PreprocessorDefinitions=
Techniques=Curves@Curves.fx,HDR@FakeHDR.fx,AdaptiveSharpen@AdaptiveSharpen.fx
TechniqueSorting=ContrastAdaptiveSharpen@CAS.fx,Cursor@Cursor.fx,EyeAdaption@EyeAdaption.fx,LeiFx_Tech@3DFX.fx,GaussianBlurCS@GaussianBlurCS.fx,Oilify@Oilify.fx,UIMaskCreator@UIMaskCreator.fx,Checkerboard@Checkerboard.fx,LumaSharpen@LumaSharpen.fx,Curves@Curves.fx,Interlaced@Interlaced.fx,Sketch@Sketch.fx,AdaptiveFog@AdaptiveFog.fx,HDR@FakeHDR.fx,LUT@LUT.fx,Chromakey@Chromakey.fx,GlitchB@Glitch.fx,MXAO@qUINT_mxao.fx,Overlay@Overlay.fx,prod80_06_Depth_Slicer@PD80_06_Depth_Slicer.fx,Comic@Comic.fx,Daltonize@Daltonize.fx,prod80_03_Shadows_Midtones_Highlights@PD80_03_Shadows_Midtones_Highlights.fx,Letterbox@Letterbox.fx,HotsamplingHelper@HotsamplingHelper.fx,MotionBlur@FakeMotionBlur.fx,DELC_Sharpen@qUINT_sharp.fx,GrainSpread@GrainSpread.fx,UnrealLens@UnrealLens.fx,CA@ChromaticAberration.fx,MeshEdges@MeshEdges.fx,Deband@Deband.fx,PerfectPerspective@PerfectPerspective.fx,DisplayLUT@LUTTools.fx,ApplyLUT@LUTTools.fx,FilmGrain@FilmGrain.fx,MagicBloom@MagicBloom.fx,HexLensFlare@HexLensFlare.fx,MultiTonePoster@MultiTonePoster.fx,SSR@qUINT_ssr.fx,Unsharp@Unsharp.fx,prod80_06_FilmGrain@PD80_06_Film_Grain.fx,Smart_Sharp@Smart_Sharp.fx,FilmGrain2@FilmGrain2.fx,PerfectPerspective@PerfectPerspective.fx,RemoveTint@RemoveTint.fx,prod80_04_Black_and_White@PD80_04_BlacknWhite.fx,AdaptiveSharpen@AdaptiveSharpen.fx,HighPassSharp@HighPassSharpen.fx,PiecewiseFilmicTonemap@PiecewiseFilmicTonemap.fx,PiecewiseFilmicTonemap_Debug@PiecewiseFilmicTonemap.fx,Vibrance@Vibrance.fx,prod80_06_LumaFade_Start@PD80_06_Luma_Fade.fx,prod80_06_LumaFade_End@PD80_06_Luma_Fade.fx,prod80_01A_RT_Correct_Contrast@PD80_01A_RT_Correct_Contrast.fx,RetroTint@RetroTint.fx,SMAA@SMAA.fx,AdaptiveTonemapper@AdaptiveTonemapper.fx,ChromaticAberration@Prism.fx,HQ4X@HQ4X.fx,FilmicAnamorphSharpen@FilmicAnamorphSharpen.fx,AspectRatioPS@AspectRatio.fx,prod80_06_Posterize_Pixelate@PD80_06_Posterize_Pixelate.fx,Before@Splitscreen.fx,After@Splitscreen.fx,MagicHDR@MagicHDR.fx,SimpleGrain@SimpleGrain.fx,Vignette@Vignette.fx,prod80_04_ColorBalance@PD80_04_Color_Balance.fx,Before@BeforeAfter.fx,After@BeforeAfter.fx,HSLShift@HSLShift.fx,prod80_01B_RT_Correct_Color@PD80_01B_RT_Correct_Color.fx,FilmicPass@FilmicPass.fx,Pong@Pong.fx,CinematicDOF@CinematicDOF.fx,AmbientLight@AmbientLight.fx,StageDepth@StageDepth.fx,MBMB@MBMB.fx,SunsetFilter@SunsetFilter.fx,Layer@Layer.fx,TAA@Temporal_AA.fx,VirtualResolution@VirtualResolution.fx,Chromakey@Chromakey.fx,Trails@Trails.fx,Levels@Levels.fx,prod80_01_Color_