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4x4 Offroad HD RGTI/MXAO Edition

Preset for Death Stranding
Created by Manbreakfast
Added July 26, 2020
Updated 31 Jul 08:37 CEST
Shader used: ReShade
Preset description:
Reshade Binary 4.70 + RTGI Beta 0.11 Fx Libraries used: qUINT shaders Standard shaders RGTI 0.11 shaders This was a little labor of love in the last few days to reinvent shadows in Death Stranding. The game has a HUGE wealth of geometry on screen to manipulate with shaders. I must warn you. This preset is touchy. Adjusting in game graphical settings may break the post processing. If this happens restart the game. F11 disables/enables the shaders and HOME brings up the GUI menu. Have fun! - BONUS ROUND - I also did a bloom and a DoF shader which is toggle-able in the HOME menu UPDATE> I donked up the first upload and didnt have the preset. This is fixed now
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PreprocessorDefinitions=MXAO_ENABLE_IL=1,ADOF_OPTICAL_VIGNETTE_ENABLE=1,INFINITE_BOUNCES=1,MXAO_SMOOTHNORMALS=1 Techniques=MXAO,RTGlobalIllumination,ADOF,DELC_Sharpen,Deband TechniqueSorting=DisplayDepth,MXAO,RTGlobalIllumination,ADOF,Bloom,Lightroom,DELC_Sharpen,Deband,Daltonize,LUT,UIMask_Top,UIMask_Bottom [Daltonize.fx] Type=0 [Deband.fx] custom_avgdiff=1.800000 custom_maxdiff=4.000000 custom_middiff=2.000000 debug_output=0 iterations=1 range=24.000000 threshold_preset=0 [DisplayDepth.fx] bUIShowOffset=0 bUIUsePreprocessorDefs=0 fUIDepthMultiplier=1.000000 fUIFarPlane=1000.000000 fUIOffset=0.000000,0.000000 fUIScale=1.000000,1.000000 iUILogarithmic=0 iUIPresentType=2 iUIReversed=0 iUIUpsideDown=0 [qUINT_bloom.fx] BLOOM_ADAPT_EXPOSURE=0.177000 BLOOM_ADAPT_SPEED=2.000000 BLOOM_ADAPT_STRENGTH=0.411000 BLOOM_CURVE=1.930000 BLOOM_INTENSITY=0.844000 BLOOM_LAYER_MULT_1=0.050000 BLOOM_LAYER_MULT_2=0.050000 BLOOM_LAYER_MULT_3=0.050000 BLOOM_LAYER_MULT_4=0.100000 BLOOM_LAYER_MULT_5=0.500000 BLOOM_LAYER_MULT_6=0.010000 BLOOM_LAYER_MULT_7=0.010000 BLOOM_SAT=1.529000 BLOOM_TONEMAP_COMPRESSION=5.112000 [qUINT_dof.fx] bADOF_AutofocusEnable=1 fADOF_AutofocusCenter=0.500000,0.500000 fADOF_AutofocusRadius=0.600000 fADOF_AutofocusSpeed=0.100000 fADOF_BokehIntensity=0.300000 fADOF_FarBlurCurve=3.099000 fADOF_HyperFocus=1.000000 fADOF_ManualfocusDepth=0.001000 fADOF_NearBlurCurve=6.000000 fADOF_RenderResolutionMult=0.500000 fADOF_ShapeAnamorphRatio=1.000000 fADOF_ShapeChromaAmount=-0.100000 fADOF_ShapeCurvatureAmount=1.000000 fADOF_ShapeRadius=20.500000 fADOF_ShapeRotation=0.000000 fADOF_ShapeVignetteAmount=1.000000 fADOF_ShapeVignetteCurve=0.750000 fADOF_SmootheningAmount=4.000000 iADOF_BokehMode=2 iADOF_ShapeChromaMode=2 iADOF_ShapeQuality=5 iADOF_ShapeVertices=6 [qUINT_lightroom.fx] LIGHTROOM_AQUA_EXPOSURE=0.000000 LIGHTROOM_AQUA_HUESHIFT=0.000000 LIGHTROOM_AQUA_SATURATION=0.000000 LIGHTROOM_BLUE_EXPOSURE=0.000000 LIGHTROOM_BLUE_HUESHIFT=0.000000 LIGHTROOM_BLUE_SATURATION=0.000000 LIGHTROOM_ENABLE_CLIPPING_DISPLAY=0 LIGHTROOM_ENABLE_CURVE_DISPLAY=0 LIGHTROOM_ENABLE_LUT=0 LIGHTROOM_ENABLE_VIGNETTE=0 LIGHTROOM_GLOBAL_BLACKS_CURVE=-0.013000 LIGHTROOM_GLOBAL_BLACK_LEVEL=0.000000 LIGHTROOM_GLOBAL_CONTRAST=0.017000 LIGHTROOM_GLOBAL_EXPOSURE=0.000000 LIGHTROOM_GLOBAL_GAMMA=0.000000 LIGHTROOM_GLOBAL_HIGHLIGHTS_CURVE=0.000000 LIGHTROOM_GLOBAL_MIDTONES_CURVE=0.000000 LIGHTROOM_GLOBAL_SATURATION=0.071000 LIGHTROOM_GLOBAL_SHADOWS_CURVE=0.000000 LIGHTROOM_GLOBAL_TEMPERATURE=0.000000 LIGHTROOM_GLOBAL_TINT=0.000000 LIGHTROOM_GLOBAL_VIBRANCE=-0.007000 LIGHTROOM_GLOBAL_WHITES_CURVE=0.000000 LIGHTROOM_GLOBAL_WHITE_LEVEL=255.000000 LIGHTROOM_GREEN_EXPOSURE=0.000000 LIGHTROOM_GREEN_HUESHIFT=0.000000 LIGHTROOM_GREEN_SATURATION=0.000000 LIGHTROOM_LUT_SCROLL=0 LIGHTROOM_LUT_TILE_COUNT=16 LIGHTROOM_LUT_TILE_SIZE=16 LIGHTROOM_MAGENTA_EXPOSURE=0.000000 LIGHTROOM_MAGENTA_HUESHIFT=0.000000 LIGHTROOM_MAGENTA_SATURATION=0.000000 LIGHTROOM_ORANGE_EXPOSURE=0.000000 LIGHTROOM_ORANGE_HUESHIFT=0.000000 LIGHTROOM_ORANGE_SATURATION=0.000000 LIGHTROOM_RED_EXPOSURE=0.000000 LIGHTROOM_RED_HUESHIFT=0.000000 LIGHTROOM_RED_SATURATION=0.000000 LIGHTROOM_VIGNETTE_AMOUNT=1.000000 LIGHTROOM_VIGNETTE_BLEND_MODE=1 LIGHTROOM_VIGNETTE_CURVE=1.000000 LIGHTROOM_VIGNETTE_HEIGHT=0.000000 LIGHTROOM_VIGNETTE_RADIUS_INNER=0.000000 LIGHTROOM_VIGNETTE_RADIUS_OUTER=1.000000 LIGHTROOM_VIGNETTE_SHOW_RADII=0 LIGHTROOM_VIGNETTE_WIDTH=0.000000 LIGHTROOM_YELLOW_EXPOSURE=0.000000 LIGHTROOM_YELLOW_HUESHIFT=-0.082000 LIGHTROOM_YELLOW_SATURATION=0.000000 [qUINT_mxao.fx] MXAO_BLEND_TYPE=2 MXAO_DEBUG_VIEW_ENABLE=0 MXAO_FADE_DEPTH_END=0.711000 MXAO_FADE_DEPTH_START=0.000000 MXAO_GLOBAL_RENDER_SCALE=1.000000 MXAO_GLOBAL_SAMPLE_QUALITY_PRESET=2 MXAO_SAMPLE_NORMAL_BIAS=0.777000 MXAO_SAMPLE_RADIUS=1.757000 MXAO_SSAO_AMOUNT=1.872000 MXAO_SSIL_AMOUNT=2.874000 MXAO_SSIL_SATURATION=1.000000 [qUINT_rtgi.fx] RT_AO_AMOUNT=1.350000 RT_DEBUG_VIEW=0 RT_FADE_DEPTH=0.000000,0.491000 RT_HIGHP_LIGHT_SPREAD=1 RT_IL_AMOUNT=2.230000 RT_IL_BOUNCE_WEIGHT=1.950000 RT_RAY_AMOUNT=3 RT_RAY_STEPS=20 RT_SAMPLE_RADIUS=4.400000 RT_Z_THICKNESS=0.090000 SIZE_SCALE_BOOLEAN=1 [qUINT_sharp.fx] DEPTH_MASK_ENABLE=1 RMS_MASK_ENABLE=1 SHARPEN_MODE=0 SHARP_STRENGTH=0.124000

Comments

Killville
31 Jul 20:54 CEST

No worry, good work, nice preset!

Manbreakfast
31 Jul 03:05 CEST

ruh oh. Thanks dude I'll get right on that

Killville
28 Jul 10:32 CEST

Dude you put the wrong file, this is not a preset but the content of Reshade.ini ^^

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