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Definitive Realistic FX

Created by THZ
Added June 14, 2020
Updated 14 Jun 09:29 CEST
Shader used: ReShade
Preset description:
RDR2 Definitive Ultra Realistic FX Techniques=Clarity,Curves,FilmicPass
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PreprocessorDefinitions= Techniques=Clarity,Curves,FilmicPass TechniqueSorting=Clarity,Curves,FilmicPass,Vibrance,AdaptiveFog,AdaptiveFog,AdaptiveSharpen,ADOF,AdvancedCRT,After,After,After,AmbientLight,ApplyLUT,ArcaneBloom,ArtisticVignette,ASCII,AspectRatioPS,AspectRatioPS,AspectRatioComposition,AspectRatioSuite,Before,Before,Before,Bloom,BloomAndLensFlares,Border,BulgePinch,CA,Cartoon,Checkerboard,Chromakey,Chromakey,ChromaticAberration,ChromaticAberration,CinematicDOF,CinematicDOF,ColorfulPoster,ColorIsolation,ColorLab,ColorMatrix,Colourfulness,Comic,CrossHair,CRT_Yee64,CRT_Yeetron,Cursor,Daltonize,Deband,DELC_Sharpen,Depth3D,DepthHaze,DepthHaze,DirectionalDepthBlur,DisplayLUT,DisplayDepth,Dither,DPX,Emphasize,Emphasize,EyeAdaption,FilmGrain,FilmGrain2,FilmicAnamorphSharpen,FilmicAnamorphSharpen,FilmicBloom,FilmicGrade,FilmicSharpen,Flashlight,FlexibleCA,Flipbook,FocalDOF,FramerateLimiter,FXAA,GaussianBlur,GlitchB,GP65CJ042DOF,GrainSpread,HDR,HexLensFlare,HighPassSharp,HotsamplingHelper,HQ4X,HSLShift,Interlaced,KNearestNeighbors,Layer,LeiFx_Tech,Letterbox,Levels,LevelsPlus,LiftGammaGain,LightDoF_AutoFocus,LightDoF_Far,LightDoF_Near,Lightroom,LumaSharpen,LUT,MagicBloom,MagicDOF,MartyMcFlyDOF,MatsoDOF,MBMB,MeshEdges,MinimalColorGrading,Mode1,Mode2,Mode3,Monochrome,MotionBlur,MultiFX,MultiLUT,MultiLUT,MultiTonePoster,MXAO,MXAO,NeoBloom,Nightvision,NonLocalMeans,Nostalgia,Overlay,PandaFX,pd80_02_MultiLUT_v2,PerfectPerspective,PerfectPerspective,PiecewiseFilmicTonemap,PiecewiseFilmicTonemap_Debug,Pirate_Bloom,Pirate_Curve,Pirate_DepthPreProcess,Pirate_DOF,Pirate_FXAA,Pirate_GI,Pirate_LightAdaptation,Pirate_LumaSharpen,Pirate_SSAO,Pirate_Tonemap,Pirate_Vibrance,Pirate_Vignette,PPFXBloom,PPFX_Godrays,PPFXSSDO,prod80_01A_RT_Correct_Contrast,prod80_01B_RT_Correct_Color,prod80_01_Color_Gamut,prod80_02_Bloom,prod80_02_Cinetools_LUT,prod80_02_LUT_Creator,prod80_03_Color_Space_Curves,prod80_03_CurvedLevels,prod80_03_FilmicTonemap,prod80_03_Levels,prod80_03_Shadows_Midtones_Highlights,prod80_04_Black_and_White,prod80_04_ColorBalance,prod80_04_ColorGradient,prod80_04_ColorIsolation,prod80_04_ColorTemperature,prod80_04_ContrastBrightnessSaturation,prod80_04_Magical_Rectangle,prod80_04_Saturation_Limiter,prod80_04_SelectiveColor,prod80_04_SelectiveColor_v2,prod80_04_Technicolor,prod80_05_LumaSharpen,prod80_06_ChromaticAberration,prod80_06_Depth_Slicer,prod80_06_FilmGrain,prod80_06_LumaFade_End,prod80_06_LumaFade_Start,prod80_06_Posterize_Pixelate,RealGrain,Reflection,ReflectiveBumpmapping,RemoveTint,RetroFog,RetroTint,RimLight,RingDOF,RT,ScreenShake,SCurve,SimpleBloom,SimpleGrain,Sketch,SMAA,SSR,StageDepth,SunsetFilter,SuperDepth3D,SuperDepth3D_VR,SurfaceBlur,Swirl,Technicolor,Technicolor2,ImageTest,ThinFilm,TiltShift,TiltShift,Tint,TinyPlanet,Tonemap,TriDither,UIDetect,UIDetect_After,UIDetect_Before,UIMask_Bottom,UIMask_Top,Vignette,VR_nose,VR,VirtualResolution,ZigZag [Clarity.fx] ClarityBlendIfDark=0 ClarityBlendIfLight=200 ClarityBlendMode=5 ClarityDarkIntensity=0.550000 ClarityLightIntensity=0.000000 ClarityOffset=1.000000 ClarityRadius=4 ClarityStrength=0.400000 ClarityViewBlendIfMask=0 ClarityViewMask=0 [Curves.fx] Contrast=0.520000 Formula=0 Mode=0 [FilmicPass.fx] BaseCurve=1.500000 BaseGamma=1.000000 Bleach=2.680000 BlueCurve=1.100000 Contrast=1.162000 EffectGamma=0.650000 EffectGammaB=1.000000 EffectGammaG=1.000000 EffectGammaR=1.000000 Fade=0.150000 GreenCurve=1.000000 Linearization=0.850000 LumCoeff=0.212656,0.715158,0.072186 RedCurve=0.500000 Saturation=-0.315000 Strength=0.400000

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