1 hour, 5 minutes ago
⸎Tru-MAX⸎FIFA 19
Preset description:
⸎⸎⸎⸎⸎⸎⸎⸎⸎⸎⸎⸎⸎⸎⸎⸎⸎⸎⸎⸎⸎⸎⸎⸎⸎⸎⸎⸎⸎⸎⸎⸎⸎⸎⸎⸎⸎⸎⸎⸎⸎⸎
TRu-MAX®
"MAX SETTING FOR YOUR GAMES"
THIS PREST USING RESHADE 4.02
FOR LATEST RESHADE DOWNLOAD IN HERE:
WWW.RESAHDE.ME
[IMPORTANT!!!!RESHADE NOT SUPPORTED DX!2]
HOW TO INSTALL:
-DOWNLOAD RESHADE
DOWNLOAD LINK :www.reshade.me
-DOWNLOAD MY PRESET FROM HERE AND COPY TO GAME FOLDER and rename .ini (Example:Noirze.ini)
-INSTALL RESHADE,OPEN CHOOSE FIFA19.exe FOR YOUR GAME,CHOOSE API DIRECT10
-DOWNLOAD ALL SHADERS
-OPEN GAME PRESS HOME FOR RESHADE MENU
-CHOOSE PROFILE AND ADD (Example:Noirze.ini) as your preset
-PRESET WILL BE LOADED
-PLAY THE GAME
FEATURES:
-SHADOW AND HIGHLIGHTS ENHANCEMENT
-SMART SHARPENING
-TINT,CONTRAST,GAMMA,LEVELS BALANCING
-SPECIAL TINT
-AO ENHANCER
-DOF W/O( I MAKE DOF TO BE COMPATIBLE WITH UI NO BLURRY)
ENJOYY^^
COMMENTS ARE WELCOME
⸎⸎⸎⸎⸎⸎⸎⸎⸎⸎⸎⸎⸎⸎⸎⸎⸎⸎⸎⸎⸎⸎⸎⸎⸎⸎⸎⸎⸎⸎⸎⸎⸎⸎⸎⸎⸎⸎⸎⸎⸎⸎
Techniques=AdaptiveSharpen,Colourfulness,Curves,Clarity,Tonemap,Vibrance
TechniqueSorting=AdaptiveFog,LeiFx_Tech,ASCII,Border,AmbientLight,Cartoon,Chromakey,CA,BloomAndLensFlares,AdaptiveSharpen,ColorMatrix,Colourfulness,Curves,Clarity,AdvancedCRT,Daltonize,KNearestNeighbors,NonLocalMeans,Deband,CinematicDOF,DepthHaze,DPX,DisplayDepth,Emphasize,HDR,EyeAdaption,MotionBlur,FilmGrain,Cross_Cursor,Depth3D,FilmicAnamorphSharpen,FilmGrain2,FilmicPass,RingDOF,MagicDOF,GP65CJ042DOF,MatsoDOF,MartyMcFlyDOF,Mode1,Mode2,Mode3,GaussianBlur,HQ4X,HighPassSharp,Layer,GlitchB,FXAA,HSLShift,Levels,LiftGammaGain,LUT,LumaSharpen,LightDoF_AutoFocus,LightDoF_Far,LightDoF_Near,Monochrome,MultiLUT,Nightvision,MagicBloom,PerfectPerspective,ChromaticAberration,Nostalgia,Tint,MXAO,Before,After,ReflectiveBumpmapping,Technicolor,Technicolor2,Tonemap,TiltShift,SurfaceBlur,UIDetect,UIDetect_Before,UIDetect_After,Vibrance,UIMask_Top,UIMask_Bottom,Vignette,SMAA
[Clarity.fx]
ClarityRadius=2
ClarityBlendMode=0
ClarityOffset=2.000000
ClarityDarkIntensity=0.400000
ClarityBlendIfDark=115
ClarityBlendIfLight=159
ClarityViewBlendIfMask=0
ClarityStrength=0.400000
ClarityLightIntensity=0.000000
ClarityViewMask=0
[CinematicDOF.fx]
ManualFocusPlane=10.000000
UseAutoFocus=1
UseMouseDrivenAutoFocus=1
FNumber=4.600000
AutoFocusTransitionSpeed=0.200000
AutoFocusPoint=0.500000,0.500000
FocalLength=100.000000
HighlightGainFarPlane=0.000000
ShowOutOfFocusPlaneOnMouseDown=1
HighlightType=1
OutOfFocusPlaneColor=0.800000,0.800000,0.800000
OutOfFocusPlaneColorTransparency=0.700000
FocusPlaneColor=0.000000,0.000000,1.000000
FocusCrosshairColor=1.000000,0.000000,1.000000,1.000000
FarPlaneMaxBlur=1.000000
NearPlaneMaxBlur=1.000000
BlurQuality=5.000000
PostBlurSmoothing=0.000000
HighlightEdgeBias=0.000000
HighlightThresholdFarPlane=0.500000
HighlightGainNearPlane=0.000000
HighlightThresholdNearPlane=0.500000
ShowCoCValues=0
[AdaptiveFog.fx]
FogColor=0.900000,0.900000,0.900000
FogCurve=1.500000
MaxFogFactor=0.800000
FogStart=0.050000
BloomPower=10.000000
BloomThreshold=10.250000
BloomWidth=0.200000
[Cartoon.fx]
Power=1.500000
EdgeSlope=1.500000
