodraysFalloff=1.037000 pGodraysFreq=1.357000 pGodraysSampleAmount=155 pGodraysSource=0.171000,1.500000 pGodraysThreshold=0.650000 [RetroTV.fx] colorbits=8,8,8 display_size=320,240 EnableBurstCountAnimation=1 EnablePixelMask=1 EnableRollingFlicker=1 EnableTVCurvature=1 fRollingFlicker_Factor=0.250000 fRollingFlicker_VSyncTime=1.000000 luma_sharpen=1.000000 pixelMaskBrightness=1.500000 pixel_mask_scale=160.000000,90.000000 rf_noise=0.372000 tv_curvature=0.500000 [Spotlight.fx] Spotlight_Quantity=3 uBlendFix=0 uBrightness=10.000000 uColor=1.000000,0.901961,0.784314 uDepthCutoff=0.970000 uDistance=0.100000 uInvertDepthCutoff=0 uSize=420.000000 uToggleDepth=1 uToggleDepthCutoff=0 uToggleTexture=1 uXCenter=0.000000 uYCenter=0.000000 [StageDepth.fx] StageDepth_Brightness=0.000000 StageDepth_Quantity=4 StageDepth_Saturation=0.904000 Stage_BlendMode=0 Stage_depth=0.970000 Stage_InvertDepth=0 Stage_Opacity=1.000000 Stage_PosX=0.500000 Stage_PosY=0.500000 Stage_Rotate=0.000000 Stage_Scale=1.001000 Stage_ScaleX=1.000000 Stage_ScaleY=1.000000 Stage_SnapRotate=0 [SurfaceBlur.fx] BlurEdge=0.000000 BlurOffset=1.000000 BlurRadius=1 BlurStrength=1.000000 DebugMode=0 [Technicolor2.fx] Brightness=0.593000 ColorStrength=0.200000,0.200000,0.200000 Saturation=0.918000 Strength=1.000000 [WinUaeMaskGlow.fx] bloom=0.000000 CGWG=0.330000 glow=0.000000 glow_size=1.000000 maskDark=0.500000 MaskGamma=2.200000 maskLight=1.400000 masksize=1 shadowMask=0 slotmask=0.000000 slotwidth=2 smasksize=1

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