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Better Color - Light 1.0

Preset for Agony
Created by Dr.Franziskaner
Added June 3, 2018
Updated 3 Jun 19:11 CEST
Shader used: ReShade
Preset description:
This is the Better color / light balance preset for the second coming out patch. When the Dev coming out with the next patch i update the preset too.
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Effects=Clarity.fx,Levels.fx,LumaSharpen.fx,Tonemap.fx Techniques=Clarity,Levels,LumaSharpen,Tonemap KeyLevels=0 TechniqueSorting=Clarity,Colourfulness,Deband,KNearestNeighbors,NonLocalMeans,Levels,LumaSharpen,Tonemap,Vibrance KeyEyeAdaption=0 KeyLumaSharpen=0 KeyClarity=0 KeyTonemap=0 [Border.fx] border_width=0.000000,1.000000 border_ratio=2.350000 border_color=0.700000,0.000000,0.000000 [Vibrance.fx] Vibrance=0.140000 VibranceRGBBalance=1.000000,1.000000,1.000000 [3DFX.fx] DITHERAMOUNT=0.500000 LEIFX_PIXELWIDTH=1.500000 DITHERBIAS=-1 LEIFX_LINES=1.000000 GAMMA_LEVEL=1.000000 [Vignette.fx] Type=0 Center=0.500000,0.500000 Ratio=1.000000 Radius=2.000000 Amount=-1.000000 Slope=2 [SurfaceBlur.fx] BlurRadius=1 DebugMode=0 BlurOffset=1.000000 BlurEdge=0.500000 BlurStrength=1.000000 [Curves.fx] Mode=0 Formula=4 Contrast=0.240000 [AmbientLight.fx] alAdaptBaseMult=1.000000 alDebug=0 AL_DirtTex=0 alInt=10.150000 alThreshold=15.000000 AL_Adaptation=1 AL_Dirt=1 alAdapt=0.700000 alLensThresh=0.500000 alAdaptBaseBlackLvL=2 AL_Vibrance=0 AL_Adaptive=0 alDirtInt=1.000000 alLensInt=2.000000 alDirtOVInt=1.000000 AL_Lens=0 [AdaptiveFog.fx] FogCurve=1.500000 FogColor=0.900000,0.900000,0.900000 MaxFogFactor=0.800000 BloomPower=10.000000 FogStart=0.050000 BloomThreshold=10.250000 BloomWidth=0.200000 [AdaptiveSharpen.fx] D_compr_low=0.250000 L_compr_low=0.167000 curve_height=1.000000 curveslope=0.500000 D_overshoot=0.009000 L_overshoot=0.003000 D_compr_high=0.500000 L_compr_high=0.334000 scale_lim=0.100000 scale_cs=0.056000 pm_p=0.700000 [HQ4X.fx] s=1.500000 k=-1.100000 mx=1.000000 max_w=0.750000 min_w=0.030000 lum_add=0.330000 [DepthHaze.fx] FogStart=0.200000 EffectStrength=0.900000 FogColor=0.800000,0.800000,0.800000 FogFactor=0.200000 [FakeHDR.fx] HDRPower=1.280000 radius1=0.793000 radius2=0.870000 [FilmGrain.fx] Intensity=0.500000 Variance=0.400000 Mean=0.500000 SignalToNoiseRatio=6 [FilmicAnamorphSharpen.fx] Strength=1.000000 Offset=1 Coefficient=0 Clamp=1.000000 Contrast=128 Preview=0 [MagicBloom.fx] f2Adapt_Clip=0.000000,1.000000 fBloom_Intensity=1.000000 fBloom_Threshold=2.000000 fDirt_Intensity=0.000000 fExposure=0.500000 fAdapt_Sensitivity=1.000000 fAdapt_Speed=0.100000 iDebug=0 iAdapt_Precision=1076677837 [SMAA.fx] EdgeDetectionType=1 EdgeDetectionThreshold=0.100000 MaxSearchSteps=98 MaxSearchStepsDiagonal=16 CornerRounding=0 DebugOutput=0 [FineSharp.fx] cstr=0.738000 sstr=0.240000 pstr=1.272000 xstr=0.140000 lstr=1.490000 xrep=0.190000 [FXAA.fx] Subpix=0.250000 EdgeThreshold=0.125000 EdgeThresholdMin=0.000000 [Levels.fx] BlackPoint=2 WhitePoint=255 HighlightClipping=0 [LUT.fx] fLUT_AmountChroma=1.000000 fLUT_AmountLuma=1.000000 [LiftGammaGain.fx] RGB_Lift=1.000000,1.000000,1.000000 RGB_Gamma=0.900000,1.000000,1.000000 RGB_Gain=1.000000,1.000000,1.000000 [MXAO.fx] MXAO_FADE_DEPTH_END=0.400000 MXAO_GLOBAL_SAMPLE_QUALITY_PRESET=2 MXAO_DEBUG_VIEW_ENABLE=0 MXAO_SAMPLE_RADIUS=2.500000 MXAO_SAMPLE_NORMAL_BIAS=0.200000 MXAO_FADE_DEPTH_START=0.050000 MXAO_GLOBAL_RENDER_SCALE=1.000000 MXAO_SSAO_AMOUNT=1.000000 MXAO_BLEND_TYPE=0 [LightDoF.fx] fLightDoF_Width=5.000000 f2LightDoF_CA=0.000000,1.000000 f2Bokeh_AutoFocusCenter=0.500000,0.500000 fLightDoF_Amount=10.000000 bLightDoF_UseCA=0 bLightDoF_AutoFocus=1 fLightDoF_ManualFocus=0.000000 bLightDoF_UseMouseFocus=0 