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~ COVENANT FX ~ V05

Created by phroZac
Added Sept. 14, 2018
Updated 25 Sep 16:57 CEST
Shader used: ReShade
Preset description:
The goal of COVENANT is cinematic color grading and filmic effects(think Guillermo Del Toro movies like Hellboy, Blade 2, or Crimson Peak). INSTALLATION IMPORTANT! Be sure to turn off DX12. ReShade doesn't work with DX12. 1. Download and install ReShade from: https://reshade.me After linking ReShade to your game exe, be sure to install all shaders*. 2. Download my preset and put the file into the folder where your game exe resides, usually located here: ...SteamLibrary\steamapps\common\Shadow of the Tomb Raider 3. Launch the game. Press Shift+F2. Follow the directions. Load preset COVENANT. Enjoy! NOTES *Be sure to delete all unused shaders from the "Shaders" folder if you plan on making tweaks to my settings. This will improve ReShade's performance as it will no longer have to compile dozens of unused shaders. **Depending on your resolution, TiltShift may be jacked(I play at 3440x1440). Either turn the shader off in ReShade's UI, or tweak it to work for your resolution. ***To turn off any effects you don't like(Filmgrain for example), simply press Shift+F2 and uncheck the effect. >Scroll Lock< toggles on/off ReShade so you can see the difference >Shift+F2< toggles the ReShade window
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Effects=Technicolor.fx,Vignette.fx,TiltShift.fx,LiftGammaGain.fx,AdaptiveSharpen.fx,AmbientLight.fx,FilmGrain.fx,Prism.fx,ChromaticAberration.fx,Vibrance.fx,Tonemap.fx Techniques=Vignette,AdaptiveSharpen,AmbientLight,CA,ChromaticAberration,TiltShift,FilmGrain,LiftGammaGain,Technicolor,Vibrance,Tonemap TechniqueSorting=Vignette,AdaptiveSharpen,AmbientLight,CA,ChromaticAberration,TiltShift,FilmGrain,LiftGammaGain,Technicolor,Vibrance,FilmicPass,Tonemap [LiftGammaGain.fx] RGB_Lift=0.970000,0.985000,1.000000 RGB_Gamma=0.990000,0.990000,0.950000 RGB_Gain=1.000000,0.980000,0.940000 [TiltShift.fx] BlurMultiplier=1.200000 Line=0 Axis=0 Offset=0.000000 BlurCurve=1.800000 [AdaptiveSharpen.fx] curve_height=1.000000 L_compr_low=0.167000 D_compr_low=0.250000 curveslope=0.500000 L_overshoot=0.003000 D_overshoot=0.009000 L_compr_high=0.334000 D_compr_high=0.500000 scale_lim=0.100000 scale_cs=0.056000 pm_p=0.700000 [AmbientLight.fx] alAdaptBaseMult=0.000000 alDebug=0 AL_DirtTex=0 alInt=20.000000 alThreshold=20.000000 AL_Adaptation=4294967295 AL_Dirt=0 alAdapt=0.500000 alLensThresh=0.420000 alAdaptBaseBlackLvL=4 AL_Vibrance=0 AL_Adaptive=2 alDirtInt=0.400000 alLensInt=0.900000 alDirtOVInt=1.460000 AL_Lens=4294967295 [Prism.fx] SampleCount=6 Aberration=8 Automatic=0 Curve=1.000000 [FilmGrain.fx] Intensity=0.600000 Variance=0.500000 Mean=0.500000 SignalToNoiseRatio=16 [FilmicPass.fx] Linearization=0.500000 Strength=0.850000 Contrast=1.100000 Fade=0.200000 Bleach=-0.200000 Saturation=-0.300000 GreenCurve=1.000000 RedCurve=1.000000 BlueCurve=1.000000 BaseCurve=1.000000 BaseGamma=1.000000 EffectGamma=1.500000 EffectGammaR=1.240000 EffectGammaG=1.200000 EffectGammaB=0.800000 LumCoeff=0.392157,0.352941,0.313726 [ChromaticAberration.fx] Shift=0.500000,-0.500000 Strength=0.500000 [Technicolor.fx] Power=6.000000 RGBNegativeAmount=0.705882,0.745098,0.862745 Strength=0.500000 [Vignette.fx] Type=0 Ratio=2.000000 Center=0.500000,0.500000 Radius=2.000000 Amount=-0.200000 Slope=2 [DPX.fx] RGB_Curve=8.000000,8.000000,8.000000 Strength=0.060000 RGB_C=0.360000,0.360000,0.340000 Contrast=0.000000 Saturation=3.200000 Colorfulness=2.500000 [Vibrance.fx] Vibrance=0.500000 VibranceRGBBalance=1.200000,0.800000,0.600000 [Clarity.fx] ClarityRadius=3 ClarityBlendMode=2 ClarityOffset=2.000000 ClarityDarkIntensity=0.400000 ClarityBlendIfDark=50 ClarityBlendIfLight=205 ClarityViewBlendIfMask=0 ClarityStrength=0.400000 ClarityLightIntensity=0.000000 ClarityViewMask=0 [Tonemap.fx] Gamma=1.000000 Bleach=0.000000 Defog=0.050000 Exposure=0.040000 Saturation=-0.100000 FogColor=0.058824,0.058824,0.098039 [GaussianBlur.fx] GaussianBlurRadius=1 GaussianBlurOffset=1.000000 GaussianBlurStrength=0.300000 [SurfaceBlur.fx] BlurRadius=1 BlurOffset=1.000000 DebugMode=0 BlurEdge=0.500000 BlurStrength=1.000000 [Curves.fx] Mode=0 Formula=4 Contrast=0.650000 [Levels.fx] BlackPoint=16 WhitePoint=235 HighlightClipping=0 [FilmicAnamorphSharpen.fx] Strength=1.500000 Coefficient=0 Offset=1 Clamp=1.000000 Contrast=128 Preview=0

Comments

Onabioz_X
13 Sep 11:45 CEST

ReShade work with DX12. Good Preset!

shad
15 Sep 13:13 CEST

thanks

phroZac
14 Sep 23:39 CEST

Graphics settings in-game. There's a checkbox.

shad
14 Sep 18:26 CEST

can I ask...how do you turn off D12???

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