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Balanced Colors

Preset for Dishonored 2
Created by Geon
Added Oct. 9, 2018
Updated 9 Oct 07:14 CEST
Shader used: ReShade
Preset description:
Installation 1. Install the last version of Reshade: https://reshade.me/ 2. Go to your Dishonored 2 location Steam\steamapps\common\Dishonored2 3. When installing, select the rendering method "Direct3D 10+" and agree to install all the proposed shaders. 4. Download preset and put in the game folder. 5. After launch, press Shift + F2 and select preset. Have fun !
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Effects=FXAA.fx,Curves.fx,AmbientLight.fx,FineSharp.fx,SMAA.fx,CinematicDOF.fx,Clarity.fx,Vignette.fx,DPX.fx,Levels.fx,FilmicPass.fx,Tonemap.fx Techniques=AmbientLight,Clarity,Curves,DPX,FilmicPass,Mode2,FXAA,Levels,SMAA,Tonemap,Vignette TechniqueSorting=LeiFx_Tech,AdaptiveFog,AdaptiveSharpen,AmbientLight,ASCII,BloomAndLensFlares,Border,Cartoon,Chromakey,CA,Clarity,ColorMatrix,Colourfulness,AdvancedCRT,Curves,Daltonize,Deband,KNearestNeighbors,NonLocalMeans,DepthHaze,DisplayDepth,RingDOF,MagicDOF,GP65CJ042DOF,MatsoDOF,MartyMcFlyDOF,DPX,EGAfilter,Emphasize,EyeAdaption,HDR,MotionBlur,FilmGrain,FilmGrain2,FilmicAnamorphSharpen,FilmicPass,Mode1,Mode2,Mode3,FXAA,GaussianBlur,GlitchB,HighPassSharp,HQ4X,Levels,LiftGammaGain,LightDoF_AutoFocus,LightDoF_Far,LightDoF_Near,LumaSharpen,LUT,MagicBloom,Monochrome,MultiLUT,MXAO,Nightvision,Nostalgia,PerfectPerspective,ChromaticAberration,ReflectiveBumpmapping,Tint,SMAA,SurfaceBlur,Technicolor,Technicolor2,TiltShift,Tonemap,UIDetect,UIDetect_Before,UIDetect_After,UIMask_Top,UIMask_Bottom,Vibrance,Vignette,Depth3D,Cross_Cursor,HSLShift,CinematicDOF KeyCinematicDOF=111,0,0,0 KeyDPX=106,0,0,0 KeyClarity=106,0,0,0 KeyAmbientLight=106,0,0,0 KeyCurves=106,0,0,0 KeyFilmicPass=106,0,0,0 KeyMode2=106,0,0,0 KeyFXAA=106,0,0,0 KeyLevels=106,0,0,0 KeySMAA=106,0,0,0 KeyTonemap=106,0,0,0 KeyVignette=106,0,0,0 [FineSharp.fx] cstr=0.900000 sstr=2.000000 pstr=1.272000 xstr=0.190000 lstr=1.490000 xrep=0.250000 [SMAA.fx] EdgeDetectionType=1 EdgeDetectionThreshold=0.100000 MaxSearchSteps=98 MaxSearchStepsDiagonal=16 CornerRounding=0 DebugOutput=0 [MagicBloom.fx] f2Adapt_Clip=0.000000,1.000000 fBloom_Intensity=0.919000 fBloom_Threshold=10.000000 fDirt_Intensity=0.000000 fExposure=0.500000 fAdapt_Sensitivity=1.000000 fAdapt_Speed=0.100000 iDebug=0 iAdapt_Precision=1076677837 [CinematicDOF.fx] ManualFocusPlane=98.389999 UseAutoFocus=1 UseMouseDrivenAutoFocus=0 FNumber=22.000000 AutoFocusPoint=0.387000,0.706000 FocalLength=300.000000 