fLightDoF_AutoFocusSpeed=0.100000 [PerfectPerspective.fx] Borders=1 FOV=90 Vertical=0.618000 Type=0 Color=0.027000,0.027000,0.027000,0.902000 Zooming=1.000000 [Denoise.fx] NoiseLevel=0.020000 LerpCoefficeint=0.800000 WeightThreshold=0.030000 CounterThreshold=0.050000 GaussianSigma=50.000000 [Prism.fx] SampleCount=8 Aberration=6 Automatic=1 Curve=1.000000 [Tonemap.fx] Defog=0.010000 Bleach=0.000000 Gamma=1.000000 Exposure=0.100000 Saturation=0.020000 FogColor=1.000000,0.999990,0.999990 [HighPassSharpen.fx] HighPassSharpRadius=3 HighPassViewBlendIfMask=0 HighPassSharpOffset=1.000000 HighPassBlendMode=1 HighPassBlendIfLight=255 HighPassBlendIfDark=0 HighPassLightIntensity=1.000000 HighPassDarkIntensity=1.000000 HighPassSharpStrength=1.000000 HighPassViewSharpMask=0 [LumaSharpen.fx] pattern=1 sharp_strength=0.825000 sharp_clamp=0.120000 offset_bias=1.000000 show_sharpen=0 [Daltonize.fx] Type=0 [Technicolor2.fx] ColorStrength=0.200000,0.200000,0.200000 Saturation=1.000000 Brightness=1.000000 Strength=1.000000 [Technicolor.fx] Power=4.000000 RGBNegativeAmount=0.880000,0.880000,0.880000 Strength=0.400000 [Sepia.fx] Tint=0.550000,0.430000,0.420000 Strength=0.580000 [Cartoon.fx] Power=1.500000 EdgeSlope=1.500000 [ASCII.fx] Ascii_spacing=0.000000 Ascii_font_g=255 Ascii_font=1 Ascii_back_g=0 Ascii_font_r=255 Ascii_font_b=255 Ascii_back_r=0 Ascii_back_b=0 Ascii_swap_colors=0 Ascii_invert_brightness=0 Ascii_dithering_temporal=0 Ascii_font_color_mode=1 [Chromakey.fx] Threshold=0.100000 Pass=0 Color=0 CustomColor=1.000000,0.000000,0.000000 [Clarity.fx] ClarityRadius=3 ClarityBlendMode=2 ClarityOffset=2.000000 ClarityDarkIntensity=0.400000 ClarityBlendIfDark=50 ClarityBlendIfLight=205 ClarityViewBlendIfMask=0 ClarityStrength=0.400000 ClarityLightIntensity=0.000000 ClarityViewMask=0 [ColorMatrix.fx] ColorMatrix_Red=0.817000,0.183000,0.000000 ColorMatrix_Green=0.333000,0.667000,0.000000 ColorMatrix_Blue=0.000000,0.125000,0.875000 Strength=1.000000 [Colourfulness.fx] colourfulness=0.120000 lim_luma=0.700000 [FilmGrain2.fx] grainamount=0.050000 coloramount=0.600000 lumamount=1.000000 grainsize=1.600000 [ChromaticAberration.fx] Shift=2.500000,-0.500000 Strength=0.500000 [FilmicPass.fx] Strength=0.575000 Linearization=0.500000 Fade=0.400000 Contrast=1.000000 Bleach=0.000000 Saturation=-0.150000 RedCurve=1.000000 GreenCurve=1.000000 BlueCurve=1.000000 BaseCurve=1.500000 BaseGamma=1.000000 EffectGamma=0.650000 EffectGammaR=1.000000 EffectGammaG=1.000000 EffectGammaB=1.000000 LumCoeff=0.212656,0.715158,0.072186 [Bloom.fx] bGodrayEnable=0 iBloomMixmode=2 fBloomSaturation=0.800000 bAnamFlareEnable=0 fBloomThreshold=0.800000 fLensdirtSaturation=2.000000 fBloomAmount=0.800000 fLensdirtIntensity=0.400000 fBloomTint=0.700000,0.800000,1.000000 fFlareLuminance=0.095000 bLensdirtEnable=0 iLensdirtMixmode=1 bLenzEnable=0 fLensdirtTint=1.000000,1.000000,1.000000 fAnamFlareThreshold=0.900000 fAnamFlareWideness=2.400000 fAnamFlareAmount=14.500000 fAnamFlareCurve=1.200000 fAnamFlareColor=0.012000,0.313000,0.588000 fLenzIntensity=1.000000 fLenzThreshold=0.800000 bChapFlareEnable=0 fChapFlareTreshold=0.900000 iChapFlareCount=15 fChapFlareDispersal=0.250000 fFlareIntensity=2.070000 fChapFlareSize=0.450000 fChapFlareCA=0.000000,0.010000,0.020000 fChapFlareIntensity=100.000000 fGodrayDecay=0.990000 fGodrayExposure=1.000000 fGodrayWeight=1.250000 fGodrayDensity=1.000000 fGodrayThreshold=0.900000 iGodraySamples=128 fFlareBlur=200.000000 fFlareTint=0.137000,0.216000,1.000000 [Deband.fx] Threshold=0.000000 Range=16.120001 Iterations=1 Grain=0.005000

Comments

Night...Wolf
4 Jun 20:02 CEST

You did a good job.
without needing to call it a realistc.
congratulations.

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