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Preset for Far Cry 4
Created by xvt
Added Aug. 25, 2017
Updated 25 Aug 04:27 CEST
Shader used: ReShade
Preset description:
Tonemapping through LUT to remove the olive tint, plus Lumasharpen and tweaked FXAA/SMAA. SMAA solves the aliasing better but takes a bit more of computing power (or use any of the in-game solutions). To get the LUT working correctly: go to ..\reshade-shaders\Shaders, open the LUT.fx file with a text editor and change #define fLUT_TileSizeXY 32 #define fLUT_TileAmount 32 to #define fLUT_TileSizeXY 16 #define fLUT_TileAmount 16 (or use the provided shader in the link below) You'll need to download the lut palette and put it in the game's bin folder, together with the ini. I also changed some settings to the SMAA and FXAA shaders, but they're not mandatory. You can download the edited shaders and lut palette here: http://www.mediafire.com/file/83owd9us97m3ry2/xvtReShade_v3.0.8-Far_Cry_4.7z ReShade version 3.0.8.
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KeyAdaptiveSharpen=0,0,0,0 KeyLUT=0,0,0,0 KeyCA=0,0,0,0 KeyCurves=0,0,0,0 KeyDeband=0,0,0,0 KeyFXAA=0,0,0,0 KeyLumaSharpen=0,0,0,0 KeyHighPassSharp=0,0,0,0 KeyMXAO=0,0,0,0 KeySMAA=0,0,0,0 KeyVibrance=0,0,0,0 KeyVignette=0,0,0,0 KeyMultiLUT=0,0,0,0 Techniques=LumaSharpen,SMAA,LUT TechniqueSorting=AdaptiveSharpen,CA,Curves,Deband,FXAA,HighPassSharp,LumaSharpen,MXAO,SMAA,Vibrance,Vignette,MultiLUT,LUT KeyTonemap=0,0,0,0 [HighPassSharpen.fx] HighPassSharpRadius=1.000000 HighPassSharpOffset=1.000000 HighPassViewBlendIfMask=0.000000 HighPassBlendIfDark=0.000000 HighPassBlendMode=1.000000 HighPassBlendIfLight=255.000000 HighPassSharpStrength=0.400000 HighPassDarkIntensity=1.000000 HighPassLightIntensity=1.000000 HighPassViewSharpMask=0.000000 [Vibrance.fx] Vibrance=1.000000 VibranceRGBBalance=0.150000,0.150000,0.000000 [AdaptiveSharpen.fx] curve_height=0.500000 L_compr_low=0.169000 D_compr_low=0.253000 curveslope=0.400000 L_overshoot=0.003000 D_overshoot=0.009000 L_compr_high=0.337000 scale_cs=0.056000 D_compr_high=0.504000 scale_lim=0.100000 pm_p=0.750000 [ChromaticAberration.fx] Shift=1.150000,-0.500000 Strength=0.500000 [LUT.fx] fLUT_AmountChroma=0.600000 fLUT_AmountLuma=0.000000 [Curves.fx] Mode=0.000000 Formula=4.000000 Contrast=0.650000 [FXAA.fx] Subpix=0.000000 EdgeThreshold=0.150000 EdgeThresholdMin=0.050000 [Deband.fx] Threshold=0.004000 Range=16.000000 Iterations=1.000000 Grain=0.006000 [LumaSharpen.fx] sharp_strength=1.100000 pattern=0.000000 sharp_clamp=0.080000 offset_bias=1.000000 show_sharpen=0.000000 [MXAO.fx] fMXAOAmbientOcclusionAmount=2.000000 bMXAOSmoothNormalsEnable=0.000000 bMXAODebugViewEnable=0.000000 fMXAOIndirectLightingAmount=4.000000 fMXAOFadeoutStart=0.200000 iMXAOBayerDitherLevel=3.000000 fMXAONormalBias=0.200000 fMXAOIndirectLightingSaturation=1.000000 iMXAOSampleCount=24.000000 fMXAOSampleRadius=2.500000 fMXAOBlurSharpness=2.000000 fMXAOBlurSteps=2.000000 fMXAOFadeoutEnd=0.400000 [SMAA.fx] EdgeDetectionType=1.000000 EdgeDetectionThreshold=0.120000 MaxSearchSteps=12.000000 MaxSearchStepsDiagonal=8.000000 CornerRounding=0.000000 DebugOutput=0.000000 [Vignette.fx] Type=0.000000 Ratio=1.000000 Center=0.500000,0.500000 Radius=2.000000 Amount=-1.000000 Slope=2.000000 [Tonemap.fx] Gamma=1.000000 Bleach=0.000000 Defog=0.000000 Exposure=0.000000 Saturation=0.000000 FogColor=0.000000,0.000000,1.000000 [MultiLUT.fx] fLUT_LutSelector=4.000000 fLUT_AmountChroma=0.500000 fLUT_AmountLuma=0.000000


15 Feb 15:47 CET

turned it into a cool color.great!

2 Nov 06:18 CET

Glad you like it!
I might actually update most of my previous presets to the current ReShade version, if time allows it.

18 Oct 18:38 CEST

This is a really nice one!
LUT colors make a big visual impact!
Plz i want to see more of this LUT Settings from you!

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