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by Adam

TWW2 better contrast

Created by ourgekj
Added April 24, 2020
Updated 18 May 11:42 CEST
Shader used: ReShade
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PreprocessorDefinitions= Techniques=Vibrance,Curves,AmbientLight,AdaptiveSharpen,Clarity TechniqueSorting=Vibrance,Curves,LumaSharpen,AmbientLight,AdaptiveSharpen,Clarity [AdaptiveSharpen.fx] curveslope=0.500000 curve_height=0.500000 D_compr_high=0.500000 D_compr_low=0.250000 D_overshoot=0.009000 L_compr_high=0.334000 L_compr_low=0.167000 L_overshoot=0.003000 pm_p=0.700000 scale_cs=0.056000 scale_lim=0.100000 [AmbientLight.fx] alAdapt=0.700000 alAdaptBaseBlackLvL=2 alAdaptBaseMult=1.000000 alDebug=0 alDirtInt=1.000000 alDirtOVInt=1.000000 alInt=6.000007 alLensInt=2.000000 alLensThresh=0.500000 alThreshold=15.000000 AL_Adaptation=1 AL_Adaptive=0 AL_Dirt=0 AL_DirtTex=0 AL_Lens=0 AL_Vibrance=0 [Clarity.fx] ClarityBlendIfDark=50 ClarityBlendIfLight=205 ClarityBlendMode=0 ClarityDarkIntensity=0.400000 ClarityLightIntensity=0.000000 ClarityOffset=2.000000 ClarityRadius=3 ClarityStrength=0.400000 ClarityViewBlendIfMask=0 ClarityViewMask=0 [Curves.fx] Contrast=0.650000 Formula=8 Mode=0 [LumaSharpen.fx] offset_bias=1.000000 pattern=1 sharp_clamp=0.035000 sharp_strength=0.650000 show_sharpen=0 [Vibrance.fx] Vibrance=0.250000 VibranceRGBBalance=1.000000,1.000000,1.000000

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