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Enhanced Details

Preset for Dishonored
Created by Legenbaer
Added April 19, 2021
Shader used: ReShade
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PreprocessorDefinitions= Techniques=ContrastAdaptiveSharpen,Curves,Tonemap,SMAA TechniqueSorting=ContrastAdaptiveSharpen,LiftGammaGain,Monochrome,HDR,CA,Deband,Layer,ColorMatrix,AdvancedCRT,FilmGrain,LumaSharpen,DisplayDepth,ASCII,Levels,LUT,DPX,Border,Curves,Technicolor2,Daltonize,Cartoon,Vibrance,Tonemap,Nostalgia,Vignette,UIMask_Top,UIMask_Bottom,Tint,FXAA,SMAA,Before,After,Technicolor [CAS.fx] Contrast=1.000000 Sharpening=1.000000 [Curves.fx] Contrast=0.243000 Formula=4 Mode=0 [Daltonize.fx] Type=1 [DPX.fx] Colorfulness=2.500000 Contrast=0.100000 RGB_C=0.360000,0.360000,0.340000 RGB_Curve=8.000000,8.000000,8.000000 Saturation=3.000000 Strength=0.000000 [FakeHDR.fx] HDRPower=1.300000 radius1=0.793000 radius2=0.870000 [FXAA.fx] EdgeThreshold=0.125000 EdgeThresholdMin=0.000000 Subpix=0.250000 [SMAA.fx] CornerRounding=25 DebugOutput=0 DepthEdgeDetectionThreshold=0.010000 EdgeDetectionThreshold=0.100000 EdgeDetectionType=1 MaxSearchSteps=32 MaxSearchStepsDiagonal=16 PredicationEnabled=0 PredicationScale=2.000000 PredicationStrength=0.400000 PredicationThreshold=0.010000 [Tonemap.fx] Bleach=0.328000 Defog=0.000000 Exposure=0.000000 FogColor=0.000000,0.000000,1.000000 Gamma=1.000000 Saturation=0.000000 [UIMask.fx] bDisplayMask=0 fMask_Intensity=1.000000 _Help=0

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