Gamut@PD80_01_Color_Gamut.fx,MinimalColorGrading@MinimalColorGrading.fx,Cursor@Cursor.fx,ArcaneBloom@ArcaneBloom.fx,AdaptiveFog@AdaptiveFog.fx,PPFXBloom@PPFX_Bloom.fx,prod80_04_ColorGradient@PD80_04_Color_Gradients.fx,Mode1@FineSharp.fx,Mode2@FineSharp.fx,Mode3@FineSharp.fx,VariableRateShading@VRS_Map.fx,LevelsPlus@LevelsPlus.fx,Clarity@Clarity.fx,ArtisticVignette@ArtisticVignette.fx,Monochrome@Monochrome.fx,TiltShift@TiltShift.fx,FilmicAnamorphSharpen@FilmicAnamorphSharpen.fx,SurfaceBlur@SurfaceBlur.fx,Wave@Wave.fx,LiftGammaGain@LiftGammaGain.fx,Swirl@Swirl.fx,PPFX_Godrays@PPFX_Godrays.fx,MultiFX@MultiFX.fx,prod80_02_Bloom@PD80_02_Bloom.fx,ColorLab@ColorLab.fx,ASCII@ASCII.fx,prod80_04_ColorIsolation@PD80_04_Color_Isolation.fx,Flashlight@Flashlight.fx,Technicolor@Technicolor.fx,AspectRatioPS@AspectRatio.fx,ColorMatrix@ColorMatrix.fx,WhitepointerFixer@WhitepointFixer.fx,LightDoF_AutoFocus@LightDoF.fx,LightDoF_Far@LightDoF.fx,LightDoF_Near@LightDoF.fx,MultiLUT@MultiLUT.fx,FlexibleCA@FlexibleCA.fx,PPFXSSDO@PPFX_SSDO.fx,Technicolor2@Technicolor2.fx,FilmicSharpen@FilmicSharpen.fx,CanvasFog@CanvasFog.fx,ZigZag@ZigZag.fx,AspectRatioSuite@AspectRatioSuite.fx,prod80_04_ColorTemperature@PD80_04_Color_Temperature.fx,CinematicDOF@CinematicDOF.fx,pd80_02_Bonus_LUT_pack@PD80_02_Bonus_LUT_pack.fx,Colourfulness@Colourfulness.fx,FocalDOF@FocalDOF.fx,ChromaticAberration@Prism.fx,TiltShift@TiltShift.fx,Flipbook@Flipbook.fx,BilateralComic@BilateralComic.fx,MXAO@MXAO.fx,Bloom@qUINT_bloom.fx,BeforeCanvasMask@CanvasMask.fx,AfterCanvasMask@CanvasMask.fx,LiquidLens@LiquidLens.fx,ImageTest@Image.fx,TinyPlanet@TinyPlanet.fx,FramerateLimiter@FramerateLimiter.fx,DepthHaze@DepthHaze.fx,Debanding@qUINT_deband.fx,ReflectiveBumpmapping@ReflectiveBumpMapping.fx,ContrastStretch@ContrastStretch.fx,Tonemap@Tonemap.fx,RetroFog@RetroFog.fx,DirectionalDepthBlur@DirectionalDepthBlur.fx,TrackingRays@TrackingRays.fx,BloomAndLensFlares@Bloom.fx,SuperDepth3D@SuperDepth3D.fx,AdvancedCRT@CRT.fx,prod80_02_Cinetools_LUT@PD80_02_Cinetools_LUT.fx,Emphasize@Emphasize.fx,BeforeColorMask@ColorMask.fx,AfterColorMask@ColorMask.fx,UIDetect@UIDetect.fx,UIDetect_Before@UIDetect.fx,UIDetect_After@UIDetect.fx,Border@Border.fx,prod80_04_ContrastBrightnessSaturation@PD80_04_Contrast_Brightness_Saturation.fx,prod80_02_LUT_Creator@PD80_02_LUT_Creator.fx,Flip@Flip.fx,LocalContrastCS@LocalContrastCS.fx,FXAA@FXAA.fx,UIMask_Top@UIMask.fx,UIMask_Bottom@UIMask.fx,CRT_Lottes@CRT_Lottes.fx,MagicBorder@MagicBorder.fx,BulgePinch@BulgePinch.fx,ADOF@qUINT_dof.f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[3DFX.fx]
