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All Will Fall GTX1080

Preset for All Will Fall
Created by OrbitDV
Added Oct. 8, 2026
Shader used: ReShade
Preset description:
MartysMods_LAUNCHPAD.fx, lumenite_Kernel.fx, lumenite_TRAA.fx, lumenite_LSAO.fx, lumenite_RTAO.fx, MartysMods_MXAO.fx, LumaSharpen.fx, LevelsPlus.fx, Unsharp.fx, BaBa_VividTone.fx, Technicolor2.fx [GENERAL] PreprocessorDefinitions=RESHADE_DEPTH_LINEARIZATION_FAR_PLANE=800,RESHADE_DEPTH_INPUT_IS_UPSIDE_DOWN=1,RESHADE_DEPTH_INPUT_IS_REVERSED=1,RESHADE_DEPTH_INPUT_IS_LOGARITHMIC=0 Check the geometry of the shadows in DisplayDepth. In the tab Add-ons make sure the checkbox next to your monitor resolution is selected. Don't forget that for proper operation, you need to disable various types of smoothing within the games themselves—such as motion blur, film grain, and SMAA.
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Techniques=MartysMods_Launchpad@MartysMods_LAUNCHPAD.fx,Lumenite_Kernel@lumenite_Kernel.fx,Lumenite_TRAA@lumenite_TRAA.fx,Lumenite_LSAO@lumenite_LSAO.fx,Lumenite_RTAO@lumenite_RTAO.fx,MartysMods_MXAO@MartysMods_MXAO.fx,LumaSharpen@LumaSharpen.fx,LevelsPlus@LevelsPlus.fx,Unsharp@Unsharp.fx,BaBa_VividTone@BaBa_VividTone.fx,Technicolor2@Technicolor2.fx TechniqueSorting=MartysMods_Launchpad@MartysMods_LAUNCHPAD.fx,Lumenite_Kernel@lumenite_Kernel.fx,Lumenite_TRAA@lumenite_TRAA.fx,Lumenite_LSAO@lumenite_LSAO.fx,Lumenite_RTAO@lumenite_RTAO.fx,MartysMods_MXAO@MartysMods_MXAO.fx,LumaSharpen@LumaSharpen.fx,LevelsPlus@LevelsPlus.fx,Unsharp@Unsharp.fx,BaBa_VividTone@BaBa_VividTone.fx,Technicolor2@Technicolor2.fx,Clarity2@Clarity2.fx,Clarity@Clarity.fx,Vibrance@Vibrance.fx,Levels@Levels.fx,BaBa_Launcher@BaBa_Launcher.fx,DisplayDepth@DisplayDepth.fx,MultiLUT@MultiLUT.fx,Technicolor@Technicolor.fx,Tonemap@Tonemap.fx,ContrastAdaptiveSharpen@CAS.fx,BaBa_Sharpen@BaBa_Sharpen_Residual.fx,BaBa_SSR@BaBa_SSR.fx,BaBa_SSR_Lite@BaBa_SSR_Lite.fx,CMAA_2@CMAA_2.fx,VirtualResolution@VirtualResolution.fx [BaBa_Launcher.fx] FLOW_QUALITY=3 HDR_Input_Format=0 HDR_Peak_Nits=1000.000000 NORMAL_SMOOTHING=3 NORMAL_TEMPORAL=1 NORMAL_TEMPORAL_STABILITY=0.880000 SDR_Enable_ITM=1 SDR_ITM_Hue_Preserving=1 TEXTURE_NORMAL_EDGE_THRESHOLD=0.000000 TEXTURE_NORMAL_INTENSITY=0.000000 [BaBa_Sharpen_Residual.fx] CoarseStrength=0.500000 EdgeResponse=0.000000 FineStrength=1.000000 HDR_Input_Format=0 HDR_Peak_Nits=1000.000000 Intensity=1.000000 ResidualScale=0.440000 SDR_Enable_ITM=1 SDR_ITM_Hue_Preserving=1 ShadowRecovery=1 ViewMode=0 [BaBa_VividTone.fx] AdaptationRate=0.250000 ContrastStrength=0.600000 ExposureStrength=0.320000 HDRStrength=0.100000 HDR_Input_Format=0 HDR_Peak_Nits=1000.000000 