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Atmospheric Realism

Preset for Titanfall 2
Created by kaicooper
Added July 16, 2017
Updated 18 Jul 20:09 CEST
Shader used: ReShade
Preset description:
this's for Reshade 3.0.7/3.0.8 remember to drag Dxgi.dll into bin/x64_Retail/ enjoy
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KeyLumaSharpen=0,0,0,0 KeyAmbientLight=0,0,0,0 KeyClarity=0,0,0,0 KeyMode3=0,0,0,0 KeyCA=0,0,0,0 KeyColourfulness=0,0,0,0 KeyCross=0,0,0,0 KeyCurves=0,0,0,0 KeyCartoon=0,0,0,0 KeyTonemap=0,0,0,0 KeyVHSDistort=0,0,0,0 KeyColorMatrix=0,0,0,0 KeySMAA=0,0,0,0 KeyNTSCFilter=0,0,0,0 KeyColorMod=0,0,0,0 KeyCustomToneMap=0,0,0,0 KeyHighPassSharp=0,0,0,0 KeyLevels=0,0,0,0 KeyDPX=0,0,0,0 KeyEmphasize=0,0,0,0 KeyEmboss_Tech=0,0,0,0 KeyFilmGrain=0,0,0,0 KeyMXAO=0,0,0,0 KeyFilmicPass=0,0,0,0 KeyMode1=0,0,0,0 KeyWatchDogsTonemapping=0,0,0,0 KeyMode2=0,0,0,0 KeyMotionBlur=0,0,0,0 KeyReinhard=0,0,0,0 KeyFXAA=0,0,0,0 KeyGrain_Tech=0,0,0,0 KeyHDR=0,0,0,0 KeyVibrance=0,0,0,0 KeyHaarmPeterDuikerFilmicToneMapping=0,0,0,0 KeyLUT=0,0,0,0 KeyMagicBloom=0,0,0,0 KeyTapeNoise=0,0,0,0 KeyMonochrome=0,0,0,0 KeyReinhardLinear=0,0,0,0 KeyTint=0,0,0,0 KeyTechnicolor=0,0,0,0 KeyVCRDistort=0,0,0,0 KeyDirtyCRT=0,0,0,0 Techniques=Curves,DPX,Grain_Tech,HDR,HaarmPeterDuikerFilmicToneMapping,Levels TechniqueSorting=AmbientLight,CA,Cartoon,Clarity,ColorMatrix,ColorMod,Colourfulness,Cross,Curves,CustomToneMap,DPX,Emboss_Tech,Emphasize,FilmGrain,FilmicPass,Mode1,Mode2,Mode3,FXAA,Grain_Tech,HDR,HighPassSharp,HaarmPeterDuikerFilmicToneMapping,Levels,LumaSharpen,LUT,MagicBloom,Monochrome,MotionBlur,MXAO,Reinhard,ReinhardLinear,Tint,SMAA,Technicolor,Tonemap,NTSCFilter,TapeNoise,VCRDistort,VHSDistort,DirtyCRT,Vibrance,WatchDogsTonemapping [Clarity.fx] ClarityRadius=3.000000 ClarityBlendMode=2.000000 ClarityOffset=2.000000 ClarityDarkIntensity=0.400000 ClarityBlendIfDark=50.000000 ClarityBlendIfLight=205.000000 ClarityViewBlendIfMask=0.000000 ClarityStrength=0.400000 ClarityLightIntensity=0.000000 ClarityViewMask=0.000000 [AmbientLight.fx] alDebug=0.000000 alAdaptBaseMult=1.000000 alInt=5.750000 AL_DirtTex=0.000000 alThreshold=15.000000 AL_Adaptation=1.000000 alAdapt=0.700000 AL_Dirt=1.000000 alAdaptBaseBlackLvL=2.000000 alLensThresh=0.500000 AL_Vibrance=0.000000 AL_Adaptive=0.000000 alDirtInt=1.000000 alDirtOVInt=1.000000 alLensInt=2.000000 AL_Lens=0.000000 [Curves.fx] Mode=1.000000 Formula=4.000000 Contrast=0.430000 [CA.fx] Shift=2.500000,-0.500000 Strength=0.500000 [Sepia.fx] Tint=0.550000,0.430000,0.420000 Strength=0.580000 [Cartoon.fx] Power=1.500000 EdgeSlope=1.500000 [ColorMatrix.fx] ColorMatrix_Red=0.817000,0.183000,0.000000 ColorMatrix_Green=0.333000,0.667000,0.000000 ColorMatrix_Blue=0.000000,0.125000,0.875000 Strength=1.000000 [Colormod.fx] ColormodChroma=0.780000 ColormodGammaR=1.000000 ColormodGammaB=1.000000 ColormodGammaG=1.000000 ColormodContrastR=0.500000 ColormodContrastB=0.500000 ColormodBrightnessG=-0.080000 ColormodContrastG=0.500000 ColormodBrightnessR=-0.080000 ColormodBrightnessB=-0.080000 [Colourfulness.fx] colourfulness=0.400000 lim_luma=0.700000 [CrossProcess.fx] CrossContrast=1.000000 CrossSaturation=1.000000 CrossAmount=0.500000 CrossBrightness=0.000000 [Monochrome.fx] Coefficients=0.210000,0.720000,0.070000 ColorSaturation=0.000000 [DPX.fx] RGB_Curve=8.000000,8.000000,8.000000 Strength=0.200000 RGB_C=0.360000,0.360000,0.340000 Contrast=0.100000 Saturation=3.000000 Colorfulness=2.500000 [Emboss.fx] fEmbossPower=0.150000 fEmbossOffset=1.000000 iEmbossAngle=90.000000 [Emphasize.fx] ManualFocusDepth=0.026000 FocusRangeDepth=0.010000 