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ASTRAL CHAIN HDR

Preset for ASTRAL CHAIN
Created by jonny25
Added March 29, 2020
Shader used: ReShade
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PreprocessorDefinitions= Techniques=HDR,Vignette,Colourfulness TechniqueSorting=DepthHaze,FilmicPass,LeiFx_Tech,DisplayDepth,PerfectPerspective,LevelsPlus,AdaptiveFog,LiftGammaGain,Mode1,Mode2,Mode3,PPFXBloom,SurfaceBlur,CinematicDOF,PPFX_Godrays,LightDoF_AutoFocus,LightDoF_Far,LightDoF_Near,Technicolor,Technicolor2,LumaSharpen,PPFXSSDO,RingDOF,MagicDOF,GP65CJ042DOF,MatsoDOF,MartyMcFlyDOF,TiltShift,LUT,AdaptiveSharpen,ChromaticAberration,Tonemap,DPX,TriDither,FXAA,UIDetect,UIDetect_Before,UIDetect_After,Emphasize,ReflectiveBumpmapping,UIMask_Top,UIMask_Bottom,Tint,EyeAdaption,AmbientLight,Vibrance,MagicBloom,GaussianBlur,HDR,Vignette,Monochrome,Clarity,ASCII,MotionBlur,GlitchB,MultiLUT,ColorMatrix,AspectRatioPS,FilmGrain,HighPassSharp,Colourfulness,FilmGrain2,HQ4X,MXAO,MXAO,AdvancedCRT,SMAA,BloomAndLensFlares,FilmicAnamorphSharpen,Nightvision,HSLShift,Border,Curves,Before,After,Layer,Daltonize,Cartoon,StageDepth,Levels,Chromakey,Deband,CA,KNearestNeighbors,NonLocalMeans,Nostalgia,Depth3D,Bloom,RT,RT,SSR,SuperDepth3D,Display_Depth,Cross_Cursor,Lightroom,Lightroom,ADOF,Blooming_HDR [qUINT_rt.fx] RT_AO_AMOUNT=1.000000 RT_RAY_AMOUNT=10 RT_SAMPLE_RADIUS=15.000000 RT_DEBUG_VIEW=0 RT_FADE_DEPTH=0.000000,0.500000 RT_IL_AMOUNT=4.000000 RT_RAY_STEPS=10 [AdaptiveFog.fx] BloomPower=10.000000 FogStart=0.050000 BloomThreshold=10.250000 BloomWidth=0.200000 FogColor=0.900000,0.900000,0.900000 FogCurve=1.500000 MaxFogFactor=0.800000 [FXAA.fx] EdgeThreshold=0.125000 EdgeThresholdMin=0.000000 Subpix=0.250000 [AdaptiveSharpen.fx] curveslope=0.500000 curve_height=1.000000 D_compr_low=0.250000 L_compr_low=0.167000 D_compr_high=0.500000 L_compr_high=0.334000 D_overshoot=0.009000 L_overshoot=0.003000 pm_p=0.700000 scale_cs=0.056000 scale_lim=0.100000 [FakeHDR.fx] HDRPower=1.209996 radius1=0.815000 radius2=0.860000 [Colourfulness.fx] backbuffer_bits=8.000000 colourfulness=0.240000 lim_luma=0.700000 col_noise=1 enable_dither=0 [Vignette.fx] Amount=-1.000000 Center=0.500000,0.500000 Ratio=1.000000 Radius=2.000000 Slope=2 Type=0 [DPX.fx] Colorfulness=2.500000 Contrast=0.100000 RGB_C=0.360000,0.360000,0.340000 RGB_Curve=8.000000,8.000000,8.000000 Strength=0.200000 Saturation=3.000000 [RTGGlobalillumination {gUINT_rtgi.}.fx] RT_AO_AMOUNT=1.000000 RT_RAY_AMOUNT=10 RT_SAMPLE_RADIUS=15.000000 RT_DEBUG_VIEW=0 RT_FADE_DEPTH=0.000000,0.500000 RT_IL_AMOUNT=4.000000 tempF1=1.000000,1.000000,1.000000,1.000000 RT_RAY_STEPS=10 RT_Z_THICKNESS=1.000000 tempF2=1.000000,1.000000,1.000000,1.000000 [Tonemap.fx] Bleach=0.000000 Defog=0.000000 Gamma=1.000000 Exposure=0.000000 FogColor=0.000000,0.000000,1.000000 Saturation=0.000000

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