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Battlefield 4 GTX1080

Preset for Battlefield 4
Created by OrbitDV
Added Sept. 23, 2026
Updated 24 Sep 02:51 CEST
Shader used: ReShade
Preset description:
lumenite_Kernel.fx, lumenite_TRAA.fx, lumenite_RTAO.fx, Clarity.fx, LumaSharpen.fx, LevelsPlus.fx, Technicolor2.fx [GENERAL] PreprocessorDefinitions=RESHADE_DEPTH_LINEARIZATION_FAR_PLANE=100,RESHADE_DEPTH_INPUT_IS_UPSIDE_DOWN=0,RESHADE_DEPTH_INPUT_IS_REVERSED=0,RESHADE_DEPTH_INPUT_IS_LOGARITHMIC=0 Check the geometry of the shadows in DisplayDepth. In the tab Add-ons make sure the checkbox next to your monitor resolution is selected. Don't forget that for proper operation, you need to disable various types of smoothing within the games themselves—such as motion blur, film grain, and SMAA. https://t.me/Game_Edition_Rus Updates will be posted here first, you can also discuss settings and potential issues encountered during use.
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Techniques=Lumenite_Kernel@lumenite_Kernel.fx,Lumenite_TRAA@lumenite_TRAA.fx,Lumenite_RTAO@lumenite_RTAO.fx,Clarity@Clarity.fx,LumaSharpen@LumaSharpen.fx,LevelsPlus@LevelsPlus.fx,Technicolor2@Technicolor2.fx TechniqueSorting=MartysMods_Launchpad@MartysMods_LAUNCHPAD.fx,Lumenite_Kernel@lumenite_Kernel.fx,Lumenite_TRAA@lumenite_TRAA.fx,Lumenite_RTAO@lumenite_RTAO.fx,MartysMods_MXAO@MartysMods_MXAO.fx,Clarity@Clarity.fx,LumaSharpen@LumaSharpen.fx,LevelsPlus@LevelsPlus.fx,Vibrance@Vibrance.fx,Technicolor2@Technicolor2.fx,HQ4X@HQ4X.fx,Daltonize@Daltonize.fx,SMAA@SMAA.fx,Deband@Deband.fx,DisplayDepth@DisplayDepth.fx,MartyMods_Sharpen@MartysMods_SHARPEN.fx,Levels@Levels.fx,Lumenite_AnamorphicBloom@lumenite_AnamorphicBloom.fx,MartyMods_FilmGrain@MartysMods_FILMGRAIN.fx,Lumenite_LSAO@lumenite_LSAO.fx,Lumenite_QuantAO@lumenite_QuantAO.fx,LUMENITE_SSSR@lumenite_SSSR.fx,MartysMods_AntiAliasing_Prepass@MartysMods_SMAA.fx,MartysMods_AntiAliasing@MartysMods_SMAA.fx,MartysMods_SOLARIS@MartysMods_SOLARIS.fx,Lumenite_QuantMotion@lumenite_QuantMotion.fx,MultiLUT@MultiLUT.fx,Technicolor@Technicolor.fx,Tonemap@Tonemap.fx,UIMask_Top@UIMask.fx,UIMask_Bottom@UIMask.fx [Clarity.fx] ClarityBlendIfDark=50 ClarityBlendIfLight=205 ClarityBlendMode=5 ClarityDarkIntensity=0.800000 ClarityLightIntensity=0.196000 ClarityOffset=2.000000 ClarityRadius=3 ClarityStrength=0.299000 ClarityViewBlendIfMask=0 ClarityViewMask=0 [DisplayDepth.fx] bUIShowOffset=0 bUIUseLivePreview=0 fUIDepthMultiplier=1.000000 fUIFarPlane=100.000000 fUIScale=1.000000,1.000000 iUILogarithmic=0 iUIOffset=0,0 iUIPresentType=2 iUIReversed=0 iUIUpsideDown=0 [LevelsPlus.fx] ACESLuminancePercentage=100,100,100 ColorRangeShift=0.000000,0.000000,0.000000 ColorRangeShiftSwitch=1 enableACESFilmRec2020=0 enableACESFilmRec2020old=1 enableACESFitted=0 EnableLevels=1 HighlightClipping=0 InputBlackPoint=0.039216,0.039216,0.039216 InputGamma=0.800003,0.800003,0.800003 InputWhitePoint=0.980392,0.980392,0.980392 OutputBlackPoint=0.000000,0.000000,0.000000 OutputWhitePoint=1.000000,1.000000,1.000000 [LumaSharpen.fx] offset_bias=1.000000 pattern=2 sharp_clamp=0.204000 sharp_strength=0.900000 show_sharpen=0 [lumenite_RTAO.fx] AO_INTENSITY=1.000000 DEBUG_VIEW=0 DEPTH_BOUNDARY=0.800000 DEPTH_FADE_START=0.750000 [lumenite_TRAA.fx] DEBUG_EDGES=0 EDGE_MODE=1 HFI_INTENSITY=0.010000 HISTORY_BLEND=0.900000 MAX_SHARP_DIFF=0.100000 SHARP_STRENGTH=1.000000 SHOW_STATUS=0 [MartysMods_LAUNCHPAD.fx] NORMALS_MODE=1 OPTICAL_FLOW_Q=1 TEXTURED_NORMALS_INTENSITY=0.500000 TEXTURED_NORMALS_QUALITY_ENUM=2 TEXTURED_NORMALS_RADIUS=0.500000 [MartysMods_MXAO.fx] HELP1=0 MXAO_DEBUG_VIEW_ENABLE=0 MXAO_FADE_DEPTH=0.700000 MXAO_FILTER_SIZE=1 MXAO_GLOBAL_SAMPLE_QUALITY_PRESET=2 MXAO_SAMPLE_RADIUS=2.500000 MXAO_SSAO_AMOUNT=0.800000 MXAO_WORLDSPACE_ENABLE=1 SHADING_RATE=0 [Technicolor2.fx] Brightness=1.318000 ColorStrength=0.200000,0.200000,0.200000 Saturation=1.250001 Strength=0.650000 [Vibrance.fx] Vibrance=0.150000 VibranceRGBBalance=1.000000,1.000000,1.000000

Comments

OrbitDV
24 Sep 09:52 CEST

If you can't get it to look like the screenshot, message me on Telegram.

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