Effects=FXAA.fx,Curves.fx,AmbientLight.fx,LumaSharpen.fx,Colourfulness.fx,FakeHDR.fx,GaussianBlur.fx,MXAO.fx,Sepia.fx,Technicolor.fx,Vibrance.fx
Techniques=AmbientLight,Colourfulness,Curves,HDR,FXAA,GaussianBlur,LumaSharpen,MXAO,Tint,Technicolor,Vibrance
TechniqueSorting=LeiFx_Tech,AdaptiveFog,AdaptiveSharpen,AmbientLight,ASCII,BloomAndLensFlares,Border,Cartoon,Chromakey,CA,CinematicDOF,Clarity,ColorMatrix,Colourfulness,AdvancedCRT,Curves,Daltonize,Deband,KNearestNeighbors,NonLocalMeans,Cross_Cursor,Depth3D,DepthHaze,DisplayDepth,RingDOF,MagicDOF,GP65CJ042DOF,MatsoDOF,MartyMcFlyDOF,DPX,Emphasize,EyeAdaption,HDR,MotionBlur,FilmGrain,FilmGrain2,FilmicAnamorphSharpen,FilmicPass,Mode1,Mode2,Mode3,FXAA,GaussianBlur,GlitchB,HighPassSharp,HQ4X,HSLShift,Layer,Levels,LiftGammaGain,LightDoF_AutoFocus,LightDoF_Far,LightDoF_Near,LumaSharpen,LUT,MagicBloom,Monochrome,MultiLUT,MXAO,Nightvision,Nostalgia,PerfectPerspective,ChromaticAberration,ReflectiveBumpmapping,Tint,SMAA,Before,After,SurfaceBlur,Technicolor,Technicolor2,TiltShift,Tonemap,UIDetect,UIDetect_Before,UIDetect_After,UIMask_Top,UIMask_Bottom,Vibrance,Vignette
[PerfectPerspective.fx]
FOV=90.000000
Borders=1.000000
Vertical=0.618000
Type=0.000000
ResScale=1.000000
Color=0.027000,0.027000,0.027000,0.902000
Debug=0.000000
Zooming=1.000000
[Denoise.fx]
NoiseLevel=0.010000
LerpCoefficeint=0.200000
WeightThreshold=0.030000
CounterThreshold=0.000000
GaussianSigma=50.000000
[3DFX.fx]
DITHERAMOUNT=0.500000
DITHERBIAS=-1.000000
LEIFX_PIXELWIDTH=1.500000
LEIFX_LINES=1.000000
GAMMA_LEVEL=1.000000
[AdaptiveFog.fx]
FogColor=0.900000,0.900000,0.900000
FogCurve=1.500000
MaxFogFactor=0.800000
FogStart=0.050000
BloomPower=10.000000
BloomThreshold=10.250000
BloomWidth=0.200000
[HQ4X.fx]
k=-1.100000
s=1.500000
mx=1.000000
max_w=0.750000
lum_add=0.330000
min_w=0.030000
[AdaptiveSharpen.fx]
curve_height=0.010000
L_compr_low=0.167000
D_compr_low=0.250000
curveslope=0.500000
L_overshoot=0.003000
D_overshoot=0.009000
scale_cs=0.056000
L_compr_high=0.334000
D_compr_high=0.500000
scale_lim=0.100000
pm_p=0.700000
[FakeHDR.fx]
HDRPower=1.200000
radius1=0.800000
radius2=0.790000
[Chromakey.fx]
Threshold=0.100000
Pass=0.000000
Color=0.000000
CustomColor=1.000000,0.000000,0.000000
[LumaSharpen.fx]
sharp_strength=3.000000
pattern=3.000000
sharp_clamp=1.000000
offset_bias=1.000000
show_sharpen=0.000000
[Colourfulness.fx]
colourfulness=2.000000
lim_luma=1.000000
[ChromaticAberration.fx]
Shift=2.500000,-0.500000
Strength=0.500000
[ColorMatrix.fx]
ColorMatrix_Red=0.817000,0.183000,0.000000
ColorMatrix_Green=0.333000,0.667000,0.000000
ColorMatrix_Blue=0.000000,0.125000,0.875000
Strength=1.000000
[SurfaceBlur.fx]
BlurRadius=1.000000
DebugMode=0.000000
BlurOffset=1.000000
BlurEdge=0.500000
BlurStrength=1.000000
[Curves.fx]
Mode=2.000000