OutOfFocusPlaneColorTransparency=0.700000 HighlightGainFarPlane=0.000000 ShowOutOfFocusPlaneOnMouseDown=1 OutOfFocusPlaneColor=0.800000,0.800000,0.800000 FocusPlaneColor=0.000000,0.000000,1.000000 FocusCrosshairColor=1.000000,0.000000,0.000000,1.000000 FarPlaneMaxBlur=2.460000 NearPlaneMaxBlur=12.640000 NearPlaneEdgeBlurStrength=5.570000 BlurQuality=8.000000 PostBlurSmoothing=0.880000 HighlightEdgeBias=0.000000 HighlightThresholdFarPlane=0.000000 ShowNearCoCBlur=0 HighlightGainNearPlane=0.000000 HighlightThresholdNearPlane=0.000000 ShowDebugInfo=0 [Clarity.fx] ClarityRadius=4 ClarityBlendMode=2 ClarityOffset=2.000000 ClarityDarkIntensity=0.400000 ClarityBlendIfDark=50 ClarityBlendIfLight=205 ClarityViewBlendIfMask=0 ClarityStrength=0.400000 ClarityLightIntensity=0.000000 ClarityViewMask=0 [Curves.fx] Mode=0 Formula=4 Contrast=0.070000 [Tonemap.fx] Defog=0.000000 Bleach=0.200000 Gamma=1.180000 Exposure=-0.020000 Saturation=0.260000 FogColor=0.000000,0.000000,1.000000 [AmbientLight.fx] alAdaptBaseMult=0.760000 alDebug=0 AL_DirtTex=0 alInt=3.600000 alThreshold=49.000000 AL_Adaptation=1 AL_Dirt=1 alAdapt=0.720000 alLensThresh=0.500000 alAdaptBaseBlackLvL=2 AL_Vibrance=0 AL_Adaptive=0 alDirtInt=1.000000 alLensInt=2.000000 alDirtOVInt=1.000000 AL_Lens=0 [Vignette.fx] Type=0 Ratio=1.000000 Center=0.500000,0.500000 Radius=2.000000 Amount=-1.000000 Slope=2 [DPX.fx] Strength=0.200000 RGB_Curve=2.680000,2.960000,8.700000 RGB_C=0.470000,0.389000,0.443000 Contrast=0.370000 Saturation=3.640000 Colorfulness=2.500000 [Monochrome.fx] Coefficients=0.210000,0.720000,0.070000 ColorSaturation=0.000000 [ReflectiveBumpMapping.fx] iRBM_SampleCount=32 fRBM_LowerThreshold=0.100000 fRBM_BlurWidthPixels=100.000000 fRBM_ColorMask_Orange=1.000000 fRBM_ReliefHeight=0.300000 fRBM_FresnelMult=0.500000 fRBM_FresnelReflectance=0.300000 fRBM_UpperThreshold=0.200000 fRBM_ColorMask_Red=1.000000 fRBM_ColorMask_Yellow=1.000000 fRBM_ColorMask_Green=1.000000 fRBM_ColorMask_Cyan=1.000000 fRBM_ColorMask_Blue=1.000000 fRBM_ColorMask_Magenta=1.000000 [Levels.fx] BlackPoint=24 WhitePoint=255 HighlightClipping=0 [FakeHDR.fx] HDRPower=1.120000 radius1=0.713000 radius2=0.870000 [FXAA.fx] Subpix=0.250000 EdgeThreshold=0.125000 EdgeThresholdMin=0.000000 [CRT.fx] ScanlineGaussian=1 Amount=1.000000 Resolution=1.150000 Curvature=0 Gamma=2.400000 Brightness=0.900000 MonitorGamma=2.200000 ScanlineIntensity=2 CurvatureRadius=1.500000 CornerSize=0.010000 ViewerDistance=2.000000 Angle=0.000000,0.000000 Overscan=1.010000 Oversample=1 [FilmGrain.fx] Intensity=0.000000 Variance=0.000000 Mean=0.500000 