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Amped Brillance, Color & Detail - Shewtz

Preset for Star Citizen
Created by shewtz
Added July 18, 2018
Updated 21 Feb 10:53 CET
Shader used: ReShade
Preset description:
Amped Brilliance, Color & Detail by Shewtz Version 0.0.4 - For Star Citizen (Version 3.12) The A.B.C.D. Reshade 4 preset gives Star Citizen a more vibrant, sharper, HDR-like appearance. It attempts to minimize over-exposure and excessive contrast while still enhancing details and color. Its goal is to make the already-immersive Star Citizen even more lifelike by providing additional clarity and color brilliance to enhance detail. It can also make some previously difficult-to-discern targets more visible. Installation Instructions: 1. Download ReShade (https://reshade.me/#download) and this preset (https://sfx.thelazy.net/games/preset/9498/download/) 2. Open ReShade and select "Click here to select a game and manage its ReShade installation" 3. Click "Browse" and navigate to your Star Citizen installation (e.g. C:\Program Files\Roberts Space Industry\StarCitizen\LIVE\Bin64) 4. Select "StarCitizen.exe" and click "Open" 5. Select "Direct3D 10/11/12" 6. When asked for effect packages to install, select (with a filled out checkbox) "Legacy standard effects (only select this when using old presets)" and uncheck any others (like "SweetFX by CeeJay.dk") 7. Click "OK" 8. When prompted to select effect files, check the following: • AdaptiveSharpen • Clarity • Colourfulness • FakeHDR • Vibrance 9. Click "OK" 10. Click "Edit ReShade settings" 11. For "Preset", click "...", navigate to this preset file you downloaded in step 1, and click "Open" 12. Check "Performance Mode" and click "OK" Now close out of ReShade and load up Star Citizen. Once you load into the game, you should be presented with a banner/overlay message from ReShade within the game. If you don't see the overlay, you may need to navigate to your Star Citizen installation directory (e.g. C:\Program Files\Roberts Space Industry\StarCitizen\LIVE\Bin64) and rename "dxgi.dll" to "d3d11.dll". Note: If things seem jaggy or over-sharpened, you can try disabling "AdaptiveSharpen" from the ReShade overlay menu in-game. While this setting is intended to help targets stand out more in certain settings - particularly dogfights/combat - it may not be desirable for all. --- Changelog v0.0.4 Download: https://sfx.thelazy.net/games/preset/9498/download/ April 24, 2020 * Reduce over-saturation (colourfulness reduced by 0.5) v0.0.3 Download: https://pastebin.com/dl/NG5wUzRi January 28, 2020 * Tweaked to improve clarity, reduce over-saturation, and reduce over-sharpening in UI elements v0.0.2 Download: https://pastebin.com/dl/RQ9L5qpB July 20, 2018 * Removed unused Debanding filter v0.0.1 Download unavailable July 17, 2018 * Initial Release
Download preset Show / Hide settings
