55 minutes ago
T7 RayTracedGI 0.13
Preset description:
** USES the Reshade RT Global Illumination shader 0.13 by Pascal Gilcher can be obtained from donating into the Breakfast tier at https://www.patreon.com/mcflypg
then joining the Discord server as a beta supporter
** Requires Reshade 4.7 or higher to work
** Requires Quint Shaders from https://github.com/martymcmodding/qUINT
You will need to use the following shaders stacked in this order:
DisplayDepth.fx
qUINT_lightroom.fx
Curves.fx
qUINT_sharp.fx
qUINT_rtgi.fx
LiftGammaGain.fx
Uses lightroom to adjust color grading for new material type preprocess. Turn off or adjust to your monitor.
!!!TURN OFF DISPLAY DEPTH SHADER AFTER YOU HAVE SET YOU DEPTH BUFFER ACCESS CORRECTLY!!!!
PreprocessorDefinitions=INFINITE_BOUNCES=1,MATERIAL_TYPE=1
Techniques=DELC_Sharpen,Lightroom,Curves,RTGlobalIllumination,LiftGammaGain
TechniqueSorting=DisplayDepth,DELC_Sharpen,Lightroom,Curves,RTGlobalIllumination,LiftGammaGain
[Curves.fx]
Contrast=-0.216000
Formula=7
Mode=1
[DisplayDepth.fx]
bUIShowOffset=0
bUIUsePreprocessorDefs=0
fUIDepthMultiplier=1.000000
fUIFarPlane=1000.000000
fUIOffset=0.000000,0.000000
fUIScale=1.000000,1.000000
iUILogarithmic=0
iUIPresentType=2
iUIReversed=1
iUIUpsideDown=0
[LiftGammaGain.fx]
RGB_Gain=1.000000,1.000000,1.000000
RGB_Gamma=1.065000,1.000000,1.308000
RGB_Lift=1.000000,1.000000,1.000000
[qUINT_lightroom.fx]
LIGHTROOM_AQUA_EXPOSURE=0.000000
LIGHTROOM_AQUA_HUESHIFT=0.000000
LIGHTROOM_AQUA_SATURATION=0.000000
LIGHTROOM_BLUE_EXPOSURE=0.000000
LIGHTROOM_BLUE_HUESHIFT=0.000000
LIGHTROOM_BLUE_SATURATION=0.054000
LIGHTROOM_ENABLE_CLIPPING_DISPLAY=0
LIGHTROOM_ENABLE_CURVE_DISPLAY=0
LIGHTROOM_ENABLE_LUT=0
LIGHTROOM_ENABLE_VIGNETTE=0
LIGHTROOM_GLOBAL_BLACKS_CURVE=0.000000
LIGHTROOM_GLOBAL_BLACK_LEVEL=0.000000
LIGHTROOM_GLOBAL_CONTRAST=0.000000
LIGHTROOM_GLOBAL_EXPOSURE=0.000000
LIGHTROOM_GLOBAL_GAMMA=0.000000
LIGHTROOM_GLOBAL_HIGHLIGHTS_CURVE=-0.008000
LIGHTROOM_GLOBAL_MIDTONES_CURVE=0.074000
LIGHTROOM_GLOBAL_SATURATION=0.000000
LIGHTROOM_GLOBAL_SHADOWS_CURVE=0.187000
LIGHTROOM_GLOBAL_TEMPERATURE=0.000000
LIGHTROOM_GLOBAL_TINT=0.000000
LIGHTROOM_GLOBAL_VIBRANCE=0.000000
LIGHTROOM_GLOBAL_WHITES_CURVE=0.000000
LIGHTROOM_GLOBAL_WHITE_LEVEL=255.000000
LIGHTROOM_GREEN_EXPOSURE=0.000000
LIGHTROOM_GREEN_HUESHIFT=0.000000
LIGHTROOM_GREEN_SATURATION=0.000000
LIGHTROOM_LUT_SCROLL=0
LIGHTROOM_LUT_TILE_COUNT=16
LIGHTROOM_LUT_TILE_SIZE=16
LIGHTROOM_MAGENTA_EXPOSURE=0.000000
LIGHTROOM_MAGENTA_HUESHIFT=0.000000
LIGHTROOM_MAGENTA_SATURATION=0.000000
LIGHTROOM_ORANGE_EXPOSURE=0.000000
LIGHTROOM_ORANGE_HUESHIFT=0.000000
LIGHTROOM_ORANGE_SATURATION=0.000000
LIGHTROOM_RED_EXPOSURE=0.000000
LIGHTROOM_RED_HUESHIFT=0.000000
LIGHTROOM_RED_SATURATION=-0.023000
LIGHTROOM_VIGNETTE_AMOUNT=1.000000
LIGHTROOM_VIGNETTE_BLEND_MODE=1
LIGHTROOM_VIGNETTE_CURVE=1.000000
LIGHTROOM_VIGNETTE_HEIGHT=0.000000
LIGHTROOM_VIGNETTE_RADIUS_INNER=0.000000
LIGHTROOM_VIGNETTE_RADIUS_OUTER=1.000000
LIGHTROOM_VIGNETTE_SHOW_RADII=0
LIGHTROOM_VIGNETTE_WIDTH=0.000000
LIGHTROOM_YELLOW_EXPOSURE=0.000000
LIGHTROOM_YELLOW_HUESHIFT=0.000000
LIGHTROOM_YELLOW_SATURATION=0.000000
[qUINT_rtgi.fx]
RT_AO_AMOUNT=6.940000
RT_BACKFACE_MIRROR=1
RT_DEBUG_VIEW=0
RT_FADE_DEPTH=0.000000,0.501000
RT_HIGHP_LIGHT_SPREAD=1
RT_IL_AMOUNT=5.730000
RT_IL_BOUNCE_WEIGHT=1.690000
RT_RAY_AMOUNT=6
RT_RAY_STEPS=11
RT_ROUGHNESS=0.680000
RT_SAMPLE_RADIUS=4.260000
RT_SPECULAR=0.200000
RT_Z_THICKNESS=0.300000
[qUINT_sharp.fx]
DEPTH_MASK_ENABLE=1
RMS_MASK_ENABLE=0
SHARPEN_MODE=1
SHARP_STRENGTH=0.270000
@BizaShaders2 Your welcome a suggestion if you dont like the material specular maps (makes shading look nicer but you can see buffer faces a little) change roughness and specular each to 1. You can also turn it off completely by changing global parameter to 0.
Thanks for the update man, will give it a go!
Screenshots taken at game running 2560 x 1440 on a 2080 super/17 8700k with 144fps mod. FPS can be seen in the upper left of all photos under various loads. Thought it might be helpful.