FocusEdgeDepth=0.050000 BlendColor=0.000000,0.000000,0.000000 EffectFactor=0.900000 BlendFactor=0.000000 [ReinhardLinear.fx] ReinhardLinearSlope=1.250000 ReinhardLinearWhitepoint=1.250000 ReinhardLinearPoint=0.150000 [FilmGrain.fx] Intensity=0.500000 Variance=0.400000 Mean=0.500000 SignalToNoiseRatio=6.000000 [FilmicPass.fx] Strength=0.850000 Linearization=0.500000 Fade=0.400000 Contrast=1.000000 Bleach=0.000000 Saturation=-0.150000 RedCurve=1.000000 GreenCurve=1.000000 BlueCurve=1.000000 BaseCurve=1.500000 BaseGamma=1.000000 EffectGamma=0.650000 EffectGammaR=1.000000 EffectGammaG=1.000000 EffectGammaB=1.000000 LumCoeff=0.212656,0.715158,0.072186 [FineSharp.fx] sstr=2.000000 cstr=0.900000 xstr=0.190000 pstr=1.272000 xrep=0.250000 lstr=1.490000 [MagicBloom.fx] fBloom_Intensity=1.000000 f2Adapt_Clip=0.000000,1.000000 fBloom_Threshold=2.000000 fDirt_Intensity=0.000000 fExposure=0.500000 fAdapt_Speed=0.100000 fAdapt_Sensitivity=1.000000 iAdapt_Precision=1076677888.000000 iDebug=0.000000 [SMAA.fx] EdgeDetectionType=1.000000 EdgeDetectionThreshold=0.100000 MaxSearchSteps=98.000000 MaxSearchStepsDiagonal=16.000000 CornerRounding=0.000000 DebugOutput=0.000000 [FXAA.fx] Subpix=0.250000 EdgeThreshold=0.125000 EdgeThresholdMin=0.000000 [Grain.fx] GrainPower=0.030000 GrainSize=1.500000 GrainLuma=0.800000 GrainColorAmount=0.150000 [HDR.fx] HDRPower=1.220000 radius1=0.873000 radius2=0.870000 [HighPassSharpen.fx] HighPassSharpRadius=1.000000 HighPassSharpOffset=1.000000 HighPassViewBlendIfMask=0.000000 HighPassBlendIfDark=0.000000 HighPassBlendMode=1.000000 HighPassBlendIfLight=255.000000 HighPassSharpStrength=0.400000 HighPassDarkIntensity=1.000000 HighPassLightIntensity=1.000000 HighPassViewSharpMask=0.000000 [Levels.fx] BlackPoint=8.000000 WhitePoint=235.000000 HighlightClipping=0.000000 [LUT.fx] fLUT_AmountChroma=1.000000 fLUT_AmountLuma=1.000000 [LumaSharpen.fx] sharp_strength=0.650000 pattern=1.000000 sharp_clamp=0.035000 offset_bias=1.000000 show_sharpen=0.000000 [MotionBlur.fx] mbRecall=0.400000 mbSoftness=1.000000 [MXAO.fx] fMXAOAmbientOcclusionAmount=2.000000 bMXAOSmoothNormalsEnable=0.000000 fMXAOIndirectLightingAmount=4.000000 fMXAOFadeoutStart=0.200000 iMXAOBayerDitherLevel=3.000000 fMXAONormalBias=0.200000 fMXAOIndirectLightingSaturation=1.000000 iMXAOSampleCount=24.000000 fMXAOSampleRadius=2.500000 fMXAOBlurSharpness=2.000000 fMXAOBlurSteps=2.000000 bMXAODebugViewEnable=0.000000 fMXAOFadeoutEnd=0.400000 [Reinhard.fx] ReinhardWhitepoint=1.250000 ReinhardScale=0.500000 [Technicolor.fx] Power=4.000000 RGBNegativeAmount=0.880000,0.880000,0.880000 Strength=0.400000 [Tonemap.fx] Gamma=1.000000 Bleach=0.000000 Defog=0.000000 Exposure=0.000000 Saturation=0.000000 FogColor=0.000000,0.000000,1.000000 [VHS.fx] bVHSDistortGammaFix=0.000000 [Vibrance.fx] Vibrance=0.150000 VibranceRGBBalance=1.000000,1.000000,1.000000 [WatchDogs-Tone.fx] LinearWhite=1.270000 LinearColor=0.950000

Comments

Paft
21 Jul 20:44 CEST

Enabled shots are about as helpful as none at all. At least one comparison, please.

kaicooper
18 Jul 19:01 CEST

remember..just only move dxgi.dll to /bin/x64_retail/ not others

kaicooper
18 Jul 18:59 CEST

@yytssln

when u install reshade 3.0.8 for TitanFall2
then move dxgi.dll to /bin/x64_retail/

be sure Origin UI disabled

it should working fine in game when u press Shift + F2

yytssln
18 Jul 16:50 CEST

how to get to Reshade work in Titan Fall 2

yytssln
18 Jul 16:50 CEST

I disable Origin In-Game, and also, put the all dxgi.dll and other files in /bin/x64_retail,but is doesn't

work,why?

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