Techniques=AdaptiveSharpen,Colourfulness,HDR,FXAA,LumaSharpen
KeyVignette=45,0,0,0
KeySMAA=45,0,0,0
KeyHDR=45,0,0,0
KeyTechnicolor=45,0,0,0
KeyFXAA=45,0,0,0
KeyLevels=45,0,0,0
Effects=FakeHDR.fx,AdaptiveSharpen.fx,Technicolor.fx,LumaSharpen.fx,Colourfulness.fx,FXAA.fx,Levels.fx,ReflectiveBumpMapping.fx,SMAA.fx,Vignette.fx
KeyReflectiveBumpmapping=45,0,0,0
TechniqueSorting=AdaptiveFog,AdaptiveSharpen,AmbientLight,Clarity,Colourfulness,HDR,FXAA,HighPassSharp,Levels,LumaSharpen,SMAA,Technicolor,Technicolor2,Vibrance,Vignette,DPX,Mode2,Mode3,FilmicPass,Mode1,BloomAndLensFlares,FilmicAnamorphSharpen,LiftGammaGain,LightDoF_AutoFocus,LightDoF_Far,LightDoF_Near,LUT,MXAO,Border,Tonemap,RingDOF,MotionBlur,MartyMcFlyDOF,MatsoDOF,GP65CJ042DOF,TiltShift,MagicDOF,Curves,MultiLUT,MagicBloom,FilmGrain
[SMAA.fx]
EdgeDetectionType=1
EdgeDetectionThreshold=0.100000
MaxSearchSteps=98
MaxSearchStepsDiagonal=16
CornerRounding=0
DebugOutput=0
[Clarity.fx]
ClarityRadius=3
ClarityBlendMode=2
ClarityOffset=2.000000
ClarityDarkIntensity=0.400000
ClarityBlendIfDark=50
ClarityBlendIfLight=205
ClarityViewBlendIfMask=0
ClarityStrength=0.400000
ClarityLightIntensity=0.000000
ClarityViewMask=0
[AdaptiveFog.fx]
FogCurve=1.500000
FogColor=0.900000,0.900000,0.900000
MaxFogFactor=0.800000
BloomPower=10.000000
FogStart=0.050000
BloomThreshold=10.250000
BloomWidth=0.200000
[AmbientLight.fx]
alDebug=0
alAdaptBaseMult=1.000000
alInt=10.150000
AL_DirtTex=0
alThreshold=15.000000
AL_Adaptation=1
alAdapt=0.700000
AL_Dirt=1
alAdaptBaseBlackLvL=2
alLensThresh=0.500000
AL_Vibrance=0
AL_Adaptive=0
alDirtInt=1.000000
alDirtOVInt=1.000000
alLensInt=2.000000
AL_Lens=0
[3DFX.fx]
DITHERAMOUNT=0.500000
LEIFX_PIXELWIDTH=1.500000
DITHERBIAS=-1
LEIFX_LINES=1.000000
GAMMA_LEVEL=1.000000
[FakeHDR.fx]
HDRPower=1.200000
radius1=0.780000
radius2=0.840000
[AdaptiveSharpen.fx]
D_compr_low=0.250000
L_compr_low=0.167000
curve_height=1.000000
curveslope=0.500000
D_overshoot=0.009000
L_overshoot=0.003000
D_compr_high=0.500000
L_compr_high=0.334000
scale_lim=0.100000
scale_cs=0.056000
pm_p=0.700000
[Colourfulness.fx]
colourfulness=0.300000
lim_luma=0.700000
enable_dither=0
col_noise=1
backbuffer_bits=8.000000
[LumaSharpen.fx]
pattern=1
sharp_strength=0.650000
sharp_clamp=0.035000
offset_bias=1.000000
show_sharpen=0
[Levels.fx]
BlackPoint=16
WhitePoint=235
HighlightClipping=0
[Technicolor.fx]
Power=4.000000
RGBNegativeAmount=0.880000,0.880000,0.880000
Strength=0.400000
[Technicolor2.fx]
ColorStrength=0.200000,0.200000,0.200000
Saturation=1.000000
Brightness=1.000000
Strength=1.000000
[FXAA.fx]
Subpix=0.250000
EdgeThreshold=0.125000
EdgeThresholdMin=0.000000
[Vignette.fx]
Type=0
Ratio=1.000000
Center=0.500000,0.500000
Radius=2.000000
Amount=-1.000000
Slope=2
you has rename opengl32.dll on rpcs3 folder and has confiqure strict rendering mode enable it
hello my friend you has use opengl on rpcs3 emulator to work the reshade
Nice preset bro, Sorry offtopic but how do u manage setting to get playable.I always crash after play a while.I want make preset in gundam game.