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For Sigmar!

Created by razear123
Added Nov. 10, 2020
Shader used: ReShade
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PreprocessorDefinitions= Techniques=ReflectiveBumpmapping@ReflectiveBumpMapping.fx,Levels@Levels.fx,MXAO@qUINT_mxao.fx,DELC_Sharpen@qUINT_sharp.fx,LumaSharpen@LumaSharpen.fx,DPX@DPX.fx,FilmicPass@FilmicPass.fx 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[AdaptiveSharpen.fx] curveslope=0.500000 curve_height=1.000000 D_compr_high=0.500000 D_compr_low=0.250000 D_overshoot=0.009000 L_compr_high=0.334000 L_compr_low=0.167000 L_overshoot=0.003000 pm_p=0.700000 scale_cs=0.056000 scale_lim=0.100000 [DPX.fx] Colorfulness=2.500000 Contrast=0.100000 RGB_C=0.360000,0.360000,0.340000 RGB_Curve=8.000000,8.000000,8.000000 Saturation=3.000000 Strength=0.200000 [FilmicPass.fx] BaseCurve=1.500000 BaseGamma=1.000000 Bleach=0.000000 BlueCurve=1.000000 Contrast=1.000000 EffectGamma=0.650000 EffectGammaB=1.000000 EffectGammaG=1.000000 EffectGammaR=1.000000 Fade=0.103000 GreenCurve=1.000000 Linearization=0.500000 LumCoeff=0.212656,0.715158,0.072186 RedCurve=1.000000 Saturation=-0.150000 Strength=0.601000 [Levels.fx] BlackPoint=20 HighlightClipping=0 WhitePoint=231 [LumaSharpen.fx] offset_bias=1.000000 pattern=1 sharp_clamp=0.035000 sharp_strength=0.650000 show_sharpen=0 [LUT.fx] fLUT_AmountChroma=1.000000 fLUT_AmountLuma=1.000000 [PPFX_SSDO.fx] pSSDOAmount=1.330000 pSSDOAngleThreshold=0.170000 pSSDOBounceLOD=2 pSSDOBounceMultiplier=0.341000 pSSDOBounceSaturation=0.290000 pSSDODebugMode=0 pSSDOFadeEnd=0.590000 pSSDOFadeStart=0.550000 pSSDOFilterRadius=8.000000 pSSDOIntensity=0.621000 pSSDOSampleAmount=29 pSSDOSampleRange=18.000000 pSSDOSourceLOD=3 [qUINT_mxao.fx] MXAO_BLEND_TYPE=0 MXAO_DEBUG_VIEW_ENABLE=0 MXAO_FADE_DEPTH_END=0.400000 MXAO_FADE_DEPTH_START=0.050000 MXAO_GLOBAL_RENDER_SCALE=1.000000 MXAO_GLOBAL_SAMPLE_QUALITY_PRESET=2 MXAO_SAMPLE_NORMAL_BIAS=0.200000 MXAO_SAMPLE_RADIUS=2.500000 MXAO_SSAO_AMOUNT=1.000000 [qUINT_sharp.fx] DEPTH_MASK_ENABLE=1 RMS_MASK_ENABLE=1 SHARPEN_MODE=1 SHARP_STRENGTH=0.361000 [ReflectiveBumpMapping.fx] fRBM_BlurWidthPixels=67.000000 fRBM_ColorMask_Blue=1.000000 fRBM_ColorMask_Cyan=1.000000 fRBM_ColorMask_Green=1.000000 fRBM_ColorMask_Magenta=1.000000 fRBM_ColorMask_Orange=1.000000 fRBM_ColorMask_Red=1.000000 fRBM_ColorMask_Yellow=1.000000 fRBM_FresnelMult=0.500000 fRBM_FresnelReflectance=0.256000 fRBM_LowerThreshold=0.045000 fRBM_ReliefHeight=0.389000 fRBM_UpperThreshold=0.200000 iRBM_SampleCount=31 [RemoveTint.fx] bUIUseExcludeColor=0 cUIDebug=0 fUIExcludeColor=1.000000,1.000000,1.000000 fUIExcludeColorStrength=3.000000 fUISpeed=0.100000 fUIStrength=1.000000 [SCurve.fx] f4Offsets=0.000000,0.000000,0.000000,0.000000 fCurve=1.000000 [Vibrance.fx] Vibrance=0.290000 VibranceRGBBalance=1.000000,1.000000,1.000000

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