DITHERAMOUNT=0.500000
DITHERBIAS=-1
GAMMA_LEVEL=1.000000
LEIFX_LINES=1.000000
LEIFX_PIXELWIDTH=1.500000
[AdaptiveFog.fx]
BloomPower=10.000000
BloomThreshold=10.250000
BloomWidth=0.200000
FogColor=0.900000,0.900000,0.900000
FogCurve=1.500000
FogStart=0.050000
MaxFogFactor=0.800000
[AdaptiveSharpen.fx]
curveslope=0.500000
curve_height=1.000000
D_compr_high=0.500000
D_compr_low=0.250000
D_overshoot=0.009000
L_compr_high=0.334000
L_compr_low=0.167000
L_overshoot=0.003000
pm_p=0.700000
scale_cs=0.056000
scale_lim=0.100000
[AdaptiveTonemapper.fx]
AdaptFocalPoint=0.500000,0.500000
AdaptPrecision=0
AdaptRange=0.000000,1.000000
AdaptSensitivity=1.000000
AdaptTime=1.000000
Amount=1.000000
Exposure=0.000000
FixWhitePoint=1
TonemapOperator=1
[AspectRatio.fx]
A=0.000000
Color=0.027000,0.027000,0.027000,0.170000
FitScreen=1
UseBackground=1
Zoom=1.000000
[Checkerboard.fx]
TileColorA=0.350000,0.350000,0.350000,1.000000
TileColorB=0.650000,0.650000,0.650000,1.000000
TileSize=20.000000
_Help=0
[Chromakey.fx]
AntiAliased=1
Color=1
CustomColor=1.000000,0.000000,0.000000
FOV=90
Pass=0
RadialX=0
RadialY=0
Threshold=0.500000
[ChromaticAberration.fx]
Shift=2.500000,-0.500000
Strength=0.500000
[Comic.fx]
bUIChromaEdgesDebugLayer=1
bUIColorEdgesDebugLayer=1
bUIEnableDebugLayer=0
bUIMeshEdgesDebugLayer=1
bUIOutlinesDebugLayer=1
fUIChromaEdgesDetails=0.000000
fUIChromaEdgesDistanceFading=0.000000,0.500000,0.800000
fUIChromaEdgesStrength=1.000000,0.500000
fUIColor=0.000000,0.000000,0.000000
fUIColorEdgesDetails=1.000000
fUIColorEdgesDistanceFading=0.000000,1.000000,0.800000
fUIColorEdgesStrength=1.000000,1.000000
fUIEdgesLumaWeight=0.000000,1.000000,0.800000
fUIEdgesSaturationWeight=0.000000,1.000000,0.800000
fUIMeshEdgesDistanceFading=-1.000000,0.100000,0.800000
fUIMeshEdgesStrength=3.000000,3.000000
fUIOutlinesDistanceFading=0.000000,1.000000,0.800000
fUIOutlinesStrength=1.000000,1.000000
fUIOutlinesThreshold=1.000000
fUIOverlayColor=1.000000,0.000000,0.000000
fUIStrength=1.000000
iUIChromaEdgesType=3
iUIColorEdgesType=1
iUIMeshEdgesEnable=1
iUIMeshEdgesIterations=1
iUIOutlinesEnable=1
iUIShowFadingOverlay=0
[Curves.fx]
Contrast=0.650000
Formula=4
Mode=0
[Daltonize.fx]
Type=0
[Deband.fx]
custom_avgdiff=1.800000
custom_maxdiff=4.000000
custom_middiff=2.000000
debug_output=0
iterations=1
range=24.000000
threshold_preset=0
[EyeAdaption.fx]
fAdp_BrightenHighlights=0.100000
fAdp_BrightenMidtones=0.200000
fAdp_BrightenShadows=0.100000
fAdp_DarkenHighlights=0.100000
fAdp_DarkenMidtones=0.200000
fAdp_DarkenShadows=0.100000
fAdp_Delay=1.600000
