5 hours, 57 minutes ago
Roblox Cel Shader
Preset description:
Its a Cel Shading looking preset for roblox
Techniques=UIDetect,Comic
TechniqueSorting=PPFXSSDO,UIDetect,Comic,AdaptiveFog,AdaptiveSharpen,AdvancedCRT,After,AmbientLight,ASCII,AspectRatioPS,Before,BloomAndLensFlares,Border,CA,Cartoon,Chromakey,ChromaticAberration,CinematicDOF,Clarity,ColorMatrix,Colourfulness,Crosshair,Curves,Daltonize,Deband,Depth3D,DepthHaze,DisplayDepth,DPX,Emphasize,EyeAdaption,FilmGrain,FilmGrain2,FilmicAnamorphSharpen,FilmicPass,FXAA,GaussianBlur,GlitchB,GP65CJ042DOF,HDR,HighPassSharp,HQ4X,HSLShift,KNearestNeighbors,Layer,LeiFx_Tech,Levels,LevelsPlus,LiftGammaGain,LightDoF_AutoFocus,LightDoF_Far,LightDoF_Near,LumaSharpen,LUT,MagicBloom,MagicDOF,MartyMcFlyDOF,MatsoDOF,Mode1,Mode2,Mode3,Monochrome,MotionBlur,MultiLUT,MXAO,Nightvision,NonLocalMeans,Nostalgia,PerfectPerspective,PPFXBloom,PPFX_Godrays,ReflectiveBumpmapping,RingDOF,SMAA,StageDepth,SurfaceBlur,Technicolor,Technicolor2,TiltShift,Tint,Tonemap,TriDither,UIDetect_After,UIDetect_Before,UIMask_Bottom,UIMask_Top,Vibrance,Vignette
PreprocessorDefinitions=
[PPFX_Bloom.fx]
pTonemapCurve=3.000000
pEnableHDR=4294967295
pTonemapExposure=1.200000
pTonemapSaturateBlacks=0.000000
pBloomBlendMode=0
pTonemapMode=0
pBloomRadius=64.000000
pTonemapContrast=1.020000
pBloomIntensity=0.500000
pLensdirtIntensity=1.000000
pBloomThreshold=0.400000
pBloomCurve=1.500000
pLensdirtCurve=1.200000
pBloomSaturation=2.000000
pEnableLensdirt=0
[Clarity.fx]
ClarityRadius=3
ClarityBlendMode=2
ClarityDarkIntensity=0.400000
ClarityOffset=2.000000
ClarityBlendIfDark=50
ClarityBlendIfLight=205
ClarityStrength=0.400000
ClarityViewMask=0
ClarityViewBlendIfMask=0
ClarityLightIntensity=0.000000
[PPFX_SSDO.fx]
pSSDOIntensity=1.500000
pSSDOAmount=1.500000
pSSDOBounceMultiplier=0.800000
pSSDOSampleRange=70.000000
pSSDOBounceLOD=3
pSSDODebugMode=0
pSSDOBounceSaturation=1.000000
pSSDOSourceLOD=2
pSSDOFilterRadius=8.000000
pSSDOSampleAmount=10
pSSDOAngleThreshold=0.125000
pSSDOFadeStart=0.900000
pSSDOFadeEnd=0.950000
[Comic.fx]
iUIColorEdgesType=1
fUIColorEdgesDetails=1.000000
fUIStrength=1.000000
iUIOutlinesEnable=1
fUIColorEdgesDistanceFading=0.000000,1.000000,0.800000
iUIChromaEdgesType=3
fUIColorEdgesStrength=1.000000,1.000000
fUIChromaEdgesDetails=0.000000
fUIChromaEdgesStrength=1.000000,0.500000
bUIColorEdgesDebugLayer=1
fUIChromaEdgesDistanceFading=0.000000,0.500000,0.800000
bUIChromaEdgesDebugLayer=1
fUIOutlinesStrength=1.000000,1.000000
fUIOutlinesThreshold=1.000000
fUIEdgesSaturationWeight=0.000000,1.000000,0.800000
fUIOutlinesDistanceFading=0.000000,1.000000,0.800000
bUIOutlinesDebugLayer=1
iUIMeshEdgesEnable=1
bUIEnableDebugLayer=0
fUIMeshEdgesStrength=3.000000,3.000000
iUIMeshEdgesIterations=1
fUIMeshEdgesDistanceFading=-1.000000,0.100000,0.800000
iUIShowFadingOverlay=0
bUIMeshEdgesDebugLayer=1
fUIEdgesLumaWeight=0.000000,1.000000,0.800000
fUIOverlayColor=1.000000,0.000000,0.000000
fUIColor=0.000000,0.000000,0.000000
[DPX.fx]
RGB_Curve=8.000000,8.000000,8.000000
Strength=0.200000
RGB_C=0.360000,0.360000,0.340000
Contrast=0.100000
Saturation=3.000000
Colorfulness=2.500000
[FakeHDR.fx]
HDRPower=1.300000
radius1=0.793000
radius2=0.870000
[AdaptiveSharpen.fx]
curve_height=1.000000
L_compr_low=0.167000
D_compr_low=0.250000
curveslope=0.500000
L_overshoot=0.003000
D_overshoot=0.009000
scale_cs=0.056000
L_compr_high=0.334000
D_compr_high=0.500000
scale_lim=0.100000
pm_p=0.700000
[EyeAdaption.fx]
fAdp_Delay=1.600000
fAdp_Strength=1.000000
fAdp_TriggerRadius=6.000000
fAdp_BrightenMidtones=0.200000
fAdp_DarkenMidtones=0.200000
fAdp_Equilibrium=0.500000
fAdp_BrightenHighlights=0.100000
fAdp_DarkenHighlights=0.100000
fAdp_BrightenShadows=0.100000
fAdp_DarkenShadows=0.100000
[FXAA.fx]
Subpix=0.250000
EdgeThreshold=0.125000
EdgeThresholdMin=0.000000
[SurfaceBlur.fx]
BlurRadius=1
BlurOffset=1.000000
DebugMode=0
BlurEdge=0.500000
BlurStrength=1.000000
[MagicBloom.fx]
fBloom_Intensity=1.000000
f2Adapt_Clip=0.000000,1.000000
fBloom_Threshold=2.000000
fDirt_Intensity=0.000000
fExposure=0.500000
fAdapt_Speed=0.100000
fAdapt_Sensitivity=1.000000
iAdapt_Precision=2
iDebug=0
[GaussianBlur.fx]
GaussianBlurRadius=1
GaussianBlurOffset=1.000000
GaussianBlurStrength=0.300000
[Tonemap.fx]
Gamma=1.000000
Bleach=0.000000
Defog=0.000000
Exposure=0.000000
Saturation=0.000000
FogColor=0.000000,0.000000,1.000000
[Cartoon.fx]
Power=1.500000
EdgeSlope=1.500000