SignalToNoiseRatio=8 [FilmicPass.fx] Linearization=0.605000 Strength=0.369000 Contrast=0.925000 Fade=0.438000 Bleach=0.910000 Saturation=0.070000 GreenCurve=0.840000 RedCurve=0.680000 BlueCurve=1.000000 BaseCurve=2.000000 BaseGamma=0.922000 EffectGamma=0.650000 EffectGammaR=1.000000 EffectGammaG=1.000000 EffectGammaB=1.000000 LumCoeff=0.212656,0.715158,0.072186 [LightDoF.fx] fLightDoF_Width=5.000000 f2LightDoF_CA=0.000000,1.000000 f2Bokeh_AutoFocusCenter=0.500000,0.500000 fLightDoF_Amount=10.000000 bLightDoF_UseCA=0 bLightDoF_AutoFocus=1 fLightDoF_ManualFocus=0.000000 bLightDoF_UseMouseFocus=0 fLightDoF_AutoFocusSpeed=0.100000 [MXAO.fx] MXAO_FADE_DEPTH_END=0.400000 MXAO_GLOBAL_SAMPLE_QUALITY_PRESET=2 MXAO_DEBUG_VIEW_ENABLE=0 MXAO_SAMPLE_RADIUS=2.500000 MXAO_SAMPLE_NORMAL_BIAS=0.200000 MXAO_FADE_DEPTH_START=0.050000 MXAO_GLOBAL_RENDER_SCALE=1.000000 MXAO_SSAO_AMOUNT=1.000000 MXAO_BLEND_TYPE=0 [Vibrance.fx] Vibrance=0.160000 VibranceRGBBalance=1.000000,1.000000,1.000000 [Colourfulness.fx] colourfulness=0.400000 lim_luma=0.700000 [Cartoon.fx] Power=1.500000 EdgeSlope=1.500000 [ASCII.fx] Ascii_spacing=0.000000 Ascii_font_g=255 Ascii_font=1 Ascii_back_g=0 Ascii_font_r=255 Ascii_font_b=255 Ascii_back_r=0 Ascii_back_b=0 Ascii_swap_colors=0 Ascii_invert_brightness=0 Ascii_dithering_temporal=0 Ascii_font_color_mode=1 [DOF.fx] fADOF_ShapeCurvatureAmount=0.300000 DOF_AUTOFOCUS=0 DOF_FARBLURCURVE=5.000000 DOF_MOUSEDRIVEN_AF=0 fGPDOFBiasCurve=2.000000 DOF_FOCUSPOINT=1.000000,1.000000 fGPDOFChromaAmount=0.150000 DOF_INFINITEFOCUS=1.000000 DOF_MANUALFOCUSDEPTH=1.000000 DOF_FOCUSSAMPLES=10 bADOF_ShapeApertureEnable=0 DOF_NEARBLURCURVE=1000.000000 DOF_FOCUSRADIUS=0.200000 fRingDOFFringe=0.500000 bGPDOFPolygonalBokeh=1 fGPDOFBrightnessMultiplier=2.000000 DOF_BLURRADIUS=15.000000 iRingDOFSamples=6 fADOF_BokehCurve=4.000000 iRingDOFRings=4 fRingDOFThreshold=0.700000 fGPDOFBrightnessThreshold=0.500000 fRingDOFGain=27.000000 bADOF_ShapeCurvatureEnable=0 fRingDOFBias=0.000000 iMagicDOFBlurQuality=8 bADOF_ImageChromaEnable=0 fMagicDOFColorCurve=4.000000 iGPDOFQuality=6 iGPDOFPolygonCount=5 fADOF_ShapeRotation=0.000000 fADOF_ShapeChromaAmount=0.125000 fGPDOFBias=10.000000 bMatsoDOFChromaEnable=1 fADOF_SmootheningAmount=1.000000 fMatsoDOFChromaPow=1.400000 fMatsoDOFBokehCurve=8.000000 iMatsoDOFBokehQuality=2 iADOF_ShapeQuality=17 fMatsoDOFBokehAngle=0.000000 bADOF_RotAnimationEnable=0 fADOF_RotAnimationSpeed=2.000000 fADOF_ShapeApertureAmount=0.010000 fADOF_ShapeWeightAmount=1.000000 bADOF_ShapeAnamorphEnable=0 fADOF_ShapeAnamorphRatio=0.200000 bADOF_ShapeDistortEnable=0 