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by Asiil
7 hours, 45 minutes ago

R4 Preset

Created by R4_v_3N
Added May 21, 2020
Updated 21 May 13:09 CEST
Shader used: ReShade
Preset description:
I used ReShade 4.0.2
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Techniques=AmbientLight,AdaptiveSharpen,Curves,Clarity,FilmicPass,Technicolor2,Tonemap,CA,HDR,ChromaticAberration,TiltShift,Border KeyHDR=97,0,0,0 TechniqueSorting=AmbientLight,AdaptiveSharpen,Curves,Clarity,FilmicPass,Technicolor2,Tonemap,CA,HDR,ChromaticAberration,TiltShift,Border,Colourfulness,ASCII,AdvancedCRT,AdaptiveFog,Daltonize,CinematicDOF,Deband,KNearestNeighbors,NonLocalMeans,DepthHaze,DisplayDepth,DPX,Emphasize,Chromakey,MotionBlur,EyeAdaption,FilmGrain,FilmGrain2,Depth3D,RingDOF,MagicDOF,GP65CJ042DOF,MatsoDOF,MartyMcFlyDOF,FilmicAnamorphSharpen,LeiFx_Tech,Mode1,Mode2,Mode3,GaussianBlur,GlitchB,HQ4X,HighPassSharp,HSLShift,FXAA,Layer,Levels,LiftGammaGain,LevelsPlus,LumaSharpen,LUT,LightDoF_AutoFocus,LightDoF_Far,LightDoF_Near,Monochrome,MultiLUT,Nightvision,MagicBloom,PerfectPerspective,MXAO,PPFXBloom,Nostalgia,PPFX_Godrays,Cartoon,Tint,PPFXSSDO,ReflectiveBumpmapping,Before,After,StageDepth,Technicolor,AspectRatioPS,BloomAndLensFlares,TriDither,SurfaceBlur,ColorMatrix,UIDetect,UIDetect_Before,UIDetect_After,Vibrance,UIMask_Top,UIMask_Bottom,Vignette,SMAA KeyTiltShift=98,0,0,0 KeyBorder=99,0,0,0 [PPFX_Bloom.fx] pBloomBlendMode=0 pTonemapSaturateBlacks=0.000000 pEnableHDR=0 pTonemapExposure=1.200000 pTonemapCurve=3.000000 pBloomRadius=64.000000 pTonemapMode=0 pTonemapContrast=1.020000 pLensdirtIntensity=1.000000 pBloomIntensity=0.500000 pBloomThreshold=0.400000 pLensdirtCurve=1.200000 pBloomCurve=1.500000 pBloomSaturation=2.000000 pEnableLensdirt=0 [Clarity.fx] ClarityBlendMode=5 ClarityRadius=4 ClarityOffset=1.000000 ClarityDarkIntensity=0.400000 ClarityBlendIfDark=50 ClarityBlendIfLight=205 ClarityStrength=0.400000 ClarityViewBlendIfMask=0 ClarityLightIntensity=0.000000 ClarityViewMask=0 [Curves.fx] Mode=0 Formula=1 Contrast=0.568000 [AmbientLight.fx] alDebug=0 alAdaptBaseMult=1.000000 alInt=8.185000 AL_DirtTex=0 alThreshold=15.000000 AL_Adaptation=4294967295 alAdapt=0.700000 AL_Dirt=4294967295 alAdaptBaseBlackLvL=2 alLensThresh=0.500000 AL_Vibrance=0 AL_Adaptive=0 alDirtInt=0.000000 alDirtOVInt=0.317000 alLensInt=2.000000 AL_Lens=0 [AdaptiveSharpen.fx] curve_height=0.406000 L_compr_low=0.167000 D_compr_low=0.250000 curveslope=0.500000 L_overshoot=0.003000 D_overshoot=0.009000 L_compr_high=0.334000 D_compr_high=0.500000 scale_lim=0.100000 scale_cs=0.056000 pm_p=0.700000 [FilmicPass.fx] Strength=0.850000 Linearization=2.000000 Fade=0.000000 Contrast=1.000000 Bleach=0.687000 Saturation=-0.150000 RedCurve=1.000000 GreenCurve=1.000000 BlueCurve=1.000000 BaseCurve=1.500000 BaseGamma=1.000000 EffectGamma=0.650000 EffectGammaR=1.000000 EffectGammaG=1.000000 EffectGammaB=1.000000 LumCoeff=0.212656,0.715158,0.072186 [ChromaticAberration.fx] Shift=2.500000,-0.500000 Strength=0.178000 [MultiLUT.fx] fLUT_LutSelector=8 fLUT_AmountChroma=0.386000 fLUT_AmountLuma=0.174000 [MXAO.fx] MXAO_GLOBAL_SAMPLE_QUALITY_PRESET=2 MXAO_DEBUG_VIEW_ENABLE=0 MXAO_SAMPLE_RADIUS=2.500000 MXAO_SAMPLE_NORMAL_BIAS=0.200000 MXAO_FADE_DEPTH_START=0.050000 MXAO_GAMMA=1.000000 MXAO_GLOBAL_RENDER_SCALE=1.000000 MXAO_SSAO_AMOUNT=1.000000 MXAO_BLEND_TYPE=0 MXAO_FADE_DEPTH_END=0.400000 [Prism.fx] SampleCount=8 Aberration=3 Automatic=1 Curve=0.000000 [Technicolor.fx] Power=4.000000 RGBNegativeAmount=0.880000,0.880000,0.880000 Strength=0.400000 [Technicolor2.fx] Saturation=0.608000 ColorStrength=0.200000,0.200000,0.200000 Brightness=1.500000 Strength=1.000000 [Levels.fx] BlackPoint=0 WhitePoint=255 HighlightClipping=0 [Tonemap.fx] Gamma=0.556000 Bleach=0.000000 Defog=0.000000 Exposure=-1.000000 Saturation=-0.212000 FogColor=0.000000,0.000000,1.000000 [FakeHDR.fx] HDRPower=1.300000 radius1=0.793000 radius2=0.870000 [TiltShift.fx] BlurMultiplier=7.336000 Line=0 Axis=0 Offset=0.050000 BlurSamples=32 BlurCurve=5.000000 [Border.fx] border_width=0.000000,73.000000 border_ratio=2.350000 border_color=0.000000,0.000000,0.000000

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