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Cinematic World War 2

Created by razear123
Added Nov. 17, 2019
Updated 17 Nov 18:36 CET
Shader used: ReShade
Preset description:
Cinematic Look for Company of Heroes 2
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PreprocessorDefinitions= Techniques=Tonemap,LumaSharpen,Vibrance,Vignette,MultiLUT,AmbientLight,Curves,Tint,FilmGrain2 TechniqueSorting=DepthHaze,LevelsPlus,FilmicPass,PerfectPerspective,LeiFx_Tech,DisplayDepth,SurfaceBlur,LiftGammaGain,Technicolor,AdaptiveFog,CinematicDOF,Technicolor2,LightDoF_AutoFocus,LightDoF_Far,LightDoF_Near,Mode1,Mode2,Mode3,TiltShift,Tonemap,PPFXBloom,LumaSharpen,TriDither,LUT,PPFX_Godrays,AdaptiveSharpen,UIDetect,UIDetect_Before,UIDetect_After,RingDOF,MagicDOF,GP65CJ042DOF,MatsoDOF,MartyMcFlyDOF,UIMask_Top,UIMask_Bottom,Clarity,Vibrance,ColorMatrix,MagicBloom,FXAA,Vignette,Monochrome,Colourfulness,DPX,MultiLUT,AmbientLight,PPFXSSDO,Emphasize,ChromaticAberration,GaussianBlur,AdvancedCRT,GlitchB,ASCII,Curves,EyeAdaption,AspectRatioPS,ReflectiveBumpmapping,MXAO,Nightvision,HighPassSharp,HDR,Daltonize,MotionBlur,Tint,FilmGrain,HQ4X,BloomAndLensFlares,FilmGrain2,Deband,HSLShift,Nostalgia,Border,FilmicAnamorphSharpen,Cartoon,Layer,Chromakey,Levels,CA,KNearestNeighbors,NonLocalMeans,SMAA,Before,After,Depth3D,StageDepth [AmbientLight.fx] alAdapt=0.700000 alAdaptBaseBlackLvL=2 alAdaptBaseMult=1.000000 alDebug=0 alDirtInt=1.000000 alDirtOVInt=1.000000 alInt=2.471000 alLensInt=2.000000 alLensThresh=0.500000 alThreshold=15.000000 AL_Adaptation=1 AL_Adaptive=0 AL_Dirt=1 AL_DirtTex=0 AL_Lens=0 AL_Vibrance=0 [CinematicDOF.fx] AutoFocusPoint=0.500000,0.500000 AutoFocusTransitionSpeed=0.200000 BlurQuality=5.000000 BokehBusyFactor=0.500000 FarPlaneMaxBlur=1.000000 FNumber=2.800000 FocalLength=120.000000 FocusCrosshairColor=1.000000,0.000000,1.000000,1.000000 FocusPlaneColor=0.000000,0.000000,1.000000 HighlightAnamorphicAlignmentFactor=0.000000 HighlightAnamorphicFactor=1.000000 HighlightAnamorphicSpreadFactor=0.000000 HighlightGainFarPlane=0.500000 HighlightGainNearPlane=0.200000 HighlightThresholdFarPlane=0.000000 HighlightThresholdNearPlane=0.000000 ManualFocusPlane=10.000000 NearPlaneMaxBlur=1.000000 OutOfFocusPlaneColor=0.800000,0.800000,0.800000 OutOfFocusPlaneColorTransparency=0.700000 PostBlurSmoothing=0.000000 ShowCoCValues=0 ShowOutOfFocusPlaneOnMouseDown=1 UseAutoFocus=1 UseMouseDrivenAutoFocus=1 [Colourfulness.fx] backbuffer_bits=8.000000 colourfulness=0.066000 col_noise=1 enable_dither=0 lim_luma=0.700000 [Curves.fx] Contrast=0.328000 Formula=4 Mode=0 [Depth3D.fx] Auto_Balance_Ex=0 Cursor_Lock=0 Cursor_SC=1,2 Cursor_Type=0 Custom_Sidebars=1 Depth_Detection=0 Depth_Map=0 Depth_Map_Adjust=7.500000 Depth_Map_Flip=0 Depth_View=0 Divergence=25.000000 Eye_Fade_Reduction_n_Power=0,0 Eye_Swap=0 FPSDFIO=0 HUD_Adjust=0.000000,0.500000 Offset=0.000000 Performance_Mode=0 Perspective=0 Stereoscopic_Mode=0 Theater_Mode=0 View_Mode=0 Weapon_Adjust=0.000000,0.000000,0.000000 Weapon_ZPD_Boundary=0.000000 WP=0 ZPD=0.025000 ZPD_Boundary=0 [DepthHaze.fx] EffectStrength=0.900000 FogColor=0.800000,0.800000,0.800000 FogFactor=0.200000 FogStart=0.200000 [DOF.fx] bADOF_ImageChromaEnable=0 bADOF_RotAnimationEnable=0 