Formula=0.000000
Contrast=1.000000
[Deband.fx]
Threshold=0.000000
Range=16.000000
Iterations=1.000000
Grain=0.000000
[Depth3D.fx]
Depth_Map_Adjust=7.500000
Depth_Map=0.000000
Divergence=25.000000
Offset=0.000000
ZPD_GUIDE=0.000000
Depth_Map_View=0.000000
ZPD=0.010000
Auto_Depth_Range=0.000000
Depth_Map_Flip=0.000000
Weapon_Scale=0.000000
Weapon_Adjust=0.000000,2.000000,1.500000
Stereoscopic_Mode=0.000000
Anaglyph_Desaturation=1.000000
Perspective=0.000000
Eye_Swap=0.000000
Cross_Cursor_Adjust=255.000000,255.000000,255.000000,25.000000
[DepthHaze.fx]
FogStart=0.200000
EffectStrength=0.900000
FogColor=0.800000,0.800000,0.800000
FogFactor=0.200000
[Emphasize.fx]
FocusDepth=0.020000
Sphere_FocusVertical=0.500000
FocusRangeDepth=0.001000
BlendColor=0.000000,0.000000,0.000000
FocusEdgeDepth=0.050000
Spherical=0.000000
BlendFactor=0.000000
Sphere_FocusHorizontal=0.500000
Sphere_FieldOfView=75.000000
EffectFactor=0.900000
[FilmicPass.fx]
Linearization=0.500000
Strength=0.850000
Contrast=1.000000
Fade=0.400000
Bleach=0.000000
BaseGamma=1.000000
Saturation=-0.150000
GreenCurve=1.000000
RedCurve=1.000000
BlueCurve=1.000000
BaseCurve=1.500000
EffectGammaB=1.000000
EffectGamma=0.650000
EffectGammaR=1.000000
EffectGammaG=1.000000
LumCoeff=0.212656,0.715158,0.072186
[FXAA.fx]
Subpix=0.250000
EdgeThreshold=0.125000
EdgeThresholdMin=0.000000
[GaussianBlur.fx]
GaussianBlurRadius=1.000000
GaussianBlurOffset=1.000000
GaussianBlurStrength=0.300000
[LUT.fx]
fLUT_AmountChroma=1.000000
fLUT_AmountLuma=1.000000
[Levels.fx]
BlackPoint=16.000000
WhitePoint=235.000000
HighlightClipping=0.000000
[MXAO.fx]
MXAO_FADE_DEPTH_END=0.400000
MXAO_GLOBAL_SAMPLE_QUALITY_PRESET=2.000000
MXAO_DEBUG_VIEW_ENABLE=0.000000
MXAO_SAMPLE_RADIUS=2.500000
MXAO_SAMPLE_NORMAL_BIAS=0.200000
MXAO_FADE_DEPTH_START=0.050000
MXAO_GLOBAL_RENDER_SCALE=1.000000
MXAO_SSAO_AMOUNT=1.000000
MXAO_BLEND_TYPE=0.000000
[Prism.fx]
Aberration=15.000000
SampleCount=8.000000
Curve=4.000000
Automatic=1.000000
[Sepia.fx]
Tint=0.550000,0.430000,0.420000
Strength=0.580000
[Tonemap.fx]
Defog=0.000000
Bleach=0.000000
Gamma=1.000000
Exposure=0.000000
Saturation=0.000000
FogColor=0.000000,0.000000,1.000000
[Technicolor.fx]
Power=8.000000
RGBNegativeAmount=0.880000,0.880000,0.880000
Strength=0.350000
[Technicolor2.fx]
Saturation=1.000000
ColorStrength=0.200000,0.200000,0.200000
Brightness=1.000000
Strength=1.000000
[Vibrance.fx]
Vibrance=0.150000
VibranceRGBBalance=1.000000,1.000000,1.000000
[AmbientLight.fx]
alDebug=0.000000
alAdaptBaseMult=1.000000
alInt=1.400000
AL_DirtTex=0.000000
AL_Adaptive=0.000000
alThreshold=0.000000
AL_Adaptation=1.000000
alAdapt=0.700000
AL_Dirt=1.000000
alAdaptBaseBlackLvL=2.000000
alLensThresh=0.500000
AL_Vibrance=0.000000
alDirtInt=1.000000
alDirtOVInt=1.000000
AL_Lens=0.000000
alLensInt=2.000000