fAdp_Equilibrium=0.500000
fAdp_Strength=1.000000
fAdp_TriggerRadius=6.000000
fAdp_YAxisFocalPoint=0.500000
[FakeHDR.fx]
HDRPower=1.268000
radius1=0.878000
radius2=0.976000
[FakeMotionBlur.fx]
mbRecall=0.400000
mbSoftness=1.000000
[FilmGrain.fx]
Intensity=0.500000
Mean=0.500000
SignalToNoiseRatio=6
Variance=0.400000
[FilmGrain2.fx]
coloramount=0.600000
grainamount=0.050000
grainsize=1.600000
lumamount=1.000000
[FilmicAnamorphSharpen.fx]
Clamp=0.650000
Coefficient=0
DepthMask=0
DepthMaskContrast=128
Offset=0.100000
Preview=0
Strength=60.000000
UseMask=0
[GaussianBlurCS.fx]
Strength=1.000000
[Glitch.fx]
Amount=1.000000
bUseUV=0
[GrainSpread.fx]
BlendMode=0
GlobalGrain=0.500000
Opacity=0.500000
Speed=1.000000
Spread=1.000000
[HexLensFlare.fx]
uColor0=0.576471,1.000000,0.000000
uColor1=0.258824,0.592157,1.000000
uColor2=1.000000,0.576471,0.000000
uColor3=0.392157,0.925490,1.000000
uIntensity=1.000000
uScale=1.000000
uThreshold=0.950000
[HighPassSharpen.fx]
HighPassBlendIfDark=0
HighPassBlendIfLight=255
HighPassBlendMode=1
HighPassDarkIntensity=1.000000
HighPassLightIntensity=1.000000
HighPassSharpOffset=1.000000
HighPassSharpRadius=1
HighPassSharpStrength=0.400000
HighPassViewBlendIfMask=0
HighPassViewSharpMask=0
[HotsamplingHelper.fx]
bUIMaskBackground=1
fUIOverlayPos=0.500000,0.500000
fUIOverlayScale=0.200000
[HQ4X.fx]
k=-1.100000
lum_add=0.330000
max_w=0.750000
min_w=0.030000
mx=1.000000
s=1.500000
[Letterbox.fx]
Color=0.027000,0.027000,0.027000,1.000000
DesiredAspect=2.400000
Dimensions=0,0
[LumaSharpen.fx]
offset_bias=1.000000
pattern=1
sharp_clamp=0.035000
sharp_strength=0.650000
show_sharpen=0
[LUT.fx]
fLUT_AmountChroma=1.000000
fLUT_AmountLuma=1.000000
[LUTTools.fx]
LutChromaLuma=1.000000,1.000000
LutRes=32
VerticalOrietation=0
[MagicBloom.fx]
f2Adapt_Clip=0.000000,1.000000
fAdapt_Sensitivity=1.000000
fAdapt_Speed=0.100000
fBloom_Intensity=1.000000
fBloom_Threshold=2.000000
fDirt_Intensity=0.000000
fExposure=0.500000
iAdapt_Precision=2
iDebug=0
[MagicHDR.fx]
BlendingAmount=0.500000
BlendingBase=0.800000
BloomAmount=0.300000
BloomBrightness=3.000000
BloomSaturation=1.000000
BlurSize=0.500000
Exposure=0.000000
InputExposure=0.000000
InvTonemap=3
ShowBloom=0
Tonemap=3
_Credits=0
_Help=0
_WipWarn=0
[MeshEdges.fx]
fUIColorBackground=1.000000,1.000000,1.000000
fUIColorLines=0.000000,0.000000,0.000000
fUIStrength=1.000000
iUIBackground=1
[MultiTonePoster.fx]
Color1=0.000000,0.050000,0.170000,1.000000
Color2=0.200000,0.160000,0.250000,1.000000
Color3=1.000000,0.160000,0.100000,1.000000
Color4=1.000000,1.000000,1.000000,1.000000
