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Sweet Fate/EXTELLA LINK

Created by fouronenine14
Added April 29, 2021
Shader used: ReShade
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PreprocessorDefinitions= Techniques=Clarity@Clarity.fx,Colourfulness@Colourfulness.fx,Clarity@Clarity.fx,Levels@Levels.fx TechniqueSorting=LumaSharpen@LumaSharpen.fx,LeiFx_Tech@3DFX.fx,LUT@LUT.fx,AdaptiveFog@AdaptiveFog.fx,prod80_03_Shadows_Midtones_Highlights@PD80_03_Shadows_Midtones_Highlights.fx,MagicBloom@MagicBloom.fx,AdaptiveSharpen@AdaptiveSharpen.fx,prod80_04_Black_and_White@PD80_04_BlacknWhite.fx,MagicHDR@MagicHDR.fx,AdaptiveTonemapper@AdaptiveTonemapper.fx,prod80_04_ColorBalance@PD80_04_Color_Balance.fx,MBMB@MBMB.fx,MinimalColorGrading@MinimalColorGrading.fx,prod80_04_ColorGradient@PD80_04_Color_Gradients.fx,AmbientLight@AmbientLight.fx,Monochrome@Monochrome.fx,MultiFX@MultiFX.fx,prod80_04_ColorIsolation@PD80_04_Color_Isolation.fx,ArcaneBloom@ArcaneBloom.fx,MultiLUT@MultiLUT.fx,ArtisticVignette@ArtisticVignette.fx,prod80_04_ColorTemperature@PD80_04_Color_Temperature.fx,ASCII@ASCII.fx,MXAO@MXAO.fx,AspectRatioPS@AspectRatio.fx,prod80_04_ContrastBrightnessSaturation@PD80_04_Contrast_Brightness_Saturation.fx,AspectRatioSuite@AspectRatioSuite.fx,NeoBloom@NeoBloom.fx,BilateralComic@BilateralComic.fx,prod80_04_Magical_Rectangle@PD80_04_Magical_Rectangle.fx,Nightvision@NightVision.fx,prod80_04_Saturation_Limiter@PD80_04_Saturation_Limit.fx,NormalMap@NormalMap.fx,BloomAndLensFlares@Bloom.fx,Border@Border.fx,prod80_04_SelectiveColor@PD80_04_Selective_Color.fx,Nostalgia@Nostalgia.fx,BulgePinch@BulgePinch.fx,Oilify@Oilify.fx,Cartoon@Cartoon.fx,Overlay@Overlay.fx,ContrastAdaptiveSharpen@CAS.fx,Checkerboard@Checkerboard.fx,PerfectPerspective@PerfectPerspective.fx,prod80_04_SelectiveColor_v2@PD80_04_Selective_Color_v2.fx,Chromakey@Chromakey.fx,prod80_04_Technicolor@PD80_04_Technicolor.fx,PiecewiseFilmicTonemap@PiecewiseFilmicTonemap.fx,PiecewiseFilmicTonemap_Debug@PiecewiseFilmicTonemap.fx,CA@ChromaticAberration.fx,prod80_05_LumaSharpen@PD80_05_Sharpening.fx,Pong@Pong.fx,prod80_06_ChromaticAberration@PD80_06_Chromatic_Aberration.fx,PPFXBloom@PPFX_Bloom.fx,CinematicDOF@CinematicDOF.fx,prod80_06_Depth_Slicer@PD80_06_Depth_Slicer.fx,PPFX_Godrays@PPFX_Godrays.fx,PPFXSSDO@PPFX_SSDO.fx,Clarity@Clarity.fx,prod80_06_FilmGrain@PD80_06_Film_Grain.fx,ChromaticAberration@Prism.fx,ColorLab@ColorLab.fx,prod80_06_LumaFade_Start@PD80_06_Luma_Fade.fx,prod80_06_LumaFade_End@PD80_06_Luma_Fade.fx,ColorMatrix@ColorMatrix.fx,prod80_06_Posterize_Pixelate@PD80_06_Posterize_Pixelate.fx,ReflectiveBumpmapping@ReflectiveBumpMapping.fx,Colourfulness@Colourfulness.fx,RetroFog@RetroFog.fx,ContrastStretch@ContrastStretch.fx,AdvancedCRT@CRT.fx,CRT_Lottes@CRT_Lottes.fx,CRT_Yee64@CRT_Yee64.fx,CRT_Yeetron@CRT_Yeetron.fx,Cursor@Cursor.fx,Curves@Curves.fx,SuperDepth3D@SuperDepth3D.fx,ReVeil_Top@ReVeil.fx,ReVeil_Bottom@ReVeil.fx,Daltonize@Daltonize.fx,SCurve@SCurve.fx,Deband@Deband.fx,Tint@Sepia.fx,SharpContrast@SharpContrast.fx,Sketch@Sketch.fx,DeHaze@Dehaze.fx,SMAA@SMAA.fx,KNearestNeighbors@Denoise.fx,NonLocalMeans@Denoise.fx,Before@Splitscreen.fx,After@Splitscreen.fx,SuperDepth3D_VR@SuperDepth3D_VR+.fx,StageDepth@StageDepth.fx,SurfaceBlur@SurfaceBlur.fx,Depth3D@Depth3D.fx,Swirl@Swirl.fx,Blooming_HDR@BloomingHDR.fx,DepthAlpha@DepthAlpha.fx,Technicolor@Technicolor.fx,DepthHaze@DepthHaze.fx,Technicolor2@Technicolor2.fx,Clarity@Clarity.fx,DisplayDepth@DisplayDepth.fx,TiltShift@TiltShift.fx,Dither@Dither.fx,TinyPlanet@TinyPlanet.fx,Monocular_Cues@Depth_Cues.fx,Tonemap@Tonemap.fx,TrackingRays@TrackingRays.fx,RingDOF@DOF.fx,MagicDOF@DOF.fx,GP65CJ042DOF@DOF.fx,MatsoDOF@DOF.fx,MartyMcFlyDOF@DOF.fx,Directionally_Localized_Anti_Aliasing_Plus@DLAA_Plus.fx,UIDetect@UIDetect.fx,UIDetect_Before@UIDetect.fx,UIDetect_After@UIDetect.fx,DPX@DPX.fx,UIMask_Top@UIMask.fx,UIMask_Bottom@UIMask.fx,Emphasize@Emphasize.fx,UIMaskCreator@UIMaskCreator.fx,eMotionBlur@eMotionBlur.fx,EyeAdaption@EyeAdaption.fx,UnrealLens@UnrealLens.fx,HDR@FakeHDR.fx,MotionBlur@FakeMotionBlur.fx,Unsharp@Unsharp.fx,Flair@Flair.fx,FilmGrain@FilmGrain.fx,Vibrance@Vibrance.fx,Normal_Filter_Anti_Aliasing@NFAA.fx,Vignette@Vignette.fx,FilmGrain2@FilmGrain2.fx,VirtualResolution@VirtualResolution.fx,FilmicAnamorphSharpen@FilmicAnamorphSharpen.fx,VariableRateShading@VRS_Map.fx,FilmicPass@FilmicPass.fx,Wave@Wave.fx,Mode1@FineSharp.fx,Mode2@FineSharp.fx,Mode3@FineSharp.fx,WhitepointerFixer@WhitepointFixer.fx,Flashlight@Flashlight.fx,ZigZag@ZigZag.fx,FlexibleCA@FlexibleCA.fx,PCGI_One@RadiantGI.fx,PCGI_Two@RadiantGI.fx,FocalDOF@FocalDOF.fx,Bloom@qUINT_bloom.fx,FramerateLimiter@FramerateLimiter.fx,Debanding@qUINT_deband.fx,Smart_Sharp@Smart_Sharp.fx,FXAA@FXAA.fx,ADOF@qUINT_dof.fx,GaussianBlur@GaussianBlur.fx,TAA@Temporal_AA.fx,GaussianBlurCS@GaussianBlurCS.fx,Trails@Trails.fx,Lightroom@qUINT_lightroom.fx,GlitchB@Glitch.fx,AdaptiveFog@AdaptiveFog.fx,GrainSpread@GrainSpread.fx,MXAO@qUINT_mxao.fx,HexLensFlare@HexLensFlare.fx,DELC_Sharpen@qUINT_sharp.fx,CinematicDOF@CinematicDOF.fx,HighPassSharp@HighPassSharpen.fx,DepthHaze@DepthHaze.fx,HQ4X@HQ4X.fx,SSR@qUINT_ssr.fx,HSLShift@HSLShift.fx,DirectionalDepthBlur@DirectionalDepthBlur.fx,prod80_01A_RT_Correct_Contrast@PD80_01A_RT_Correct_Contrast.fx,Layer@Layer.fx,Emphasize@Emphasize.fx,Leve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[Clarity.fx] ClarityBlendIfDark=50 ClarityBlendIfLight=205 ClarityBlendMode=2 ClarityDarkIntensity=0.400000 ClarityLightIntensity=0.000000 ClarityOffset=2.000000 ClarityRadius=3 ClarityStrength=0.400000 ClarityViewBlendIfMask=0 ClarityViewMask=0 [Colourfulness.fx] backbuffer_bits=8.000000 colourfulness=0.300000 col_noise=1 enable_dither=0 lim_luma=0.700000 [Levels.fx] BlackPoint=15 HighlightClipping=0 WhitePoint=255

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