Effects=FakeHDR.fx,AdaptiveSharpen.fx,Vibrance.fx,Clarity.fx,Colourfulness.fx PreprocessorDefinitions= Techniques=AdaptiveSharpen,Clarity,Colourfulness,HDR,Vibrance TechniqueSorting=AdaptiveSharpen,Clarity,Colourfulness,HDR,Vibrance [3DFX.fx] DITHERAMOUNT=0.500000 DITHERBIAS=-1 GAMMA_LEVEL=1.000000 LEIFX_LINES=1.000000 LEIFX_PIXELWIDTH=1.500000 [AdaptiveSharpen.fx] curveslope=0.500000 curve_height=1.500000 D_compr_high=0.500000 D_compr_low=0.250000 D_overshoot=0.009000 L_compr_high=0.334000 L_compr_low=0.167000 L_overshoot=0.003000 pm_p=0.700000 scale_cs=0.056000 scale_lim=0.100000 [AmbientLight.fx] alAdapt=0.700000 alAdaptBaseBlackLvL=2 alAdaptBaseMult=1.000000 alDebug=0 alDirtInt=1.000000 alDirtOVInt=1.000000 alInt=10.150000 alLensInt=2.000000 alLensThresh=0.500000 alThreshold=15.000000 AL_Adaptation=1 AL_Adaptive=0 AL_Dirt=1 AL_DirtTex=0 AL_Lens=0 AL_Vibrance=0 [Bloom.fx] bAnamFlareEnable=0 bChapFlareEnable=0 bGodrayEnable=0 bLensdirtEnable=0 bLenzEnable=0 fAnamFlareAmount=14.500000 fAnamFlareColor=0.012000,0.313000,0.588000 fAnamFlareCurve=1.200000 fAnamFlareThreshold=0.900000 fAnamFlareWideness=2.400000 fBloomAmount=0.800000 fBloomSaturation=0.800000 fBloomThreshold=0.800000 fBloomTint=0.700000,0.800000,1.000000 fChapFlareCA=0.000000,0.010000,0.020000 fChapFlareDispersal=0.250000 fChapFlareIntensity=100.000000 fChapFlareSize=0.450000 fChapFlareTreshold=0.900000 fFlareBlur=200.000000 fFlareIntensity=2.070000 fFlareLuminance=0.095000 fFlareTint=0.137000,0.216000,1.000000 fGodrayDecay=0.990000 fGodrayDensity=1.000000 fGodrayExposure=1.000000 fGodrayThreshold=0.900000 fGodrayWeight=1.250000 fLensdirtIntensity=0.400000 fLensdirtSaturation=2.000000 fLensdirtTint=1.000000,1.000000,1.000000 fLenzIntensity=1.000000 fLenzThreshold=0.800000 iBloomMixmode=2 iChapFlareCount=15 iGodraySamples=128 iLensdirtMixmode=1 [ChromaticAberration.fx] Shift=2.500000,-0.500000 Strength=0.500000 [Clarity.fx] ClarityBlendIfDark=44 ClarityBlendIfLight=205 ClarityBlendMode=1 ClarityDarkIntensity=0.400000 ClarityLightIntensity=0.000000 ClarityOffset=5.000000 ClarityRadius=4 ClarityStrength=0.400000 ClarityViewBlendIfMask=0 ClarityViewMask=0 [ColorMatrix.fx] ColorMatrix_Blue=0.000000,0.125000,0.875000 ColorMatrix_Green=0.333000,0.667000,0.000000 ColorMatrix_Red=0.817000,0.183000,0.000000 Strength=1.000000 [Colourfulness.fx] backbuffer_bits=8.000000 colourfulness=0.250000 col_noise=4294967295 enable_dither=0 lim_luma=0.100000 [CRT.fx] Amount=1.000000 Angle=0.000000,0.000000 Brightness=0.900000 CornerSize=0.010000 Curvature=0 CurvatureRadius=1.500000 Gamma=2.400000 MonitorGamma=2.200000 Oversample=1 Overscan=1.010000 Resolution=1.150000 ScanlineGaussian=1 ScanlineIntensity=2 ViewerDistance=2.000000 [Curves.fx] Contrast=-0.080000 Formula=0 Mode=2 [Daltonize.fx] Type=0 [Deband.fx] Grain=0.006000 Iterations=1 Range=16.000000 Threshold=0.004000 [Denoise.fx] CounterThreshold=0.050000 