fUIStrength=1.000000
Pattern12=3
Pattern23=3
Pattern34=2
Width12=1
Width23=1
Width34=1
[Oilify.fx]
Scale=1.000000
Sharpness=1.000000
Tuning=2.000000
[Overlay.fx]
bFollowMouse=0
bKeepAspectRatio=0
f2Center=0.500000,0.500000
fOpacity=1.000000
fStretch=1.000000
[PD80_01A_RT_Correct_Contrast.fx]
enable_fade=1
freeze=0
rt_bp_str=1.000000
rt_enable_blackpoint_correction=1
rt_enable_whitepoint_correction=0
rt_wp_str=1.000000
transition_speed=0.500000
[PD80_03_Shadows_Midtones_Highlights.fx]
blendcolor_h=1.000000,1.000000,1.000000
blendcolor_m=0.980000,0.588000,0.000000
blendcolor_s=0.000000,0.365000,1.000000
blendmode_h=0
blendmode_m=0
blendmode_s=0
brightness_h=0.000000
brightness_m=0.000000
brightness_s=0.000000
contrast_h=0.000000
contrast_m=0.000000
contrast_s=0.000000
dither_strength=2.000000
enable_dither=1
exposure_h=0.000000
exposure_m=0.000000
exposure_s=0.000000
luma_mode=2
opacity_h=0.000000
opacity_m=0.000000
opacity_s=0.000000
saturation_h=0.000000
saturation_m=0.000000
saturation_s=0.000000
separation_mode=0
tint_h=0.000000
tint_m=0.000000
tint_s=0.000000
vibrance_h=0.000000
vibrance_m=0.000000
vibrance_s=0.000000
[PD80_04_BlacknWhite.fx]
bluechannel=-0.600000
bw_mode=13
curve_str=1.500000
cyanchannel=0.000000
dither_strength=1.000000
enable_dither=1
greenchannel=0.600000
magentachannel=-0.200000
redchannel=0.200000
show_clip=0
tinthue=0.083000
tintsat=0.120000
use_tint=0
yellowchannel=0.400000
[PD80_06_Depth_Slicer.fx]
blendmode_1=0
depthpos=0.015000
depth_far=0.000000
depth_near=0.000000
depth_smoothing=0.005000
hue=0.083000
intensity=0.000000
opacity=1.000000
saturation=0.000000
[PD80_06_Film_Grain.fx]
depthCurve=1.000000
depthEnd=0.100000
depthStart=0.000000
display_depth=0
enable_depth=0
enable_test=0
grainAdjust=1.000000
grainAmount=0.333000
grainColor=1.000000
grainDensity=10.000000
grainIntensity=0.650000
grainIntHigh=1.000000
grainIntLow=1.000000
grainMotion=1
grainOrigColor=1
grainSize=1
use_negnoise=0
[PD80_06_Luma_Fade.fx]
maxlevel=0.300000
minlevel=0.125000
transition_speed=0.500000
[PD80_06_Posterize_Pixelate.fx]
border_str=0.000000
dither_motion=1
dither_strength=1.000000
effect_strength=1.000000
enable_dither=0
number_of_levels=255
pixel_size=1
[PerfectPerspective.fx]
BorderColor=0.027000,0.027000,0.027000,0.784000
BorderCorner=0.062000
BorderVignette=0
DebugPreview=0
FOV=90
K=1.000000
MirrorBorder=1
Offset=0.000000,0.000000
Projection=0
ResScale=1920,1920
ResScaleScreen=1920
ResScaleVirtual=1920
Type=0
Vertical=1.000000
VerticalScale=0.980000
Vignette=1
Zooming=1.000000
[PiecewiseFilmicTonemap.fx]
FixWhitepoint=1