bADOF_ShapeAnamorphEnable=0 bADOF_ShapeApertureEnable=0 bADOF_ShapeChromaEnable=0 bADOF_ShapeCurvatureEnable=0 bADOF_ShapeDiffusionEnable=0 bADOF_ShapeDistortEnable=0 bADOF_ShapeWeightEnable=0 bGPDOFPolygonalBokeh=4294967295 bMatsoDOFChromaEnable=1 DOF_AUTOFOCUS=0 DOF_BLURRADIUS=14.925000 DOF_FARBLURCURVE=2.040000 DOF_FOCUSPOINT=0.125000,0.545000 DOF_FOCUSRADIUS=0.041000 DOF_FOCUSSAMPLES=5 DOF_INFINITEFOCUS=0.851000 DOF_MANUALFOCUSDEPTH=0.297000 DOF_MOUSEDRIVEN_AF=0 DOF_NEARBLURCURVE=1.600000 fADOF_BokehCurve=4.000000 fADOF_ImageChromaAmount=3.000000 fADOF_ImageChromaCurve=1.000000 fADOF_RotAnimationSpeed=2.000000 fADOF_ShapeAnamorphRatio=0.200000 fADOF_ShapeApertureAmount=0.010000 fADOF_ShapeChromaAmount=0.125000 fADOF_ShapeCurvatureAmount=0.300000 fADOF_ShapeDiffusionAmount=0.100000 fADOF_ShapeDistortAmount=0.200000 fADOF_ShapeRotation=15.000000 fADOF_ShapeWeightAmount=1.000000 fADOF_ShapeWeightCurve=4.000000 fADOF_SmootheningAmount=1.000000 fGPDOFBias=10.000000 fGPDOFBiasCurve=2.000000 fGPDOFBrightnessMultiplier=2.000000 fGPDOFBrightnessThreshold=0.500000 fGPDOFChromaAmount=0.150000 fMagicDOFColorCurve=3.502000 fMatsoDOFBokehAngle=0.000000 fMatsoDOFBokehCurve=8.000000 fMatsoDOFChromaPow=1.400000 fRingDOFBias=0.000000 fRingDOFFringe=0.500000 fRingDOFGain=27.000000 fRingDOFThreshold=0.700000 iADOF_ImageChromaHues=5 iADOF_ShapeChromaMode=3 iADOF_ShapeQuality=17 iGPDOFPolygonCount=5 iGPDOFQuality=5 iMagicDOFBlurQuality=10 iMatsoDOFBokehQuality=2 iRingDOFRings=4 iRingDOFSamples=6 [FakeHDR.fx] HDRPower=1.300000 radius1=0.793000 radius2=0.870000 [FilmGrain.fx] Intensity=0.768000 Mean=0.500000 SignalToNoiseRatio=6 Variance=0.400000 [FilmGrain2.fx] coloramount=0.600000 grainamount=0.066000 grainsize=1.643000 lumamount=1.000000 [FilmicPass.fx] BaseCurve=1.500000 BaseGamma=1.000000 Bleach=0.000000 BlueCurve=1.000000 Contrast=1.000000 EffectGamma=0.650000 EffectGammaB=1.000000 EffectGammaG=1.000000 EffectGammaR=1.000000 Fade=0.400000 GreenCurve=1.000000 Linearization=0.500000 LumCoeff=0.212656,0.715158,0.072186 RedCurve=1.000000 Saturation=-0.150000 Strength=0.850000 [FineSharp.fx] cstr=0.900000 lstr=1.490000 pstr=1.272000 sstr=2.000000 xrep=0.250000 xstr=0.190000 [Monochrome.fx] Monochrome_color_saturation=0.000000 Monochrome_conversion_values=0.188235,0.721569,0.070588 Monochrome_preset=0 [MultiLUT.fx] fLUT_AmountChroma=0.795000 fLUT_AmountLuma=0.749000 fLUT_LutSelector=6 [Prism.fx] Aberration=5 Automatic=1 Curve=1.143000 SampleCount=10 [Sepia.fx] Strength=0.556000 Tint=0.435294,0.439216,0.411765 [SurfaceBlur.fx] BlurEdge=0.500000 BlurOffset=1.000000 BlurRadius=1 BlurStrength=1.000000 DebugMode=0 [Technicolor.fx] Power=5.560000 RGBNegativeAmount=0.807843,0.843137,0.643137 Strength=0.400000 [Technicolor2.fx] Brightness=1.000000 ColorStrength=0.200000,0.200000,0.200000 Saturation=1.000000 Strength=1.000000 [Tonemap.fx] Bleach=0.000000 Defog=0.000000 Exposure=-0.073000 FogColor=0.000000,0.000000,1.000000 Gamma=1.127000 Saturation=0.000000 [Vibrance.fx] Vibrance=0.143000 VibranceRGBBalance=1.000000,1.000000,1.000000 [Vignette.fx] Amount=-1.000000 Center=0.500000,0.500000 Radius=2.000000 Ratio=1.000000 Slope=2 Type=0

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