WARNINGS: this file is not the file configuration; You need to copy and paste from here to files in ReShade folder. Remember to deactivate FXAA and Film-grana, in game or in ReShade.
Preset name: Advanced helmet
Shader used to make preset: ReShade 2.0.3f1
Author: Marco Colonna (TOVOT)
Game: Aliens: Colonial Marines
ADVICE: use Notepad++ instead of Notepad is an good idea.
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// MOTION_BLUR (Shaders_by_Ganossa.cfg)
#define USE_MOTION_BLUR 1
#define mbRecall 0.23
#define mbSoftness 0.87
#define MotionBlur_TimeOut 0
// EMBOSS (Shaders_by_MartyMcFly.cfg)
#define USE_EMBOSS 1
#define bEmbossDoDepthCheck 1
#define fEmbossDepthCutoff 0.01
#define fEmbossPower 0.036
#define fEmbossOffset 1.0
#define iEmbossAngle 120.00
// COLORMOOD (Shaders_by_MartyMcFly.cfg)
#define USE_COLORMOOD 1
#define fRatio 0.42
#define moodR 1.0
#define moodG 1.1
#define moodB 1.2
// SPHERICALTONEMAP (Shaders_by_MartyMcFly.cfg)
#define USE_SPHERICALTONEMAP 1
#define sphericalAmount 0.05
// FXAA (Shaders_by_CeeJay.cfg)
#define USE_FXAA 1
#define FXAA_QUALITY__PRESET 9
#define fxaa_Subpix 0.780
#define fxaa_EdgeThreshold 0.005
#define fxaa_EdgeThresholdMin 0.005
// LIFTGAMMAGAIN (Shaders_by_CeeJay.cfg)
#define USE_LIFTGAMMAGAIN 1
#define RGB_Lift float3(1.3,1.3,1.3)
#define RGB_Gamma float3(1.1,1.1,1.1)
#define RGB_Gain float3(1.2,1.2,1.2)
// TONEMAP (Shaders_by_CeeJay.cfg)
#define USE_TONEMAP 1
#define Gamma 1.780
#define Exposure 0.000
#define Saturation -0.520
#define Bleach 0.000
#define Defog 0.000
#define FogColor float3(0.00,0.00,2.55)
// VIBRANCE (Shaders_by_CeeJay.cfg)
#define USE_VIBRANCE 1
#define Vibrance 0.15
#define Vibrance_RGB_balance float3(1.00,1.00,0.87)
// CURVES (Shaders_by_CeeJay.cfg)
#define USE_CURVES 1
#define Curves_mode 2
#define Curves_contrast 0.50
#define Curves_formula 10
// ADAPTIVESHARPEN (Shaders_by_batcondither.cfg)
#define USE_ADAPTIVESHARPEN 1
#define curve_height 2.0
#define fast_ops 1
#define curveslope (curve_height*0.7)
#define D_overshoot 0.255
#define D_compr_low 0.20
#define D_compr_high 0.05
#define L_overshoot 0.013
#define L_compr_low 0.068
#define L_compr_high 0.333
#define max_scale_lim 0.11
// GRAIN (Shaders_by_Alo81)
#define USE_GRAIN 1
#define GrainPower 0.05
#define GrainColored 1
#define GrainColorAmount 0.50
#define GrainSize 1.25
#define GrainLuma 0.75