Gamma=1.000000
ShoulderAngle=0.000000
ShoulderLength=0.500000
ShoulderStrength=0.000000
ToeLength=0.500000
ToeStrength=0.000000
[Prism.fx]
Aberration=6
Automatic=1
Curve=1.000000
SampleCount=8
[qUINT_mxao.fx]
MXAO_BLEND_TYPE=0
MXAO_DEBUG_VIEW_ENABLE=0
MXAO_FADE_DEPTH_END=0.400000
MXAO_FADE_DEPTH_START=0.050000
MXAO_GLOBAL_RENDER_SCALE=1.000000
MXAO_GLOBAL_SAMPLE_QUALITY_PRESET=2
MXAO_SAMPLE_NORMAL_BIAS=0.200000
MXAO_SAMPLE_RADIUS=2.500000
MXAO_SSAO_AMOUNT=1.000000
[qUINT_sharp.fx]
DEPTH_MASK_ENABLE=1
RMS_MASK_ENABLE=1
SHARPEN_MODE=1
SHARP_STRENGTH=0.700000
[qUINT_ssr.fx]
SSR_ACCEPT_RANGE=2.500000
SSR_FADE_DIST=0.800000
SSR_FIELD_OF_VIEW=50.000000
SSR_FILTER_SIZE=0.500000
SSR_FRESNEL_EXP=5.000000
SSR_JITTER_AMOUNT=0.250000
SSR_RAY_INC=1.600000
SSR_REFLECTION_INTENSITY=1.000000
SSR_RELIEF_AMOUNT=0.050000
SSR_RELIEF_SCALE=0.350000
[RemoveTint.fx]
bUIUseExcludeColor=0
cUIDebug=0
fUIExcludeColor=1.000000,1.000000,1.000000
fUIExcludeColorStrength=3.000000
fUISpeed=0.100000
fUIStrength=1.000000
[RetroTint.fx]
fUIColor=0.100000,0.000000,0.300000
fUIStrength=1.000000
[Sketch.fx]
OutlineThreshold=0.010000
PatternColor=1.000000,1.000000,1.000000,0.062745
PatternRange=0.000000,0.500000
Posterization=5.000000
SmoothingScale=1.000000
[SMAA.fx]
CornerRounding=25
DebugOutput=0
DepthEdgeDetectionThreshold=0.010000
EdgeDetectionThreshold=0.100000
EdgeDetectionType=1
MaxSearchSteps=32
MaxSearchStepsDiagonal=16
PredicationEnabled=0
PredicationScale=2.000000
PredicationStrength=0.400000
PredicationThreshold=0.010000
[Smart_Sharp.fx]
B_Grounding=0.000000
CAM_IOB=1
CA_Mask_Boost=0
CA_Removal=0
ClampSharp=0
Debug_View=0
Depth_Map=0
Depth_Map_Adjust=250.000000
Depth_Map_Flip=0
No_Depth_Map=0
Output_Selection=0
Sharpness=0.625000
[Splitscreen.fx]
splitscreen_mode=0
[UIMaskCreator.fx]
Radius=16
ReadyForScreenshot=0
SquareCursor=0
[UnrealLens.fx]
BokehAngle=0.250000
BokehDefinition=0.200000
BokehSize=1.000000
Brightness=0.100000
EdgesMasking=0.300000
Saturation=0.700000
Scale1=0.600000
Scale2=0.200000
Scale3=0.100000
Scale4=0.050000
Scale5=-1.000000
Scale6=-1.000000
Scale7=-1.000000
ShowLens=0
Threshold=0.700000
Tint1=1.000000,1.000000,1.000000,1.000000
Tint2=1.000000,1.000000,1.000000,1.000000
Tint3=1.000000,1.000000,1.000000,1.000000
Tint4=1.000000,1.000000,1.000000,1.000000
Tint5=1.000000,1.000000,1.000000,1.000000
Tint6=1.000000,1.000000,1.000000,0.000000
Tint7=1.000000,1.000000,1.000000,0.000000
Tonemapper=2
_WipWarn=0
[Unsharp.fx]
Amount=1.000000
BlurScale=1.000000
[Vibrance.fx]
Vibrance=0.150000
VibranceRGBBalance=1.000000,1.000000,1.000000