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Saltwound's Shader

Created by saltwounds
Added Oct. 26, 2018
Updated 26 Oct 11:00 CEST
Shader used: ReShade
Preset description:
Darker contrast, some sharpening and film grain. //Colors needs to be tweaked, they are slightly overblown and over saturated for my taste. Otherwise a solid base shader to start on and tweak for your own preference or use as is. --May update in the future with more accurate colors and tone.
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KeyMode3=112,0,0,0 KeyCurves=112,0,0,0 KeyLevels=112,0,0,0 TechniqueSorting=Curves,Levels,LiftGammaGain,AdaptiveSharpen,FilmGrain,FilmicAnamorphSharpen,FilmicPass,Mode1,Mode2,Mode3 KeyLiftGammaGain=112,0,0,0 KeyFilmicAnamorphSharpen=112,0,0,0 KeyFilmGrain=112,0,0,0 Effects=Curves.fx,FilmicPass.fx,FilmGrain.fx,Levels.fx,FilmicAnamorphSharpen.fx,LiftGammaGain.fx,FineSharp.fx Techniques=Curves,Levels,LiftGammaGain,FilmGrain,FilmicAnamorphSharpen,FilmicPass,Mode1,Mode3 KeyMode1=112,0,0,0 KeyFilmicPass=112,0,0,0 [FineSharp.fx] cstr=0.900000 sstr=0.240000 pstr=1.272000 xstr=0.190000 lstr=1.490000 xrep=0.250000 [Curves.fx] Mode=2 Formula=5 Contrast=0.300000 [FilmGrain.fx] Intensity=0.750000 Variance=0.300000 Mean=0.500000 SignalToNoiseRatio=7 [Levels.fx] BlackPoint=13 WhitePoint=255 HighlightClipping=0 [FilmicPass.fx] Strength=0.122000 Linearization=1.000000 Fade=0.000000 Contrast=1.000000 Bleach=0.000000 Saturation=0.000000 RedCurve=1.000000 GreenCurve=1.000000 BlueCurve=1.000000 BaseCurve=0.880000 BaseGamma=1.000000 EffectGamma=0.650000 EffectGammaR=1.000000 EffectGammaG=1.000000 EffectGammaB=1.000000 LumCoeff=0.212656,0.715158,0.072186 [LiftGammaGain.fx] RGB_Lift=1.000000,1.000000,1.000000 RGB_Gamma=1.000000,0.988000,1.005000 RGB_Gain=1.000000,1.000000,0.960000 [FilmicAnamorphSharpen.fx] Strength=1.355000 Coefficient=0 Offset=1 Clamp=1.000000 Contrast=128 Preview=0 [AdaptiveSharpen.fx] curve_height=0.380000 L_compr_low=0.167000 D_compr_low=0.250000 curveslope=0.500000 L_overshoot=0.003000 D_overshoot=0.009000 L_compr_high=0.334000 D_compr_high=0.500000 scale_lim=0.100000 scale_cs=0.056000 pm_p=0.700000

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