GaussianSigma=50.000000 LerpCoefficeint=0.800000 NoiseLevel=0.150000 WeightThreshold=0.030000 [DepthHaze.fx] EffectStrength=0.900000 FogColor=0.800000,0.800000,0.800000 FogFactor=0.200000 FogStart=0.200000 [DOF.fx] bADOF_ImageChromaEnable=0 bADOF_RotAnimationEnable=0 bADOF_ShapeAnamorphEnable=0 bADOF_ShapeApertureEnable=0 bADOF_ShapeChromaEnable=0 bADOF_ShapeCurvatureEnable=0 bADOF_ShapeDiffusionEnable=0 bADOF_ShapeDistortEnable=0 bADOF_ShapeWeightEnable=0 bGPDOFPolygonalBokeh=1 bMatsoDOFChromaEnable=1 DOF_AUTOFOCUS=1 DOF_BLURRADIUS=15.000000 DOF_FARBLURCURVE=2.000000 DOF_FOCUSPOINT=0.500000,0.500000 DOF_FOCUSRADIUS=0.050000 DOF_FOCUSSAMPLES=6 DOF_INFINITEFOCUS=1.000000 DOF_MANUALFOCUSDEPTH=0.020000 DOF_MOUSEDRIVEN_AF=0 DOF_NEARBLURCURVE=1.600000 fADOF_BokehCurve=4.000000 fADOF_ImageChromaAmount=3.000000 fADOF_ImageChromaCurve=1.000000 fADOF_RotAnimationSpeed=2.000000 fADOF_ShapeAnamorphRatio=0.200000 fADOF_ShapeApertureAmount=0.010000 fADOF_ShapeChromaAmount=0.125000 fADOF_ShapeCurvatureAmount=0.300000 fADOF_ShapeDiffusionAmount=0.100000 fADOF_ShapeDistortAmount=0.200000 fADOF_ShapeRotation=0.000000 fADOF_ShapeWeightAmount=1.000000 fADOF_ShapeWeightCurve=4.000000 fADOF_SmootheningAmount=1.000000 fGPDOFBias=10.000000 fGPDOFBiasCurve=2.000000 fGPDOFBrightnessMultiplier=2.000000 fGPDOFBrightnessThreshold=0.500000 fGPDOFChromaAmount=0.150000 fMagicDOFColorCurve=4.000000 fMatsoDOFBokehAngle=0.000000 fMatsoDOFBokehCurve=8.000000 fMatsoDOFChromaPow=1.400000 fRingDOFBias=0.000000 fRingDOFFringe=0.500000 fRingDOFGain=27.000000 fRingDOFThreshold=0.700000 iADOF_ImageChromaHues=5 iADOF_ShapeChromaMode=3 iADOF_ShapeQuality=17 iGPDOFPolygonCount=5 iGPDOFQuality=6 iMagicDOFBlurQuality=8 iMatsoDOFBokehQuality=2 iRingDOFRings=4 iRingDOFSamples=6 [DPX.fx] Colorfulness=2.500000 Contrast=0.100000 RGB_C=0.360000,0.360000,0.340000 RGB_Curve=8.000000,8.000000,8.000000 Saturation=3.000000 Strength=0.200000 [EyeAdaption.fx] bAdp_BrightenEnable=1 bAdp_DarkenEnable=1 fAdp_BrightenBlack=0.500000 fAdp_BrightenCurve=1.000000 fAdp_BrightenDynamic=0.500000 fAdp_BrightenMax=0.100000 fAdp_BrightenSaturation=0.000000 fAdp_BrightenThreshold=0.200000 fAdp_DarkenCurve=0.500000 fAdp_DarkenDynamic=0.500000 fAdp_DarkenMax=0.400000 fAdp_DarkenSaturation=0.000000 fAdp_DarkenThreshold=0.300000 fAdp_DarkenWhite=0.500000 fAdp_Speed=0.100000 [FakeHDR.fx] HDRPower=1.173000 radius1=0.945000 radius2=0.945000 [FakeMotionBlur.fx] mbRecall=0.400000 mbSoftness=1.000000 [FXAA.fx] EdgeThreshold=0.125000 EdgeThresholdMin=0.000000 Subpix=0.250000 [HighPassSharpen.fx] HighPassBlendIfDark=0 HighPassBlendIfLight=255 HighPassBlendMode=1 HighPassDarkIntensity=1.000000 HighPassLightIntensity=1.000000 HighPassSharpOffset=1.000000 HighPassSharpRadius=1 HighPassSharpStrength=0.400000 HighPassViewBlendIfMask=0 HighPassViewSharpMask=0 [HQ4X.fx] k=-1.100000 lum_add=0.330000 max_w=0.750000 min_w=0.030000 mx=1.000000 