1 hour, 35 minutes ago
ADOLD RTGI HDR
PreprocessorDefinitions=
Techniques=HDR,Colourfulness,AdaptiveSharpen
TechniqueSorting=HDR,Colourfulness,AdaptiveSharpen,RTGlobalIllumination,AdaptiveFog,AmbientLight,ArcaneBloom,ArtisticVignette,ASCII,AspectRatioPS,AspectRatioSuite,BloomAndLensFlares,Blooming_HDR,Border,BulgePinch,CA,Cartoon,Checkerboard,Chromakey,CinematicDOF,Clarity,ColorMatrix,Cross_Cursor,CRT_Yee64,CRT_Yeetron,Curves,Daltonize,Deband,DisplayDepth,Display_Depth,Dither,DPX,Emphasize,EyeAdaption,FilmGrain,FilmGrain2,FilmicAnamorphSharpen,FilmicPass,Flashlight,FlexibleCA,FocalDOF,FramerateLimiter,FXAA,GaussianBlur,GP65CJ042DOF,GrainSpread,HexLensFlare,HighPassSharp,HSLShift,KNearestNeighbors,Layer,Levels,LevelsPlus,LiftGammaGain,LightDoF_AutoFocus,LightDoF_Far,LightDoF_Near,Lightroom,LumaSharpen,LUT,MagicBloom,MagicDOF,MartyMcFlyDOF,MatCap_DisplayNormals,MatCap_Experimental,MatCap_Outlines,MatCap_Rainbow,MatCap_SmoothNormals,MatCap_TextureReplace,MatsoDOF,MBMB,MinimalColorGrading,Mode1,Mode2,Mode3,MultiFX,MultiLUT,MXAO,NeoBloom,NonLocalMeans,Overlay,PerfectPerspective,PiecewiseFilmicTonemap,PiecewiseFilmicTonemap_Debug,PPFXBloom,PPFX_Godrays,PPFXSSDO,ReflectiveBumpmapping,RetroFog,RingDOF,SCurve,SMAA,SSR,StageDepth,SuperDepth3D,Swirl,Technicolor,Technicolor2,TinyPlanet,Tonemap,TriDither,UIDetect,UIDetect_After,UIDetect_Before,UIMask_Bottom,UIMask_Top,Vibrance,Vignette,VirtualResolution,ZigZag
[AdaptiveSharpen.fx]
curveslope=0.500000
curve_height=1.000000
D_compr_high=0.500000
D_compr_low=0.250000
D_overshoot=0.009000
L_compr_high=0.334000
L_compr_low=0.167000
L_overshoot=0.003000
pm_p=0.700000
scale_cs=0.056000
scale_lim=0.100000
[Bloom.fx]
bAnamFlareEnable=0
bChapFlareEnable=0
bGodrayEnable=0
bLensdirtEnable=0
bLenzEnable=0
fAnamFlareAmount=14.500000
fAnamFlareColor=0.012000,0.313000,0.588000
fAnamFlareCurve=1.200000
fAnamFlareThreshold=0.900000
fAnamFlareWideness=2.400000
fBloomAmount=0.800000
fBloomSaturation=0.800000
fBloomThreshold=0.800000
fBloomTint=0.700000,0.800000,1.000000
fChapFlareCA=0.000000,0.010000,0.020000
fChapFlareDispersal=0.250000
fChapFlareIntensity=100.000000
fChapFlareSize=0.450000
fChapFlareTreshold=0.900000
fFlareBlur=200.000000
fFlareIntensity=2.070000
fFlareLuminance=0.095000
fFlareTint=0.137000,0.216000,1.000000
fGodrayDecay=0.990000
fGodrayDensity=1.000000
fGodrayExposure=1.000000
fGodrayThreshold=0.900000
fGodrayWeight=1.250000
fLensdirtIntensity=0.400000
fLensdirtSaturation=2.000000
fLensdirtTint=1.000000,1.000000,1.000000
fLenzIntensity=1.000000
fLenzThreshold=0.800000
iBloomMixmode=2
iChapFlareCount=15
iGodraySamples=128
iLensdirtMixmode=1
[BloomingHDR.fx]
Adapt_Adjust=0.500000
Adapt_Seek=0.500000
Auto_Bloom_Intensity=1
Auto_Exposure=1
Bloom_Intensity=0.700004
Bloom_Spread_A=50.000000
CBT_Adjust=0.500000
Debug_View=0
Exp=1.000000
Gamma=2.200000
Luma_Coefficient=1
Saturation=2.500000
WP=11.200000
[Colourfulness.fx]
backbuffer_bits=8.000000
colourfulness=0.340000
col_noise=1
enable_dither=0
lim_luma=0.700000
[Depth_Tool.fx]
Depth_Map=0
Depth_Map_Adjust=5.000000
Depth_Map_Flip=0
Dither_Bit=6.000000
Horizontal_Vertical_Resize=1.000000,1.000000
Image_Position_Adjust=0.000000,0.000000
Offset=0.000000
[DisplayDepth.fx]
bUIShowOffset=0
bUIUsePreprocessorDefs=0
fUIDepthMultiplier=1.000000
fUIFarPlane=1000.000000
fUIOffset=0.000000,0.000000
fUIScale=1.000000,1.000000
iUILogarithmic=0
iUIPresentType=2
iUIReversed=1
iUIUpsideDown=0
[FakeHDR.fx]
HDRPower=1.239997
radius1=0.830000
radius2=0.880001
[qUINT_rtgi.fx]
RT_ALTERNATE_INTERSECT_TEST=1
RT_AO_AMOUNT=4.000000
RT_BACKFACE_MIRROR=0
RT_DEBUG_VIEW=0
RT_DO_RENDER=0
RT_FADE_DEPTH=0.000000,0.500000
RT_HIGHP_LIGHT_SPREAD=1
RT_IL_AMOUNT=4.000000
RT_RAY_AMOUNT=5
RT_RAY_STEPS=10
RT_SAMPLE_RADIUS=6.000000
RT_Z_THICKNESS=0.400000
UIHELP=0
[qUINT_ssr.fx]
SSR_ACCEPT_RANGE=2.500000
SSR_FADE_DIST=0.800000
SSR_FIELD_OF_VIEW=50.000000
SSR_FILTER_SIZE=0.500000
SSR_FRESNEL_EXP=5.000000
SSR_JITTER_AMOUNT=0.250000
SSR_RAY_INC=1.600000
SSR_REFLECTION_INTENSITY=1.000000
SSR_RELIEF_AMOUNT=0.050000
SSR_RELIEF_SCALE=0.350000
[Technicolor.fx]
Power=4.000000
RGBNegativeAmount=0.880000,0.880000,0.880000
Strength=0.400000
[Technicolor2.fx]
Brightness=1.000000
ColorStrength=0.200000,0.200000,0.200000
Saturation=1.000000
Strength=1.000000
[Vignette.fx]
Amount=-1.000000
Center=0.500000,0.500000
Radius=2.000000
Ratio=1.000000
Slope=2
Type=0
THE ONLY PROBLEM IS THE RTGI NO WORKED WHEN TO PLAY MISSION