fADOF_ShapeDistortAmount=0.200000 fADOF_ShapeWeightCurve=4.000000 bADOF_ShapeChromaEnable=0 bADOF_ShapeDiffusionEnable=0 fADOF_ShapeDiffusionAmount=0.100000 bADOF_ShapeWeightEnable=0 iADOF_ShapeChromaMode=3 iADOF_ImageChromaHues=5 fADOF_ImageChromaCurve=1.000000 fADOF_ImageChromaAmount=3.000000 [Border.fx] border_width=0.000000,110.000000 border_ratio=2.350000 border_color=0.000000,0.000000,0.000000 [Technicolor2.fx] Saturation=1.000000 ColorStrength=0.200000,0.200000,0.200000 Brightness=1.000000 Strength=1.000000 [Technicolor.fx] Power=4.000000 RGBNegativeAmount=0.880000,0.880000,0.880000 Strength=0.400000 [Glitch.fx] Amount=1.000000 bUseUV=0 [Prism.fx] SampleCount=8 Aberration=6 Automatic=1 Curve=1.000000 [HSLShift.fx] HUEGreen=0.250000,0.750000,0.250000 HUERed=0.980392,0.286275,0.250980 HUEOrange=0.682353,0.576471,0.392157 HUEYellow=0.750000,0.750000,0.250000 HUECyan=0.529412,0.847059,1.000000 HUEBlue=0.250000,0.250000,0.750000 HUEPurple=0.517647,0.462745,0.800000 HUEMagenta=0.750000,0.250000,0.750000 [Deband.fx] Threshold=0.004000 Range=16.000000 Iterations=1 Grain=0.006000 [Daltonize.fx] Type=0 [PerfectPerspective.fx] Borders=1 FOV=90 Vertical=0.618000 ResScale=1.000000 Type=0 Debug=0 Color=0.027000,0.027000,0.027000,0.902000 Zooming=1.000000 [Denoise.fx] LerpCoefficeint=0.800000 NoiseLevel=0.150000 WeightThreshold=0.030000 CounterThreshold=0.050000 GaussianSigma=50.000000 [DepthHaze.fx] FogStart=0.200000 EffectStrength=0.900000 FogColor=0.800000,0.800000,0.800000 FogFactor=0.200000 [Depth3D.fx] Depth_Map_Adjust=7.500000 Depth_Map=0 Divergence=25.000000 ZPD_GUIDE=0 Depth_Map_View=0 ZPD=0.010000 Auto_Depth_Range=0.000000 Disocclusion_Power_Adjust=1.250000 Depth_Map_Flip=0 Weapon_Scale=0 Weapon_Adjust=0.000000,2.000000,1.500000 Stereoscopic_Mode=0 Interlace_Optimization=0.250000 Anaglyph_Colors=0 Anaglyph_Desaturation=1.000000 Perspective=0.000000 Eye_Swap=0 Cross_Cursor_Adjust=255.000000,255.000000,255.000000,25.000000 [TiltShift.fx] BlurMultiplier=6.000000 Line=0 Axis=0 Offset=0.050000 BlurCurve=1.000000 [LumaSharpen.fx] pattern=1 sharp_strength=3.000000 sharp_clamp=0.035000 offset_bias=1.000000 show_sharpen=0 [HighPassSharpen.fx] HighPassSharpRadius=1 HighPassSharpOffset=1.000000 HighPassViewBlendIfMask=0 HighPassBlendIfDark=0 HighPassBlendMode=1 HighPassBlendIfLight=255 HighPassSharpStrength=0.400000 HighPassDarkIntensity=1.000000 HighPassLightIntensity=1.000000 HighPassViewSharpMask=0 [GaussianBlur.fx] GaussianBlurRadius=1 GaussianBlurOffset=1.000000 GaussianBlurStrength=0.300000

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