[Denoise.fx]
LerpCoefficeint=0.800000
NoiseLevel=0.150000
WeightThreshold=0.030000
CounterThreshold=0.050000
GaussianSigma=50.000000
[Vignette.fx]
Type=0
Ratio=1.000000
Center=0.500000,0.500000
Radius=2.000000
Amount=-1.000000
Slope=2
[DPX.fx]
Strength=0.200000
RGB_Curve=8.000000,8.000000,8.000000
RGB_C=0.360000,0.360000,0.340000
Contrast=0.100000
Saturation=3.000000
Colorfulness=2.500000
[DOF.fx]
fADOF_ShapeCurvatureAmount=0.300000
DOF_AUTOFOCUS=1
DOF_FARBLURCURVE=2.000000
DOF_MOUSEDRIVEN_AF=0
fGPDOFBiasCurve=2.000000
DOF_FOCUSPOINT=0.500000,0.500000
fGPDOFChromaAmount=0.150000
DOF_INFINITEFOCUS=1.000000
DOF_MANUALFOCUSDEPTH=0.020000
DOF_FOCUSSAMPLES=6
bADOF_ShapeApertureEnable=0
DOF_NEARBLURCURVE=1.600000
DOF_FOCUSRADIUS=0.050000
fRingDOFFringe=0.500000
bGPDOFPolygonalBokeh=1
fGPDOFBrightnessMultiplier=2.000000
DOF_BLURRADIUS=15.000000
iRingDOFSamples=6
fADOF_BokehCurve=4.000000
iRingDOFRings=4
fRingDOFThreshold=0.700000
fGPDOFBrightnessThreshold=0.500000
fRingDOFGain=27.000000
bADOF_ShapeCurvatureEnable=0
fRingDOFBias=0.000000
iMagicDOFBlurQuality=8
bADOF_ImageChromaEnable=0
fMagicDOFColorCurve=4.000000
iGPDOFQuality=6
iGPDOFPolygonCount=5
fADOF_ShapeRotation=15.000000
fADOF_ShapeChromaAmount=0.125000
fGPDOFBias=10.000000
bMatsoDOFChromaEnable=1
fADOF_SmootheningAmount=1.000000
fMatsoDOFChromaPow=1.400000
fMatsoDOFBokehCurve=8.000000
iMatsoDOFBokehQuality=2
iADOF_ShapeQuality=17
fMatsoDOFBokehAngle=0.000000
bADOF_RotAnimationEnable=0
fADOF_RotAnimationSpeed=2.000000
fADOF_ShapeApertureAmount=0.010000
fADOF_ShapeWeightAmount=1.000000
bADOF_ShapeAnamorphEnable=0
fADOF_ShapeAnamorphRatio=0.200000
bADOF_ShapeDistortEnable=0
fADOF_ShapeDistortAmount=0.200000
fADOF_ShapeWeightCurve=4.000000
bADOF_ShapeChromaEnable=0
bADOF_ShapeDiffusionEnable=0
fADOF_ShapeDiffusionAmount=0.100000
bADOF_ShapeWeightEnable=0
iADOF_ShapeChromaMode=3
iADOF_ImageChromaHues=5
fADOF_ImageChromaCurve=1.000000
fADOF_ImageChromaAmount=3.000000
[FilmicAnamorphSharpen.fx]
Strength=1.000000
Offset=1
Coefficient=0
Clamp=1.000000
Contrast=128
Preview=0
[FakeHDR.fx]
HDRPower=1.300000
radius1=0.793000
radius2=0.870000
[FilmGrain2.fx]
grainamount=0.050000
coloramount=0.600000
lumamount=1.000000
grainsize=1.600000
[GaussianBlur.fx]
GaussianBlurRadius=1
GaussianBlurOffset=1.000000
GaussianBlurStrength=0.300000
[LiftGammaGain.fx]
RGB_Lift=1.000000,1.000000,1.000000
RGB_Gamma=1.000000,1.000000,1.000000
RGB_Gain=0.998000,0.998000,1.000000
[Tonemap.fx]
Gamma=1.097000
Bleach=0.000000
Defog=0.104000
Exposure=0.050000
Saturation=0.683000
FogColor=0.043137,0.023529,0.007843
[Vibrance.fx]
Vibrance=-0.297000
VibranceRGBBalance=0.500000,0.500000,0.500000
[Colourfulness.fx]
colourfulness=0.112000
lim_luma=0.503000
enable_dither=0
col_noise=1
backbuffer_bits=8.000000
[AdaptiveSharpen.fx]
D_compr_low=0.250000
L_compr_low=0.167000
curve_height=0.340000
curveslope=0.500000
D_overshoot=0.009000
L_overshoot=0.003000
D_compr_high=0.500000
L_compr_high=0.334000
scale_lim=0.100000
scale_cs=0.056000
pm_p=0.700000
[Bloom.fx]
bGodrayEnable=0
iBloomMixmode=2
