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SOC HDR V2

Created by jonny25
Added Feb. 9, 2018
Shader used: ReShade
Preset description:
I USE WITH SHADER CONFIQURATION SHADER BOOS 60,CONTRAST 70 AND COLOUR 55
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Effects=ChromaticAberration.fx,Clarity.fx,Vignette.fx,Colourfulness.fx,FakeHDR.fx,Sepia.fx Techniques=CA,Clarity,Colourfulness,HDR,Tint,Vignette TechniqueSorting=LeiFx_Tech,AdaptiveFog,AdaptiveSharpen,AmbientLight,ASCII,BloomAndLensFlares,Border,Cartoon,CA,Clarity,ColorMatrix,Colourfulness,AdvancedCRT,Curves,Daltonize,Deband,KNearestNeighbors,NonLocalMeans,DepthHaze,DisplayDepth,RingDOF,MagicDOF,GP65CJ042DOF,MatsoDOF,MartyMcFlyDOF,DPX,EGAfilter,Emphasize,HDR,MotionBlur,FilmGrain,FilmGrain2,FilmicPass,Mode1,Mode2,Mode3,FXAA,GaussianBlur,GlitchB,HighPassSharp,HQ4X,Levels,LiftGammaGain,LightDoF_AutoFocus,LightDoF_Far,LightDoF_Near,LumaSharpen,LUT,MagicBloom,Monochrome,MultiLUT,MXAO,Nightvision,Nostalgia,ReflectiveBumpmapping,Tint,SMAA,SurfaceBlur,Technicolor,Technicolor2,TiltShift,Tonemap,UIMask_Top,UIMask_Bottom,Vibrance,Vignette,PerfectPerspective [Clarity.fx] ClarityRadius=3 ClarityBlendMode=2 ClarityDarkIntensity=0.400000 ClarityOffset=2.000000 ClarityBlendIfDark=50 ClarityBlendIfLight=205 ClarityStrength=0.400000 ClarityViewMask=0 ClarityViewBlendIfMask=0 ClarityLightIntensity=0.000000 [SMAA.fx] EdgeDetectionType=1 EdgeDetectionThreshold=0.100000 MaxSearchSteps=98 MaxSearchStepsDiagonal=16 CornerRounding=0 DebugOutput=0 [MagicBloom.fx] fBloom_Intensity=1.000000 f2Adapt_Clip=0.000000,1.000000 fBloom_Threshold=2.000000 fDirt_Intensity=0.000000 fExposure=0.500000 fAdapt_Speed=0.100000 fAdapt_Sensitivity=1.000000 iAdapt_Precision=1076677837 iDebug=0 [Colourfulness.fx] colourfulness=0.540000 lim_luma=0.700000 [Sepia.fx] Tint=0.550000,0.430000,0.420000 Strength=0.400000 [Levels.fx] BlackPoint=14 WhitePoint=235 HighlightClipping=0 [Tonemap.fx] Gamma=1.000000 Bleach=0.000000 Defog=0.000000 Exposure=0.000000 Saturation=0.000000 FogColor=0.000000,0.000000,1.000000 [TiltShift.fx] BlurMultiplier=10.000000 Line=0 Axis=0.000000 Offset=0.000000 BlurCurve=1.000000 [FakeHDR.fx] HDRPower=1.220000 radius1=0.880000 radius2=0.870000 [FXAA.fx] Subpix=0.250000 EdgeThreshold=0.125000 EdgeThresholdMin=0.000000 [MXAO.fx] bMXAODebugViewEnable=0 bMXAOSmoothNormalsEnable=0 fMXAOAmbientOcclusionAmount=2.000000 fMXAONormalBias=0.200000 iMXAOBayerDitherLevel=3 fMXAOIndirectLightingAmount=4.000000 iMXAOSampleCount=24 fMXAOIndirectLightingSaturation=1.000000 fMXAOSampleRadius=2.500000 fMXAOBlurSharpness=2.000000 fMXAOBlurSteps=2 fMXAOFadeoutStart=0.200000 fMXAOFadeoutEnd=0.400000 [AdaptiveFog.fx] FogColor=0.900000,0.900000,0.900000 FogCurve=1.500000 MaxFogFactor=0.800000 FogStart=0.050000 BloomPower=10.000000 BloomThreshold=10.250000 BloomWidth=0.200000 [AmbientLight.fx] alDebug=0 alAdaptBaseMult=1.000000 alInt=10.150000 AL_DirtTex=0 AL_Adaptive=0 alThreshold=15.000000 AL_Adaptation=1 alAdapt=0.700000 AL_Dirt=1 alAdaptBaseBlackLvL=2 alLensThresh=0.500000 AL_Vibrance=0 alDirtInt=1.000000 alDirtOVInt=1.000000 AL_Lens=0 alLensInt=2.000000 [ChromaticAberration.fx] Shift=2.500000,-0.500000 Strength=0.500000 [Curves.fx] Mode=0 Formula=4 Contrast=0.650000 [DPX.fx] Strength=0.200000 RGB_Curve=8.000000,8.000000,8.000000 RGB_C=0.360000,0.360000,0.340000 Contrast=0.100000 Saturation=3.000000 Colorfulness=2.500000 [Vignette.fx] Type=0 Center=0.500000,0.500000 Ratio=1.000000 Radius=2.000000 Amount=-1.000000 Slope=2

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