PreprocessorDefinitions=INFINITE_BOUNCES=1,MATERIAL_TYPE=1
Techniques=DELC_Sharpen,Lightroom,Curves,RTGlobalIllumination,LiftGammaGain
TechniqueSorting=DisplayDepth,DELC_Sharpen,Lightroom,Curves,RTGlobalIllumination,LiftGammaGain
[Curves.fx]
Contrast=-0.216000
Formula=7
Mode=1
[DisplayDepth.fx]
bUIShowOffset=0
bUIUsePreprocessorDefs=0
fUIDepthMultiplier=1.000000
fUIFarPlane=1000.000000
fUIOffset=0.000000,0.000000
fUIScale=1.000000,1.000000
iUILogarithmic=0
iUIPresentType=2
iUIReversed=1
iUIUpsideDown=0
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RGB_Gain=1.000000,1.000000,1.000000
RGB_Gamma=1.065000,1.000000,1.308000
RGB_Lift=1.000000,1.000000,1.000000
[qUINT_lightroom.fx]
LIGHTROOM_AQUA_EXPOSURE=0.000000
LIGHTROOM_AQUA_HUESHIFT=0.000000
LIGHTROOM_AQUA_SATURATION=0.000000
LIGHTROOM_BLUE_EXPOSURE=0.000000
LIGHTROOM_BLUE_HUESHIFT=0.000000
LIGHTROOM_BLUE_SATURATION=0.054000
LIGHTROOM_ENABLE_CLIPPING_DISPLAY=0
LIGHTROOM_ENABLE_CURVE_DISPLAY=0
LIGHTROOM_ENABLE_LUT=0
LIGHTROOM_ENABLE_VIGNETTE=0
LIGHTROOM_GLOBAL_BLACKS_CURVE=0.000000
LIGHTROOM_GLOBAL_BLACK_LEVEL=0.000000
LIGHTROOM_GLOBAL_CONTRAST=0.000000
LIGHTROOM_GLOBAL_EXPOSURE=0.000000
LIGHTROOM_GLOBAL_GAMMA=0.000000
LIGHTROOM_GLOBAL_HIGHLIGHTS_CURVE=-0.008000
LIGHTROOM_GLOBAL_MIDTONES_CURVE=0.074000
LIGHTROOM_GLOBAL_SATURATION=0.000000
LIGHTROOM_GLOBAL_SHADOWS_CURVE=0.187000
LIGHTROOM_GLOBAL_TEMPERATURE=0.000000
LIGHTROOM_GLOBAL_TINT=0.000000
LIGHTROOM_GLOBAL_VIBRANCE=0.000000
LIGHTROOM_GLOBAL_WHITES_CURVE=0.000000
LIGHTROOM_GLOBAL_WHITE_LEVEL=255.000000
LIGHTROOM_GREEN_EXPOSURE=0.000000
LIGHTROOM_GREEN_HUESHIFT=0.000000
LIGHTROOM_GREEN_SATURATION=0.000000
LIGHTROOM_LUT_SCROLL=0
LIGHTROOM_LUT_TILE_COUNT=16
LIGHTROOM_LUT_TILE_SIZE=16
LIGHTROOM_MAGENTA_EXPOSURE=0.000000
LIGHTROOM_MAGENTA_HUESHIFT=0.000000
LIGHTROOM_MAGENTA_SATURATION=0.000000
LIGHTROOM_ORANGE_EXPOSURE=0.000000
LIGHTROOM_ORANGE_HUESHIFT=0.000000
LIGHTROOM_ORANGE_SATURATION=0.000000
LIGHTROOM_RED_EXPOSURE=0.000000
LIGHTROOM_RED_HUESHIFT=0.000000
LIGHTROOM_RED_SATURATION=-0.023000
LIGHTROOM_VIGNETTE_AMOUNT=1.000000
LIGHTROOM_VIGNETTE_BLEND_MODE=1
LIGHTROOM_VIGNETTE_CURVE=1.000000
LIGHTROOM_VIGNETTE_HEIGHT=0.000000
LIGHTROOM_VIGNETTE_RADIUS_INNER=0.000000
LIGHTROOM_VIGNETTE_RADIUS_OUTER=1.000000
LIGHTROOM_VIGNETTE_SHOW_RADII=0
LIGHTROOM_VIGNETTE_WIDTH=0.000000
LIGHTROOM_YELLOW_EXPOSURE=0.000000
LIGHTROOM_YELLOW_HUESHIFT=0.000000
LIGHTROOM_YELLOW_SATURATION=0.000000
[qUINT_rtgi.fx]
RT_AO_AMOUNT=6.940000
RT_BACKFACE_MIRROR=1
RT_DEBUG_VIEW=0
RT_FADE_DEPTH=0.000000,0.501000
RT_HIGHP_LIGHT_SPREAD=1
RT_IL_AMOUNT=5.730000
RT_IL_BOUNCE_WEIGHT=1.690000
RT_RAY_AMOUNT=6
RT_RAY_STEPS=11
RT_ROUGHNESS=0.680000
RT_SAMPLE_RADIUS=4.260000
RT_SPECULAR=0.200000
RT_Z_THICKNESS=0.300000
[qUINT_sharp.fx]
DEPTH_MASK_ENABLE=1
RMS_MASK_ENABLE=0
SHARPEN_MODE=1
SHARP_STRENGTH=0.270000
@BizaShaders2 Your welcome a suggestion if you dont like the material specular maps (makes shading look nicer but you can see buffer faces a little) change roughness and specular each to 1. You can also turn it off completely by changing global parameter to 0.
Thanks for the update man, will give it a go!
Screenshots taken at game running 2560 x 1440 on a 2080 super/17 8700k with 144fps mod. FPS can be seen in the upper left of all photos under various loads. Thought it might be helpful.