fBloomSaturation=0.800000
bAnamFlareEnable=0
fBloomThreshold=0.800000
fBloomAmount=0.800000
fLensdirtSaturation=2.000000
fBloomTint=0.700000,0.800000,1.000000
fLensdirtIntensity=0.400000
bLensdirtEnable=0
fFlareLuminance=0.095000
iLensdirtMixmode=1
fLensdirtTint=1.000000,1.000000,1.000000
bLenzEnable=0
fAnamFlareThreshold=0.900000
fAnamFlareWideness=2.400000
fAnamFlareAmount=14.500000
fAnamFlareCurve=1.200000
fAnamFlareColor=0.012000,0.313000,0.588000
fLenzIntensity=1.000000
fLenzThreshold=0.800000
bChapFlareEnable=0
fChapFlareTreshold=0.900000
iChapFlareCount=15
fChapFlareDispersal=0.250000
fChapFlareSize=0.450000
fFlareIntensity=2.070000
fChapFlareCA=0.000000,0.010000,0.020000
fChapFlareIntensity=100.000000
fGodrayDecay=0.990000
fGodrayExposure=1.000000
fGodrayWeight=1.250000
fGodrayDensity=1.000000
fGodrayThreshold=0.900000
iGodraySamples=128
fFlareBlur=200.000000
fFlareTint=0.137000,0.216000,1.000000
[AmbientLight.fx]
alDebug=0
alAdaptBaseMult=1.000000
alInt=10.150000
AL_DirtTex=0
alThreshold=15.000000
AL_Adaptation=1
alAdapt=0.700000
AL_Dirt=1
alAdaptBaseBlackLvL=2
alLensThresh=0.500000
AL_Vibrance=0
AL_Adaptive=0
alDirtInt=1.000000
alDirtOVInt=1.000000
alLensInt=2.000000
AL_Lens=0
[Levels.fx]
BlackPoint=2
WhitePoint=212
HighlightClipping=0
[Technicolor2.fx]
ColorStrength=0.200000,0.200000,0.200000
Saturation=1.000000
Brightness=1.000000
Strength=1.000000
[MagicBloom.fx]
fBloom_Intensity=1.060000
f2Adapt_Clip=0.000000,1.000000
fBloom_Threshold=2.000000
fDirt_Intensity=0.000000
fExposure=0.500000
fAdapt_Speed=0.100000
fAdapt_Sensitivity=1.000000
iAdapt_Precision=2
iDebug=0
[LightDoF.fx]
fLightDoF_Width=5.000000
fLightDoF_Amount=10.000000
f2LightDoF_CA=0.000000,1.000000
f2Bokeh_AutoFocusCenter=0.500000,0.500000
bLightDoF_UseCA=0
bLightDoF_AutoFocus=0
fLightDoF_AutoFocusSpeed=0.100000
bLightDoF_UseMouseFocus=0
fLightDoF_ManualFocus=0.490000
[Daltonize.fx]
Type=0
[Curves.fx]
Mode=0
Formula=4
Contrast=-0.073000
But thx for your comments QTmodz....Great bro
Just turn off adaptivesharpen or clarity and your fps not loss at all.But this shader for sharpness so choose one of this shader
Techniques=AdaptiveSharpen,Colourfulness,Curves,Clarity,Tonemap,Vibrance
I only use that shader and very demanding is only clarity and adaptivesharpen
Noirze
...........
You are using over 10 shaders and 4 of the most demanding ones amongst that. Maybe it's more than 20fps. My point being think about other guys rigs. I don't really do reshade presets anymore because I make more internal game mods now though when I first ever used Sweetfx I used to do the same and use many shaders when I could of achieving the same Visuals with less. that's all I am saying.
.......
Less is more mate.
Even if I use sweetfx 2.0.I don't loss fps at all
I have my own formula.Im fine with it.In FIFA 19 I don't feel loss fps to many so it's fine.20fps are u sure.I only lose 2fps....
Why do you use so many shaders to achieve little difference? All you need is max 3 shaders and you wouldn't be losing 20+ fps for little gain.