s=1.500000 [Levels.fx] BlackPoint=16 HighlightClipping=0 WhitePoint=235 [LiftGammaGain.fx] RGB_Gain=1.000000,1.000000,1.000000 RGB_Gamma=1.000000,1.000000,1.000000 RGB_Lift=1.000000,1.000000,1.000000 [LumaSharpen.fx] offset_bias=1.000000 pattern=1 sharp_clamp=0.035000 sharp_strength=0.650000 show_sharpen=0 [MagicBloom.fx] f2Adapt_Clip=0.000000,1.000000 fAdapt_Sensitivity=1.000000 fAdapt_Speed=0.100000 fBloom_Intensity=1.000000 fBloom_Threshold=2.000000 fDirt_Intensity=0.000000 fExposure=0.500000 iAdapt_Precision=1076677837 iDebug=0 [MXAO.fx] MXAO_BLEND_TYPE=0 MXAO_DEBUG_VIEW_ENABLE=0 MXAO_FADE_DEPTH_END=0.400000 MXAO_FADE_DEPTH_START=0.050000 MXAO_GLOBAL_RENDER_SCALE=1.000000 MXAO_GLOBAL_SAMPLE_QUALITY_PRESET=2 MXAO_SAMPLE_NORMAL_BIAS=0.200000 MXAO_SAMPLE_RADIUS=2.500000 MXAO_SSAO_AMOUNT=1.000000 [PerfectPerspective.fx] Borders=1 Color=0.027000,0.027000,0.027000,0.902000 FOV=90 Type=0 Vertical=0.618000 Zooming=1.000000 [ReflectiveBumpMapping.fx] fRBM_BlurWidthPixels=100.000000 fRBM_ColorMask_Blue=1.000000 fRBM_ColorMask_Cyan=1.000000 fRBM_ColorMask_Green=1.000000 fRBM_ColorMask_Magenta=1.000000 fRBM_ColorMask_Orange=1.000000 fRBM_ColorMask_Red=1.000000 fRBM_ColorMask_Yellow=1.000000 fRBM_FresnelMult=0.500000 fRBM_FresnelReflectance=0.300000 fRBM_LowerThreshold=0.100000 fRBM_ReliefHeight=0.300000 fRBM_UpperThreshold=0.200000 iRBM_SampleCount=32 [SMAA.fx] CornerRounding=0 DebugOutput=0 EdgeDetectionThreshold=0.100000 EdgeDetectionType=1 MaxSearchSteps=98 MaxSearchStepsDiagonal=16 [SurfaceBlur.fx] BlurEdge=0.500000 BlurOffset=1.000000 BlurRadius=1 BlurStrength=1.000000 DebugMode=0 [Technicolor2.fx] Brightness=1.000000 ColorStrength=0.200000,0.200000,0.200000 Saturation=1.000000 Strength=1.000000 [TiltShift.fx] Axis=0 BlurCurve=1.000000 BlurMultiplier=6.000000 Line=0 Offset=0.050000 [Vibrance.fx] Vibrance=0.200000 VibranceRGBBalance=1.000000,1.000000,1.000000

Comments

shewtz
21 Feb 10:57 CET

Checked against Star Citizen 3.12 & added installation instructions.

shewtz
21 Feb 10:50 CET

supermarius06 - Mes excuses les plus sincères pour le retard dans la réponse. J'ai ajouté des instructions d'installation que je pense que vous avez demandé. J'espère que ce message se traduira bien - je ne parle pas français et j'utilise un logiciel de traduction.

supermarius06
28 Apr 10:57 CEST

Pourriez-vous vous montré plus explicatif pour l'installation du préset ?

shewtz
24 Apr 10:40 CEST

Further updated, with added screenshots and download links to the previous versions.

shewtz
29 Jan 00:42 CET

Updated for latest Reshade & Star Citizen versions, as well as adjusted to better display UI elements.

shewtz
21 Jul 05:09 CEST

It shouldn't have deband enabled. Thanks for pointing that out, Antary. I've updated/uploaded the preset to get rid of that unused filter.

Antary
20 Jul 23:00 CEST

Why deband ?

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