Intensity=0.400000 SDR_Enable_ITM=1 SDR_ITM_Hue_Preserving=1 ShadowLiftStrength=0.200000 StaticExposure=0 [Clarity.fx] ClarityBlendIfDark=133 ClarityBlendIfLight=71 ClarityBlendMode=1 ClarityDarkIntensity=1.000000 ClarityLightIntensity=1.000000 ClarityOffset=5.000000 ClarityRadius=3 ClarityStrength=1.000000 ClarityViewBlendIfMask=0 ClarityViewMask=0 [Clarity2.fx] BlendIfRange=0.000000 ClarityBlendIfDarkTwo=109 ClarityBlendIfLightTwo=199 ClarityBlendModeTwo=6 ClarityDarkIntensityTwo=0.400000 ClarityLightIntensityTwo=0.000000 ClarityOffsetTwo=3.000000 ClarityRadiusTwo=2 ClarityStrengthTwo=0.400000 DitherStrength=1.000000 MaskContrast=0.054000 PreprocessorDefinitions=0 [DisplayDepth.fx] bUIShowOffset=0 bUIUseLivePreview=0 fUIDepthMultiplier=1.000000 fUIFarPlane=1000.000000 fUIScale=1.000000,1.000000 iUILogarithmic=0 iUIOffset=0,0 iUIPresentType=2 iUIReversed=1 iUIUpsideDown=0 [Levels.fx] BlackPoint=16 HighlightClipping=0 WhitePoint=235 [LevelsPlus.fx] ACESLuminancePercentage=100,100,100 ColorRangeShift=0.000000,0.000000,0.000000 ColorRangeShiftSwitch=1 enableACESFilmRec2020=0 enableACESFilmRec2020old=0 enableACESFitted=0 EnableLevels=1 HighlightClipping=0 InputBlackPoint=0.039216,0.039216,0.039216 InputGamma=0.800003,0.800003,0.800003 InputWhitePoint=0.980392,0.980392,0.980392 OutputBlackPoint=0.000000,0.000000,0.000000 OutputWhitePoint=1.000000,1.000000,1.000000 [LumaSharpen.fx] offset_bias=0.336000 pattern=3 sharp_clamp=0.051000 sharp_strength=0.750000 show_sharpen=0 [lumenite_LSAO.fx] AO_INTENSITY=0.300000 DEBUG_VIEW=0 DEPTH_BOUNDARY=0.999000 DEPTH_FADE_START=0.750000 [lumenite_RTAO.fx] AO_INTENSITY=0.400000 DEBUG_VIEW=0 DEPTH_BOUNDARY=0.999000 DEPTH_FADE_START=0.750000 [lumenite_TRAA.fx] DEBUG_EDGES=0 EDGE_MODE=1 HFI_INTENSITY=0.010000 HISTORY_BLEND=0.490000 MAX_SHARP_DIFF=0.100000 SHARP_STRENGTH=1.000000 SHOW_STATUS=0 [MartysMods_LAUNCHPAD.fx] NORMALS_MODE=1 OPTICAL_FLOW_Q=2 TEXTURED_NORMALS_INTENSITY=0.500000 TEXTURED_NORMALS_QUALITY_ENUM=2 TEXTURED_NORMALS_RADIUS=0.500000 [MartysMods_MXAO.fx] HELP1=0 MXAO_DEBUG_VIEW_ENABLE=0 MXAO_FADE_DEPTH=0.250000 MXAO_FILTER_SIZE=2 MXAO_GLOBAL_SAMPLE_QUALITY_PRESET=1 MXAO_SAMPLE_RADIUS=2.500000 MXAO_SSAO_AMOUNT=0.800000 MXAO_WORLDSPACE_ENABLE=1 SHADING_RATE=1 [Technicolor2.fx] Brightness=1.000000 ColorStrength=0.200000,0.200000,0.200000 Saturation=0.600000 Strength=0.600000 [Tonemap.fx] Bleach=0.000000 Defog=0.000000 Exposure=0.000000 FogColor=0.000000,0.000000,1.000000 Gamma=1.000000 Saturation=0.000000 [Unsharp.fx] Amount=0.650000 BlurScale=1.000000 [Vibrance.fx] Vibrance=0.223000 VibranceRGBBalance=1.000000,1.000000,0.500000

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